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Bitburner

Bitburner Automatisch bedrijfs progressiescript

Geplaatst op 02/24/2022 Deur rfdcox Geen reacties op Bitburner Automatisch bedrijfs progressiescript
  • Titel: Bitburner
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Informatie over Bitburner is nog steeds onvolledig. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

This is a very rough and tumble automated company progression script. its main purpose is to work you through every company that has an augment list (hopelijk), and even auto-promotes you if available!

General Description

This script moves you through every company that has an augment list that I’m aware of, checking if you have been invited each, setting you to work if you haven’t, and even auto-promoting you over time! Dat gezegd hebbende, it’s probably full of redundancy, and is less than elegant to put it lightly. I’m self-taught thanks to this game and the various different people making helpful tutorials in here, so I understand if you want or need to tweak it to make the script more efficient.

I should also mention this script won’t work unless you are on or have completed bit node-5, for obvious reasons.

anders, also included in the script are my creator notes that explain what everything does, more or less. it should help new players who just reached bit node-5 to understand more how some things work if they don’t already. Hope it helps, if nothing else to serve as an example of how badly you can code and still have it work!

P.S. I know the formatting is as ugly as sin, but it’s the best I could do to make copy/pasting easy on people and still keep my notes. Just hit beautify on it, should fix it right up.

Script

/** @param {NS} ns **/
export async function main(ns) {
//sets parameters for the script,
var invites = ns.checkFactionInvitations() // what invites we have,
var completed = []; // companies we have accepted invites from,
var busy = ns.isBusy() //whether we're currently working,
// and gives us both our company targets and matches each company to their respective city.
var city = ["Sector-12", "Sector-12", "Sector-12", "Chongqing", "Volhaven", "Volhaven", "Aevum", "Aevum", "Aevum", "Aevum"]
var company = ["Four Sigma", "Blade Industries", "MegaCorp", "KuaiGong International", "NWO", "OmniTek Incorporated", "Clarke Incorporated", "Bachman & Associates", "Fulcrum Secret Technologies", "ECorp"];

terwijl (WAAR) {
var joined = false
while (!joined) {
voor (var career = 0; career < company.length; career++) {
//Eerst, we set the loop, sticking on the first company on our array, unless we have an invite //from them already,
voor (var i = 0; i < invites.length; i++) {
if (company[career] == invites) {
ns.joinFaction(invites);
ns.tprint(invites + "has been joined!");
completed.push(company[career]);//then it checks if we completed that company.
joined = true;
await ns.sleep(1000);
//fun fact, these times are offset strangely to help me find where the hell my code was screwing // omhoog!
} else if (company[career] !== invites && company[career] !== completed[career]) {//if we haven't, // we stay with our current company.
career = 0
await ns.sleep(1100);
} else if (company[career] == completed[career]) {
//this is probably redundant, but it works so i'm not touching it.
ns.tprint("Transfering to " + company[career++])
await ns.sleep(1200)
}
} if (!busy) { //if we're not working,
ns.travelToCity(city[career]) //we go to our companies city,
ns.tprint("Starting work at " + company[career]) // the terminal prints where we are,
ns.applyToCompany(company[career], "software"); //we ask nicely for a job or promotion,
ns.workForCompany(company[career], "software"); // then we get to work!
await ns.sleep(60000); //then the script sleeps for a minute
} else if (busy) {// if we're working,
ns.tprint("Payday!");// we print a fun payday on terminal,
ns.applyToCompany(company[career], "software");// we ask for a promotion,
ns.workForCompany(company[career], "software");//and get our money and get back to work,
await ns.sleep(60000);// then sleep for another minute.
}
//these are likewise also probably redundant, but i'm not touchin' them.
else if (!joined) {
await ns.sleep(1300)
} else if (joined) {
await ns.sleep(1400);
}
}
}
}
}

Dat is alles wat we vandaag hiervoor delen Bitburner gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door rfdcox. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

Als u van mening bent dat de inhoud van deze site uw rechten schendt, inclusief uw intellectuele eigendomsrechten, neem dan direct contact met ons op via ons contactformulier.
Gidsen Labels:Bitburner

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  • Titel: Bitburner
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Informatie over Bitburner is nog steeds onvolledig. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

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