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Airborne Kingdom 100% Prestatiegids

Geplaatst op 01/17/2023 Deur Oceanauta Geen reacties op Airborne Kingdom 100% Prestatiegids
  • Titel: Airborne Kingdom
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about Airborne Kingdom is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

Explore, harvest, and conciliate. With style!

Invoering

This is a guide for 100% completion of Airborne Kingdom, including recommended practices, resource refinement, map exploration, gebouw, and a little bit of everything you may find useful to overcome all challenges presented.

There is a total of 30 prestaties. While most can be completed in a single playthrough, a quick Nieuwe game+ is necessary for collecting all metal alloys and paints.

The achievements relations are:

  • 12 alliance with Kingdoms
  • 5 city status
  • 3 tapestry conditions
  • 4 wonders
  • 2 exploring Lost Tundra
  • 1 with all blueprint bought
  • 1 with all research complete
  • 1 with all dyes collected
  • 1 with all metals collected

This guide recommended route is starting your first game on Hard Mode, then doing the NG+ in normal mode with Nomad’s Orrery as the Town Center. Further instructions are on the sections below.

The thumbnail animation was also made by me! I hope this guide may be useful for those who are discovering the game, have fun!

Basisprincipes

Bronnen

In Airborne Kingdom, the first step is to know and manage your resources. Er zijn 12 resources, met 4 being crucial to the city while 8 are materials subject to refinement.

While in range of the resource, you can click on the source and send pilots in planes to collect them on the ground. Note that this is never automated.

Main resources:

  • Kolen — Fuel that maintains the city on air.
  • Voedsel — Also fuel, but for your people. Can be produced by farms using water.
  • Water — Consumed by inhabitants and buildings. Can be extracted from air.
  • Hout — An indispensable resource with many uses. Can be processed into coal.

Refined resources:

  • Klei — Seen as yellowish-brown ground patches, mostly everywhere.
  • Adobe — Refined Clay. Used a lot by most buildings.
  • IJzererts — Seen only on the Hillside. Possibly hard to spot due to the canyons.
  • Ijzer — Refined Iron Ore. Used by advanced buildings.
  • Kwarts — Seen as bright crystals, more easily found in the Desert.
  • Glas — Geraffineerd kwarts. Used by advanced buildings.
  • Katoen — Seen only on the Shallow Lands, on wide plantations.
  • Canvas — Refined Cotton. Used by ornaments and a few advanced buildings.
Inhabitants

Your city inhabitants have certain needs to be happy, or more properly, jubilant. While you do not need to worry about comfort and miscellaneous activities in the early game, it is important to know how to manage these needs before they start accumulating.

This is the icon for the overall satisfaction of your inhabitants. The meter counts to quests and settlement recruitment.

You can recruit up to three inhabitants in settlements scattered on the map. Note that you can only recruit the third inhabitant if your overall population is jubilant.

You also earn inhabitants by finishing a quest for a kingdom.

Map and Building Strategies

De kaart generates itself slightly differently for each game, which means it is impractical to share a useful map. There are constant values you could use to navigate:

  1. Er zijn 4 biomen, 3 main and the Lost Tundra
  2. Er zijn 12 kingdoms, 4 in each biome
  3. Er zijn 9 wonders with 3 pieces each. 1 unique piece in each biome.

These are the main three biomes:

  • Woestijn — Starting biome, balanced resources. No Iron Ore or Cotton is available.
  • Shallow Lands — The biome has abundant food and water, but low quantities of coal. Building a Charcoal Hut might be necessary. Each allied desert kingdom supplies the city with 1 unit of wood per hour, which is enough for two Charcoal Huts. Hiermee, it becomes the easiest region to explore.
  • Hillside — This biome has iron ore, but no reliable food sources. Building farms seems like an obvious key to trivializing Hillside, but it will demand a lot of water to do so. Building a few water condensators will help mitigate this high demand until you achieve positive water income.
Rushing Nomad’s Orrery

While carefully exploring and searching for each collectible, you could rush the wonder

Nomad’s Orrery. Building this wonder on your city reveals every important spot on the map, which makes exploring achievements very easy to accomplish. Remind yourself that there is one piece of this wonder in each biome. Succes!

Building Efficiently

Some buildings have an area of effect. Windmills and water filtrators boost the efficiency of their related buildings. The image on the left depicts the ideal layout for farms-windmills, in staat om te produceren 16 food/h, in exchange for 8 water/h. Creating an array of water condensers with one water filtrator in a similar manner is ideal.

Lift, Propulsion and Weight

Lift

Liftcan be generated by 4 different buildings, each with unique properties. Wing and Fan are the ideal buildings to sustain lift.

Machine
Lift
Building Cost
Maat
Fuel
Vertical Rotor
25
10 Hout | 5 Adobe
4×4
0.5
Fan
20
15 Hout | 5 Adobe | 1 Worker
2×2
0.3
Balloon
5
7 Hout | 7 Canvas | 1 Worker
1×1
0
Wing
10
15 Hout | 5 Adobe | 2 Worker
4xN
0

Overzicht:

  • The most efficient lift machine is Fan, which can achieve 250 lift points per coal with both upgrades researched.
  • De Wing can only be positioned on the very edge of the city, either left or right. Similar to the Propeller. No coal consumption.
  • Balloons provide little lift but are extremely useful to solve inclination problems. No coal consumption.
  • While Vertical Rotors consume a lot of coal, the machine has a significant brute lift and can help in the Lost Tundra challenge.
Propulsion

While lift maintains the city afloat,

Propulsionmakes it go forward. They make exploration way easier.

Speed definition is not intuitive as lift, there is a relation between weight and maximum speed due to drag. And there is no fixed value for them in-game, so we’ll simply compare the speed impact.

Machine
Speed Impact
Building Cost
Maat
Fuel
Fin
Erg hoog
8 Adobe | 8 Ijzer | 8 Glas | 12 Hout | 4 Werknemers
4xN
0,6
Roeispaan
Laag
5 Adobe | 5 Hout | 1 Worker
3xN
0
Propeller
Gemiddeld
5 Adobe | 15 Hout | 2 Werknemers
3xN
0,3
Zeil
Hoog
10 Adobe | 15 Hout | 4 Werknemers
2×8
0

Overzicht:

  • Propellers are a middle ground between fins and oars, delivering average speed for only two workers. Works great in small cities, but significantly loses speed impact while you progress throughout the game. Propellers have to be in front of the city.
  • Fins are big, coal inefficient, and expensive, but has the greatest speed impact. It can greatly increase your speed, even in the cold Lost Tundra. Fins always have to be on the back of the city.
  • Oars are cheap, coal-free, easy to build, and operated by only one worker, but only work in the early game due to low-speed impact. Oars have to be on either side of the city.
  • Sails have a high operational cost of workers, which can be filled in late game due to great population (and unoccupied) cijfers. Ook, Sails can be installed amidst buildings and inside the city.
Weight

Weight is a mechanic that makes your city inclined toward a certain direction. Each building has a certain number of weight points that are equivalent to the lift required to sustain it. Dus, weight is directly related to lift.

The weight-inclination impact of each building can be tested in placement. The most significant changes you can make to inclination are with lift machines, such as Vertical Rotors and Fans. The city is tolerant to up 5º inclination on any direction. Meer dan dat, inhabitants will receive a debuff. As mentioned above, you could use Balloons to adjust your inclination.

Achievements List

Icon
Achievement Name
Beschrijving
Difficulty
A Small Community
Reach the status of Airborne Community
★
A Grove Replanted
Ally with the Kingdom of Rutula
★
Settling the Skies
Reach the status of Airborne Settlement
★
Wind Powered
Ally with Mehlia Passage
★
Fields Watered
Ally with the Fields of Agrómaz
★
Seekers Found
Ally with Kan’tis Crossing
★
It Takes a Village
Reach the status of Airborne Village
★
On the Town
Reach the status of Airborne Town
★
Daylight Found
Ally with Bluff’s Gateway
★
Islands Connected
Ally with the Broken Isles
★
Irons Scorched
Ally with Mohnem’s Foundry
★
Travelers Returned
Ally with Ashrock Landing
★
Harp Tuned
Ally with Khora Bay
★
Pyre Ignited
Ally with Elysian Cape
★
Hopes Hoisted
Ally with Crag Perch
★
Knowledge Shared
Ally with Jukar Lookout
★
Worthy of the Title
Reach the status of Airborne Kingdom
★★
Relic Finder
Purchase every Blueprint
★★
Prophecy Fulfilled
Return the Tapestry
★★
A Peaceful Respite
Construct the Tranquil Gardens
★★
A Learned Scholar
Construct the Great Library
★★
A Wanderer’s Guide
Construct the Nomad’s Orrery
★★
Knowledge Seeker
Complete all Research
★★
A True Challenge
Return the Tapestry on Hard Difficulty
★★★
The Cycle Continues
Return the Tapestry on New Game+
★★
Glowing Waters
Find all the dyes
★★★
Sparkling Alloys
Find all the metals
★★★
Savior in the Frost
Rescue all the Explorers in The Lost Tundra
★★★★
Ancient Sculptor
Build all the Statue Wonders
★★★
Hardened Savior
Rescue the Tundra Explorers in Hard Mode with Default Town Center
★★★★★

The Lost Tundra Challenge

This region is found in the northmost part of the map. The further north you go, the colder it gets. The cold level affects buildings’ efficiency, speed and lift generated, until the city becomes unsustainable and begins to fall. The countermeasure is building Furnaces to heat nearby buildings and prevent the freezing of lift machines. The goal is Rescue ALL stranded inhabitants on the Lost Tundra.

There are two achievements tied to this region: Savior in the Frost and Hardened Savior.

If you started your first game on Hard Mode, Goed! Hardened Savior can only be achieved on Hard Mode with default Town Center.
Zo niet, then do it on New Game+.

The Furnace also counts toward 100% research completion.

Sacrifice some parts of your city, rebuild it, and adapt to every cold level change. The cold reaches a hard limit before the last settlements. As soon as your city can handle the maximum cold, the challenge is almost complete.

Tips:

  1. Stockpile a lot of resources. Voedsel, water, everything.
  2. Compact your city.
  3. Bouwen Fans to compensate for the loss of lift.
  4. A couple of Fins can shorten the trip significantly.
  5. Charcoal Huts are essential. Build a couple more during the trip.
  6. Maintain everything stable, the only thing you can spend heavily is wood. Wood can be gathered from frozen forests.
  7. Plan your trip to be the quickest possible, settlement to settlement.
  8. If things are going wrong, turn back a little and redo.

After rescuing all stranded inhabitants, return to the camp where you got the quest.

Glorious return!

Dat is alles wat we vandaag hiervoor delen Airborne Kingdom gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Oceanauta. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.

Als u van mening bent dat de inhoud van deze site uw rechten schendt, inclusief uw intellectuele eigendomsrechten, neem dan direct contact met ons op via ons contactformulier.
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  • Titel: Airborne Kingdom
  • Releasedatum:
  • Ontwikkelaar:
  • Uitgever:
Information about Airborne Kingdom is still incomplete. Help ons alstublieft de details van het spel hiermee in te vullen contactformulier.

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