There are a lot of Upgrades, Gevolgen, Voorwaarden, and Bugs that affect Damage in AoD. The combinations can be overwhelming. This Guide is here to help you make sense of it. It breaks down the entire Damage calculation, including every potential effect, so you can understand what a Unit can be expected to dish out in any scenario, en plan dienovereenkomstig.
Eerst, Some Terms and Conditions
- Shred/Damage will be listed as: “[Shred] | [Health Damage]”
- “B”: Percent of Base Damage Only
- “A”: Percent of All Damage
- “DpS”: Damage per Second
- “DoT”: Damage over Time
- “Fd”: Fire Damage
- “Woede”: Alle 3 Fury Upgrades; +25%, 35%, 40% to Archer/Arb/Hunter Damage. Additive.
- “Cover”: Cover Upgrade; +50% Damage in Towers
- “Powerful”: Standard Perk; +100% Arb Damage to Wraith/Spitter/Crusher.
Impalers/Heroes get +50%. - “Faction Base”: Faction bonus to Unit’s Base Damage
- “Faction Bold”: Faction bonus to Emboldenment bonus
- Fire Arrow adds Fd each second, for 7s, with 1st Tick near-immediate; total of 8 Ticks.
Consecutive FA hits, on Burning target, replace DoT instantly, triggering the initial Tick again. Simultaneous hits on a non-burning target sometimes miss out on this. - New DoT takes priority, even if old DoT was stronger.
Archer
Base Damage: 0|10
Attack Speed: 2.5S
Physical Damage Modifiers:
- Faction Base: +15% B (B * 1.15) for Rebel
- Bold: +25% B (B * 1.25)
- Faction Bold: +15% B (B * 1.15) for Rebel
- Woede: +100% A (A * 2)
- Cover: +50% A (A * 1.5)
- Horrify: -50% B (B – 5)
Physical Damage Formula: Baseren * (Faction Base + Bold + Faction Bold) * Woede * Powerful * Cover
bijv. Rebel, Woede, Cover: 0|10 * (1+ 0.15 + 0.25 + 0.15) * 2 * 1 * 1.5 = 0|46.5
bijv. Order/Vol, Woede, Cover: 0|10 * (1+ 0 + 0.25 + 0) * 2 * 1 * 1.5 = 0|37.5Fire Arrow:
- Baseren: 0|4 Fire DpS for 7s (1st tick is immediate; total of 8)
- On Foot:
- Bold: +150% A (A * 1.5)
- Woede: +100% A (A * 2)
- Horrify: +150% B (B * 1.5); same for all Factions
- Maximaal: 0|4 * 2.5 * 2 = 0|20
- In Tower:
- Bold: +0?% (A * ?)
- Woede: +100% A (A * 2)
- Horrify: +0% B (B * 1); +0% (B * 1) for Volatist
- Maximaal: 0|4 * 1 * 2 = 0|8
Arbalest
Base Damage: 25|15
Attack Speed: 5.3s on Foot; 3s in Tower
Physical Damage Modifiers:
- Bold: +0|25% A (B * 1|1.25)
- Woede: +0|100% A (A * 1|2)
- Powerful: +0|100% A (A * 1|2)
- Cover: +50|50% A (A * 1.5|1.5)
- Horrify: -0|50% B (B – 0|7.5); +0|100% B (B + 0|15) for Volatist
Physical Damage Formula: Baseren * Bold * Woede * Powerful * Cover
bijv. Woede, Cover Arb v Spitter: 25|15 * 1|1.25 * 1|2 * 1|2 * 1.5|1.5 = 37.5|112.5Fire Arrow (On Foot & In Tower):
- Baseren: 0|4 Fire DpS for 7s (1st tick is immediate; total of 8)
- Bold: +0% (A * 1)
- Woede: +100% A (A * 2)
- Powerful: +100% (A * 2)
- Horrify: -?% (B * ?); +0% (B * 1) for Volatist
- Maximaal: 0|4 * 1 * 2 * 2 = 0|16
Jager
Base Damage: 9|14 on Foot; 25|14 in Tower
Attack Speed: 3S
Physical Damage Modifiers:
- Bold: +0|100% B (B * 1|2)
- Woede: +0|100% A (A * 1|2)
- Cover: +50|50% A (A * 1.5|1.5)
- Horrify: -?|50% B (A – B * ?|0.5)
Physical Damage Formula: Baseren * Bold * Woede * Cover
bijv. Bold, Woede, on Foot: 9|14 * 1|2 * 1|2 * 1|1 = 9|56
bijv. Bold, Woede, Cover: 25|14 * 1|2 * 1|2 * 1.5|1.5 = 37.5|84Fire Arrow:
- Baseren: 0|4 Fire DpS for 7s (1st tick is immediate; total of 8)
- On Foot:
- Bold: +?% (A * ?)
- Woede: +100% A (A * 2)
- Horrify: -?% (B * ?)
- Maximaal: 0|4 * ? * 2 * 2 = 0|?
- In Tower:
- Bold: +?% (A * ?)
- Woede: +100% A (A * 2)
- Horrify: -?% (B * ?)
- Maximaal: 0|4 * ? * 2 * 2 = 0|?
Dat is alles wat we vandaag hiervoor delen Tijdperk van duisternis: Laatste standpunt gids. Deze handleiding is oorspronkelijk gemaakt en geschreven door Catbert7. Voor het geval we er niet in slagen deze handleiding bij te werken, U kunt de laatste update vinden door dit te volgen link.