I’m a sucker for some dungeon crawling goodness so i shall impart to you some tips and info that might help you get to floor 10
Overview
The dungeon is unlocked after beating the main game. it consists of 10 floors with increasing difficulty in the form of harder and harder monsters spawning. getting out of the dungeon nets you a infinite ammo smg for the main game
Items, guns, and ammo
Depending on what weapon you will buy will help a lot though i recommended not buying every gun as that will make the random ammo spawns in the dungeon be quite spread out amongst all of your weapons.
Knife: Dear god is this thing not great. Though effective on zombies and those hunched over troglodytes if you know how to use it just make sure its a 1v1 matter.(Price:free)
-Crowbar: Much better. Its charged attack can stun zombies and spiders though if bullying shelobs ugly little cousin make sure you are only dealing with that one or else you gonna get venom splashed all over you.(Price:200)
-Machete:
Ohh la lanow this is a great tool. same as the crowbar but can 2 shot zombies unless you manage to chop their head (Price:300)
-Pistol: The other starter weapon except this is a damn good gun. Useful if you wanted to save money on not buying the other melee weapons. Most basic fodder falls to around 5-8 bullets. Extremely useful for dealing with cultist.(Price:free/Ammo price:15)
-Shotgun: Something big is coming in fast to try to eat your face? This monster can 1 tap zombies if you wait to see the whites of their eyes but best save it for some of the mean things later down the dungeon.(Price:300/Ammo price:30)
-Magnum: Sam meet Weston. The magnum is your long range option able to shot through monsters to score multi-kills. Also effective on floor bosses.(Price:400/Ammo price:40)
-SMG: The smg will just piss out bullets super fast. Great for when you want to go full mobster on some monsters(Price:400/Ammo price:40)
-RPG: This beast is the most expensive item in the mode. Though i wouldn’t recommend it to much as the rockets will blow up in your face if something comes into your grill as you try to shoot something else(Price:500/Ammo price:50)
-TNT: I would say this is a slightly better option for needing to blow ♥♥♥♥ up. Though the fuse can make it so that anything that has a higher IQ then a Amy Schumer fan would move away from it(Price:40)
-Health drink:If you need me to explain what this does you might need to seek medical help for that brain hemorrhage.(Price:80)
-Ammo: Again you know what this is (
hopefully) though you should know that ammo for guns you have will only spawn so you wont get shotgun ammo if you dont have it.
-Gold: Cash money picking them up will net you credits for guns and ammo. There are 4 types with increasing amounts of worth.
The creatures of the nightmare
There are quite a few monsters in the dungeon keep a ear open to know what is near (writer’s note: i dont know the official names for most of the monsters so ill just be making them up as i go.)
Zombie: Basic brain muncher pop ’em in the skull with any gun to have a chance to kill them instantly or melee them to save ammo. (Worth: 5)
Hot head zombie: Same as a normal zombie but quite a bit faster and can be seen from far away. Knife kills might be hard to do. (Worth: 10)
Zombie dog: Fast and light. If you can hit them mid jumping bite you can stun them for longer. A pistol shot anywere on them will stun them (Worth: 5)
Troglodyte: Also fast but a larger target then a dog pistol can stun lock them with headshots. (Worth: 5)
Executioner: The big mean mother humper of floor 3 this boss has a few attacks to worry about my advice is side Strafe the downward slam to keep pelting him with bullets, try to not panic and have something to break line of sight so he doesn’t snipe you with a cleaver. Keep a ear out for metal scraping across the ground (Worth: 100)
“Xaven that’s a chest you dumba**.” Maybe… or it can be a-
Mimic: Past floor 3 mimics will spawn in. They look like normal chests but if you try to open it you will be attacked. If you have one toss a tnt next to it if its a mimic it will die or be hit for massive damage. Just try to not feel like a idiot if its just a normal chest. Also mimics do not count towards the clearing of a floor so be careful. (Worth: 20)
Cultists: Quite rare of a enemy they are super weak when it comes to hp but they are quick and have a pistol or shotgun. Note unlike the campaign you cant take the gun for a bit of ammo in this mode. (Worth: 10)
Skeletons: OoOoOoOo spooky. They can have different weaponry that changes how they attack but spamming a pistol at them might do the trick. (Worth: 10)
Armored skeletons: Same as before but they have armor that blocks damage shoot the fles- uh boney bits. (Worth: 10-15)
Defender skeletons: They have huge wooden shields that can be broken with damage or you can time a shotgun blast right when they attack. (Worth: 15)
Imps: Kinda like a slightly slower smaller troglodyte down to even having the same pistol stun lock weakness. (Worth: 5)
Goat demons: These demons come in two forms a ax wielding one and a spear throwing one. the pistol can take out the spear one with a bit of work but the ax one might duck blasts to the head to head ram you so use the shotgun on him to take him out. (Worth: 10)
Giant spider: They have quiet step sounds so be careful if you saw one at this point. If its all by its self and you have a crowbar or Machete just keep hitting with heavy attacks to stun lock it. Warning it might do a quick attack if using the stun lock strat but it does not hurt that much (Worth: 10)
Demon lord: The big mean boss of floor 6. His fire breath is super deadly and has good range so run around him not away from him. (Worth: 100-ish)
Archer: Kinda like a beefed up goat demon spear thrower. Even though they are like a mini boss the pistol still works well the magnum would also be a not bad pick. (Worth: 20)
Soldier & Knight: They are both kinda similar to each other its just they have slight differences in attacks and stats treat as bosses. (Worth: 20)
Regenerator: Yes THAT regenerator. boss teir threat. Use the strong stuff. It also has long wind ups to its attacks (Worth: 30)
Dungeon lord: Here he his the final boss of this mode. He can summon monsters, he can shoot a homing projectile that can be destroyed, & he can make a wave of darkness go across the ground in a sliced cone in front of him. You have access to a shop right before you fight him so stock up on ammo for your stronger guns and a lot of healing items. My strat is to bait the melee attack and run around his left shoot the orb and move slightly to the side to go in between the darkness wave projectile. (worth: infinite ammo SMG)
Tips and misc info
Just some random points to be aware of for this mode.
.Killing all the monsters will net you 400 credits but its not required if you are good on resources.
.Items never spawn on the ground they only spawn on or in furniture.
.Furniture has a chance to have a items on it.
.If you spot a indent or a protrusion in the wall (pictured below) that is a secret compartment clicking the protrusion will open it and it has a 100% chance of it having a item in it.
.Chests also have a 100% chance of a item but past floor 3 chests can be memics.
.The barrels can be broken to see if they have items in it
.items from barrels will have a glow on them just in case a barrel breaks out of your sight
.And finally ser Clonkington the 3rd, defender of the toilet is the hardest boss
That's everything we are sharing today for this Nightmare of Decay guide. This guide was originally created and written by Xaven. In case we fail to update this guide, you can find the latest update by following this link.