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발하임 – 시작하는 방법

에 게시됨 02/17/2023 에 의해 bhoppin Bdon 코멘트 없음 ~에 발하임 – 시작하는 방법
  • 제목: 발하임
  • 출시일: 2월 2, 2021
  • 개발자: 아이언 게이트 AB
  • 발행자: 커피 얼룩 출판

이 가이드에서는, I will explain to you the fundamentals of Valheim and the different levels and aspects of the game, beginner to advanced, solo to full server.

I will cover;

1. 건물
2. 전투
3. Fundamental Mechanics, such as the health and stamina system
4. 여행하다
5. 어려움
6. Grindy-ness
7. 콘텐츠

그리고 훨씬 더…

So let’s get started.

건물

Building is an integral, and most challenging element of Valheim. Builds can go from as utterly unflattering as a wooden 2×2, all the way to a huge town or city, similar to what you’d see in greats such as Skyrim and TW3.

Building in Valheim is much like real life, arguably the most realistic building there is. Using beams for support, building integrity and strength depending on; the functional stability, and/or being exposed to the elements of the world.

To build functionally and practically, one must terraform the land. Much more comprehensible, digestible Guides for this process, building alike, can be found on YouTube –

Here’s an example of a build of my own:

Not very clear, but Steam will not allow me to upload greater images. 당신은 아이디어를 얻습니다: it’s a four-roofed mead hall and community area. Fairly simple build, approx 4/10 on difficulty scale.

Building is something, if you aren’t familiar with engineering etc, you should invest time into studying before building, as even having these buildings of your own creation present in your world will enhance your experience greatly.

전투

There isn’t really too much to say about Valheim’s combat other than, it is incredibly relative to that of the Souls games.

  • 본질적으로, higher armour stat = better parry and block.
  • Certain weapon damages, 즉. Blunt, Pierce, 삭감: some are effective against some enemies, others not so much (check Valheim wiki if you need specific enemy weaknesses)
  • Dodging using M2 and Space gives you iFrames, (invincibility frames) and thus you will not be hit if you dodge perfectly. I recommend rolling FORWARD, not BACKWARD.
  • Parry times are not super hard if you associate the timing in which you parry with body movements of enemies, or sound cues of enemies.
  • Figure out and algorithm when fighting every enemy, 즉. general Troll fighting algorithm is 1,2,3, 다지 (or parry, 1,2,3,) 반복하다. Be wary of stamina level, as you will need it to dodge or parry.

Fundamental Mechanics

  • Food is divided into 3 main uses; Eitr, Health and Stamina. Depending on your build, you will want to adjust what you eat. My personal preferences are as follows: Magic build = 3 Eitr food, Swords etc. build = 2 건강, 1 stam.
  • Food becomes less effective the longer ago you have eaten it. Be sure to refresh your food when it is at about 3/4 the way through its lifespan.
  • Skills have a HUGE impact on difficulty: KEEP THE SAME CHARACTER ACROSS MULTIPLE SAVES, and try your best NOT to die, as you lose skills upon death!
  • Do not throw things into the water if you wish to keep them.
  • Although some things are shaped like cuddly, friendly creatures… looks are deceiving.

여행하다

  • Boats progressively become faster and more durable the further you get in the game.
  • Stamina potions can help make long walk/runs shorter.
  • Eikthyr’s power, especially when there are multiple people with it in their power slot ready to reapply it once your first guys power runs out, can make running much easier.
  • Run skill will absolutely, unequivocally shift your effectiveness within travel.
  • Certain armours make you heavier, so taking it off when running long distances may help.
  • Eat stamina food and get the “Rested” status effect to regain stamina faster, and have a larger stamina threshold.

어려움

The games difficulty differs depending on what build you run, your gaming background, reaction time, progress in game etc. Great utilisation of all combat styles: blocking, parrying, 피기, 이물, swords, 물약, and all other types of weapon types, will give you the easiest time in the game.

Over-preparation is almost equal to victory.

Grind

To be entirely honest, I have to do my Psychology homework so I’m rushing this, but the grind is LONG, and TEDIOUS, having HELP makes this EASIER.

팔. Key words.

콘텐츠

Ranging from 60hrs to 500+ if you enjoy the game. It’s pretty spectacular.

이것이 오늘 우리가 공유하는 모든 것입니다. 발하임 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. bhoppin Bdon. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.

이 사이트의 콘텐츠가 귀하의 권리를 침해한다고 생각하는 경우, 귀하의 지적 재산권을 포함하여, 문의 양식을 사용하여 즉시 문의하십시오..
가이드 태그:발하임

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  • 제목: 발하임
  • 출시일: 2월 2, 2021
  • 개발자: 아이언 게이트 AB
  • 발행자: 커피 얼룩 출판

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인용된 모든 콘텐츠는 해당 소스에서 파생됩니다.. 귀하의 콘텐츠를 허가 없이 사용했다고 생각되는 경우, 우리에게 연락하면 진지하게 받아 들일 것입니다..
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