This guide will show the overall game mechanics of Unavailed. This will help you during your progression in the game.
Main Objective
In the game Unavailed, your main goal is to make Mia’s three main abilities better. You can see these abilities at the top right corner of the screen.
Starting from the top, these correspond to Mia’s:
- 분위기
- 동기 부여
- 외로움
게임에서, you need to achieve specific levels for these stats at certain points, which are explained in the Progression Requirements section of this guide.
When you put your mouse over an activity, it will display the energy cost, hunger cost, and time cost, as well as any alterations to Mia’s three primary stats. It’s crucial to keep Mia’s energy and hunger from reaching zero, or you’ll need to start the current day over.
Progression Requirements
To move forward in the game, you need to achieve specific goals at particular points:
End of Day 4:
- Mood should be at least 15.
- Motivation should be at least 15.
- Loneliness should be at least 15.
End of Day 9:
- Mood should be at least 35.
- Motivation should be at least 35.
- Loneliness should be at least 35.
End of Day 15:
- Mood should be at least 55.
- Motivation should be at least 55.
- Loneliness should be at least 55.
End of Day 21:
- Mood should be at least 75.
- Motivation should be at least 75.
- Loneliness should be at least 75.
- 공부하다 3 타임스.
End of Day 27:
- Mood should be at least 95.
- Motivation should be at least 95.
- Loneliness should be at least 95.
- Attend an interview 3 타임스 (but you must first complete the “Job Hunting” activity).
Mia’s three main stats will turn yellow when they meet these requirements.
Status Debuffs
There are three status debuffs that can affect Mia in the game:
- Overwhelmed
- Cleanliness
- Room Cleanliness
Each of these debuff-related activities has a meter associated with them. You can gauge when to use them by looking at the purple background on the activity icons. When the meter is full or nearly full, it’s a good time for Mia to perform the activity and remove the debuffs.
Overwhelmed:
- You can tell Mia is overwhelmed when there is red writing on the walls.
- To remove this debuff, have Mia do the “Vent” activity.
Cleanliness:
- Mia is considered dirty when there are flies in her room.
- To clear this debuff, have Mia perform the “Bathe” activity, which becomes available on Day 5.
Room Cleanliness:
- You can tell Mia’s room is dirty when there are cobwebs and dirty dishes in her room.
- To clear this debuff, have Mia do the “Clean Room” activity, also available from Day 5.
Debuff Meters:
- You can keep an eye on the status of these debuffs by checking the meters associated with the Vent, Bathe, and Clean Room activities.
- Look for the purple background on the activity icons. When the meter is full or close to being full, that’s the right time to have Mia perform the corresponding activity to remove the debuffs and ensure she stays in good condition.
Checkpoints
If you don’t manage to meet the progression requirements or if Mia’s energy and hunger meters reach zero, you will fail in the game. 하지만 걱정하지 마세요, there’s a way to try again. 당신은 선택할 수 있습니다 “Retry Day <insert_current_day>” from the Game Over screen. This will allow you to restart from the day you failed with improved stats. It’s a helpful feature to keep the game progressing even if you encounter challenges with the details explained in this guide.
이것이 오늘 우리가 공유하는 모든 것입니다. Unavailed 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. CoffeeSnail. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.