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The Warlock of Firetop Mountain – Combat Tips and Creatures Guide

에 게시됨 02/21/202302/21/2023 에 의해 zZz 코멘트 없음 ~에 The Warlock of Firetop Mountain – Combat Tips and Creatures Guide
  • 제목: The Warlock of Firetop Mountain
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  • 개발자:
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Information about The Warlock of Firetop Mountain is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

This guide provides a basic primer on the game’s combat mechanics as well as a bestiary for every creature in the game. The bestiary includes each creatures’ 통계, passive abilities, and special attacks.

There will probably be errors with some of the information as I didn’t have the desire to triple-check everything and do extra playtesting for some of the more obscure things so if you find any errors, or have new information to add, then leave a comment with proof of your claim and I’ll look into it.

Combat Mechanics

COMBAT ORDER

Combat in this game is turn-based but all actions are resolved according to the four phases below:

  1. 선택
    This phase is when creatures will either turn in a certain direction to indicate that they will move during the 움직임 phase or shake to indicate that they will attack during the 공격하다 phase. A creature can also turn and shake which indicates that they will attack. This phase is when you will choose whether to move or attack.
  2. 움직임
    This phase occurs next which means that attacks will always miss a creature that has selected to move (exceptions aside).
  3. 공격하다
    This phase determines the order of each creatures’ attack and then resolves each attack and applies the damage; 하지만, I am not sure how the game determines this order. 추가적으로, there can only be one “clash” per turn which guarantees that damage will be dealt when attacking, or being attacked by, multiple creatures at once.
  4. End-of-Turn
    This phase is reserved for status effects such as Poison, 불타다, and Regen to take place.

This means that much of the game comes down to learning creatures’ patterns so you can predict where they will move during their turn if you are attacking them or move out of their attack range.

MECHANICS

  • 생물’ attacks are telegraphed by their token “shaking” in place. There are a few rare exceptions to this and those creatures have the Cloak 능력. If they didn’t shake then they will move to an adjacent square.
  • Creatures either move in the direction they are facing or by strafing left or right. The game ends up being a guessing game and some creatures are easier to predict than others. There are also some exceptions where enemies will move backwards but these are very rare and I believe I have only seen it with Cryptworms 그리고 Sandworms.
  • Creatures usually have a set pattern that they follow which will typically involve using each of their attacks once and then moving. Some creatures differ slightly and move twice in a row (such as Giant Rats) but I haven’t listed each pattern here, especially because your actions can influence these patterns.
  • Creatures will break their standard pattern if you are too far away and will move up to you until they are generally within three squares of you, at which point they will begin their pattern. Creatures with long-range attacks are an exception to this.
  • Creatures which are facing a certain direction cannot attack the squares to their sides (or back) unless they have a special attack that allows them to do so. This means that it is almost always safe to move to an enemy’s flank when they are preparing for an attack.
  • If you are attacking multiple squares and a 크기가 큰-size creature is occupying more than one of the affected squares, it will take damage from that attack for each square that it is occupying. This makes a character like Gilfane especially effective at taking down 크기가 큰 생물.

참고 사항

  • If an entry has multiple names, this means that they all share the same stats.
  • If an entry has multiple names or types but has different stats, their respective stats will be denoted by the corresponding bullet points. For example if Commoner A, Commoner B, and Militia are listed together but give a different amount of Souls then there will be three bullet points with the three different Souls values (one for each, 각기).
  • If an entry has multiple names, 그만큼 Special Attacks are shared between all of them unless otherwise specified.
  • A creature will always deal the amount of damage listed in the 손상 column of the table unless they use a Special Attack which specifies how much damage it does.
  • A creature can have multiple Passive Abilities 또는 Special Attacks and each one is denoted using bullet points.
  • ㅏ Normal Attack that has multiple properties is denoted using bullet points.
  • ㅏ Special Attack that has multiple modifiers is denoted using + symbols.

Passive Abilities

Passive Ability
설명
크기가 큰
The creature occupies four squares.
태클
The creature deals 1 damage if they move into your token.
Immunity to x
The creature is immune to status effect x.
Dodging
The creature moves one square to one of its flanks after making its attack, pushes back any tokens along its path, and ignores the Immobilized status effect.
Retreating
The creature moves backwards one square after making its attack, pushes back any tokens along its path, and ignores the Immobilized status effect.
경비원
The creature occasionally blocks all damage for that turn but only if they didn’t move. The frequency of this ability appears to be somewhat random. Despite nullifying all damage, it does not prevent status effects from affecting the user.
비행
The creature can occupy squares without solid terrain beneath them, allowing them to operate “밖의” of the standard grid.
Quick
The creature’s attack will always occur prior to the 움직임 phase of combat.
느린
The creature will always perform their attack last in the combat order, after all other creatures have already attacked.
생활 도둑질
The creature will regain Stamina equal to the damage they dealt.
사기꾼
The creature cannot attack diagonally.
주교
The creature cannot attack to their front.
Cloak
The creature does not telegraph their attacks by shaking.

상태 효과

Status Effect
설명
재생
The creature regains 1 Stamina during the End-of-Turn phase; 하지만, this is bugged and they actually regain 2 내구력.
Burn x
The creature takes 1 damage during the End-of-Turn phase for the next x turns.
Poison x
The creature takes 1 damage during the End-of-Turn phase for the next x turns.
Weakened x
The creature’s attacks deal 1 less damage for the next x turns (최소한으로 0).
Grabbed
The attacker pulls the defender one square closer to them.
Knocked Back
The attacker pushes the defender one square backwards.
Immobilized x
The creature cannot move for the next x turns.
Web x
The creature cannot move for the next x turns.
Stunned x
The creature cannot attack for the next x turns.

Special Attacks and Modifiers

SA or Modifier
설명
Pressing x
The creature moves forward x squares while attacking, pushes back any tokens along its path, and ignores the Immobilized 그리고 편물 상태 효과. Because the creature moves as part of their attack, this means that they perform their attack as part of the 움직임 phase of combat and bypass clashes.
Range x
The creature attacks the square x squares in front of them.
Two-Way
The creature attacks both diagonal squares to their front.
Three-Way
The creature attacks the three squares to their front and sides.
Thrust x
The creature attacks x squares in a straight line in front of them.
Double Thrust x
The creature attacks x squares in two straight lines in front of them. This is only available to 크기가 큰 생물.
Offset Sweep (L/R)
The creature attacks the square in front of them as well as one square diagonally in front to the left or right, if specified.
스위프
The creature attacks both squares in front of them. This is only available to 크기가 큰 생물.
Corner Sweep (L/R)
The creature attacks the three squares adjacent to the left or right diagonal edge of them, if specified. This is only available to 크기가 큰 생물.
Full Sweep
The creature attacks the three (if Medium-sized) 또는 4 (만약에 크기가 큰) squares in front of them.
Self-Harm x
The creature deals x damage to itself after attacking.

오크

Creature
기능
내구력
손상
위
능력
Normal Attack Properties
Special Attacks
• Orc A
• Orc Servant
• Orc Ranger
5
3
2
2
해당 없음
해당 없음
• Orc Ranger: 범위 2
• Orc Ranger: 범위 3
• Orc B
• Orc Guard
6
4
2
2
해당 없음
사기꾼
추력 2
Drunk Orc
4
2
2
2
해당 없음
해당 없음
해당 없음
Orc Chieftain
6
5
2
2
해당 없음
해당 없음
추력 2
Orc Armourer
7
6
2
2
해당 없음
해당 없음
Full Sweep
Orc Cook
6
5
3
2
해당 없음
해당 없음
추력 2 + 2 손상
Grief-Stricken Orc
9
9
2
6
해당 없음
해당 없음
• Pressing 2
• 추력 3
Grishak
ㅏ | 비 | 씨
9
12
4
• 2
• 4
• 7
해당 없음
Knocked Back
• 추력 3 + Pressing 2
• Full Sweep + Self-Harm 1

Goblins

Creature
기능
내구력
손상
위
능력
Normal Attack Properties
Special Attacks
• 고블린
• Goblin Torturer
• Goblin Assistant
• Goblin Lackey
5
4
2
• 2
• 2
• 2
• 4
해당 없음
해당 없음
• Goblin Torturer: 추력 2
• Any Goblin with a spear: 추력 2
• First Goblin A
• Second Goblin A
5
4
2
3
해당 없음
해당 없음
해당 없음
• First Goblin B
• Second Goblin B
5
5
2
4
해당 없음
해당 없음
해당 없음
Goblin Ringleader
7
5
2
4
해당 없음
해당 없음
해당 없음
Goblin Shiftworker
9
6
3
6
해당 없음
Dodging
해당 없음

Humanoids

Creature
기능
내구력
손상
위
능력
Normal Attack Properties
Special Attacks
Arron Dgar
4
2
3
2
해당 없음
해당 없음
해당 없음
Caveman
6
5
2
4
해당 없음
• 사기꾼
• Dodging
Pressing 2
Wererat
7
6
2
4
해당 없음
• Offset Sweep
• Dodging
해당 없음
Werewolf
8
8
3
4
Cloak
해당 없음
Pressing 2
• Pathos
• Pathos Illusion
6
• 6
• 1
2
3
해당 없음
Quick
Three-Way + 1 손상
• Mathos
• Mathos Illusion
8
• 8
• 1
2
6
해당 없음
해당 없음
• Retreating
• Three-Way + Weakened 2
• Mirror Demon
• Mirror Demon Illusion
10
• 6
• 1
2
5
해당 없음
해당 없음
• Three-Way
• Three-Way + 범위 1 + 기절했습니다 1
Elemental Masters
6
6
2
7
해당 없음
해당 없음
• Vincenta Kamino: Gilfane’s Exploding Rain
• Kosben Minamin: 추력 3 + 불타다 2 + 1 손상
• Master of Earth: 추력 3
• Master of Water: Two-Way + Weakened 2
트롤
8
10
2
6
• 크기가 큰
• 재생
해당 없음
Corner Sweep
오우거
9
10
3
3
크기가 큰
스위프
Offset Sweep + Knocked Back
거대한
8
10
3
6
• 크기가 큰
• 태클
스위프
Offset Sweep
미노타우로스
10
12
3
12
• 크기가 큰
• 태클
스위프
Pressing 3 + 2 손상
Half-Blind Zagor
7
12
2
7
해당 없음
Weakened 2
• 추력 3 + 불타다 2
• Two-Way + Weakened 2 + Quick
Weakened Zagor
13
10
2
7
해당 없음
Weakened 2
• 추력 3 + 불타다 2
• Two-Way + Weakened 2
Zagor
13
12
2
7
해당 없음
Weakened 2
• 추력 3 + 불타다 2
• Two-Way + Weakened 2 + Quick
Giant Zagor
13
14
2
14
• 크기가 큰
• 태클
Knocked Back
• Double Thrust 3 + 불타다 2
• Double Thrust 3 + 편물 1
• Full Sweep + 기절했습니다 1
• Pressing 3

Beasts

Creature
기능
내구력
손상
위
능력
Normal Attack Properties
Special Attacks
뱀
5
3
1
2
해당 없음
독 2
해당 없음
Rock Grub
ㅏ | 비
4
3
2
• 2
• 4
해당 없음
사기꾼
Quick + 1 손상
Giant Rat
ㅏ | 비
5
4
2
• 3
• 6
Cloak
해당 없음
해당 없음
Giant Rat Leader
6
6
2
6
• Cloak
해당 없음
해당 없음
Orc Hound
4
3
1
2
해당 없음
• 사기꾼
• Quick
해당 없음
Wolfhound
6
7
2
6
해당 없음
• 사기꾼
• 불타다 2
해당 없음
Hellhound
6
5
2
5
Immunity to Burn
사기꾼
범위 2 + Three-Way + 불타다 2 + 1 손상
Winged Gremlin
7
3
1
3
해당 없음
Quick
Dodging
Piranha
6
3
2
4
Immunity to Burn
Retreating
Three-Way + 1 손상
악어
9
10
2
8
크기가 큰
Corner Sweep
해당 없음
Sandworm
4
3
2
8
해당 없음
해당 없음
추력 2
Giant Sandworm
8
10
3
8
• 크기가 큰
• 태클
해당 없음
• Double Thrust 4
• Full Sweep
거미
6
3
2
3
해당 없음
해당 없음
범위 2 + 추력 2 + 편물 1
Giant Spider
8
10
3
6
• 크기가 큰
• 태클
해당 없음
• Double Thrust 3 + 편물 2
• Pressing 2
• Bats A | 비
• Flock of Bats
4
4
1
• 3
• 4
• 5
비행
Three-Way
해당 없음
Giant Bat
ㅏ | 비
6
6
2
• 4
• 5
비행
해당 없음
해당 없음
Bloodwing
ㅏ | 비
9
6
3
• 3
• 5
비행
사기꾼
Pressing 2
용
10
12
3
14
• 크기가 큰
• 태클
• Immunity to Burn
해당 없음
• 추력 3 + 불타다 2 + 2 손상
• Full Sweep + 불타다 2 + 2 손상

언데드

Creature
기능
내구력
손상
위
능력
Normal Attack Properties
Special Attacks
해골
ㅏ | 비 | 씨 | 승무원
5
5
2
• 3
• 4
• 7
• 4
• 경비원
• Immunity to Lifesteal
추력 2 + 1 손상
Skeleton Guard
ㅏ | 비
6
6
2
• 5
• 7
• 경비원
• Immunity to Lifesteal
사기꾼
Offset Sweep (엘)
Skeleton Leader
ㅏ | 비
7
7
2
• 4
• 7
• 경비원
• Immunity to Lifesteal
해당 없음
• Offset Sweep
• Full Sweep
Ghost Hand
ㅏ | 비
5
4
2
• 3
• 6
Immunity to Poison, 불타다, Immobilized, 생활 도둑질
해당 없음
추력 2 + Grabbed
귀신
9
4
2
5
• 비행
• Immunity to Stunned, Immobilized, 불타다, 독, 생활 도둑질, Knocked Back
주교
Two-Way + Weakened 2
Cryptworm
8
5
2
5
Immunity to Poison, 생활 도둑질
주교
• Two-Way
• 범위 2 + 추력 2 + Grabbed
좀비
7
6
2
5
Immunity to Lifesteal
사기꾼
해당 없음
Wight
9
6
2
5
Immunity to Lifesteal
Weakened 2
Two-Way + Weakened 2
악귀
8
7
4
5
Immunity to Lifesteal
사기꾼
추력 3 + Grabbed + 3 손상
흡혈귀
9
9
2
5
Immunity to Lifesteal
생활 도둑질
추력 3 + Immobilized 1 + 2 손상

Constructs

Creature
기능
내구력
손상
위
능력
Normal Attack Properties
Special Attacks
Quintain
9
4
1
2
해당 없음
Three-Way
해당 없음
Stone Hand
5
4
2
3
Immunity to Poison
해당 없음
추력 2 + Grabbed
Stone Golem
9
7
2
4
태클 + 2 손상
사기꾼
Pressing 1
Fire Golem
9
7
2
4
Immunity to Burn
사기꾼
• 추력 2 + 불타다 2 + 1 손상
• 추력 3 + 불타다 2 + 1 손상
Fire Salamander
9
5
2
3
Immunity to Burn
해당 없음
추력 3 + 불타다 2
Iron Cyclops
10
10
2
8
• 크기가 큰
• 태클
• Immunity to Burn
해당 없음
• 추력 4 + 기절했습니다 1
• Full Sweep

여러 가지 잡다한

Creature
기능
내구력
손상
위
능력
Normal Attack Properties
Special Attacks
Slime Beast
7
5
3
2
해당 없음
해당 없음
• 추력 2 + 독 2
• Two-Way
Slime Zombie
ㅏ | 비
5
3
2
• 2
• 4
해당 없음
해당 없음
Offset Sweep
Slimeworm
ㅏ | 비
6
5
2
• 4
• 5
Immunity to Poison
Two-Way
범위 2 + 추력 2 + 독 2
Slimeworm Experiment
ㅏ | 비
9
• 8
• 7
2
6
Immunity to Poison
Two-Way
범위 2 + 추력 2 + 독 2 + 1 손상
Sorrow
7
7
3
3
Immunity to Immobilized
해당 없음
Diagonal + 1 손상
Guilt
7
5
1
3
Immunity to Immobilized
해당 없음
Two-Way + 3 손상
Rage
6
6
2
3
Immunity to Immobilized
해당 없음
추력 3 + Pressing 2
Valuable Companion
8
8
3
6
느린
사기꾼
생활 도둑질 + 2 손상
• Zagor’s Right Glove
• Zagor’s Left Glove
6
5
2
7
해당 없음
해당 없음
추력 2 + Grabbed

이것이 오늘 우리가 공유하는 모든 것입니다. The Warlock of Firetop Mountain 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. zZz. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.

이 사이트의 콘텐츠가 귀하의 권리를 침해한다고 생각하는 경우, 귀하의 지적 재산권을 포함하여, 문의 양식을 사용하여 즉시 문의하십시오..
가이드 태그:The Warlock of Firetop Mountain

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