기본적으로, the game uses FXAA anti-aliasing (it’s unclear why), which accordingly cuts the eye with aliasing and other flickering, this guide will show you how to enable TAA antialiasing.
Enable TAA
In order to enable TAA, open the console “~” 또는 “F8” and enter the following commands:
- r.DefaultFeature.AntiAliasing 2 (0 – no AA, 1 – FXAA, 2 – TAA)
- r.TemporalAACurrentFrameWeight 0.1 (mixing jitter and temporal filter, ~에 200% render resolution “0.2” would be a good value)
- r.TemporalAASamples 64 (affects the quality of TAA at an angle to the surface, such as horizontal lines)
- r.Tonemapper.Sharpen 1 (it is not recommended to turn it off because without it the picture is blurry)
These commands must be entered every time after loading a level.
In order not to enter each command separately, 이것을 사용:
r.DefaultFeature.AntiAliasing 2 | r.TemporalAACurrentFrameWeight 0.1 | r.TemporalAASamples 64 | r.Tonemapper.Sharpen 1
이것이 오늘 우리가 공유하는 모든 것입니다. The Solus Project 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Egor179. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.