✅ 소스를 통해 확인됨 Steam 커뮤니티
- 패치 제목: Soulash 2 v0.7.6 “Imbuing”
- 패치 출시일: 1월 1, 2023
The developer of Soulash 2 4월에 새로운 게임 업데이트가 출시되었습니다. 18, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다.
Greetings fellow gods,
In today’s weekly update, v0.7.6, we have a new crafting skill for you called Imbuing. It allows crafting amulets, 반지, headgear, and new magic ingredients by combining them. It’s kinda like Jewelrycrafting meets Alchemy, but not the smelly kind.
From other interesting news, things have been progressing well, and our team is growing! I’ve managed to clone myself, and my dear friend who goes by the same first name (the one who created for us the incredible music tracks available in the game and standalone OST) will help us with creating content outside the game, like short story videos, guides, tutorials and anything else that would enhance the worlds of Soulash and hopefully inspire new players to find their own stories within them.
We’re currently experimenting with a short story video format on 유튜브, 틱톡, 그리고 지저귀다, so follow us there and let us know what you think! Would you be interested in long-form stories as well?
Here’s our recent day in the life of a dwarf short. And we’re premiering the first Soulash 2 love story today, so don’t miss it!
I’m too pumped about this, so let’s move on to the obligatory changelog before I spoil everything:
추가됨
- New Skill: Imbuing – focused on jewelry crafting and magic ingredient creation.
- 23 new items.
- 18 new magic ingredients.
- Added descriptions to amplifiers.
Changed
- Armorsmithing, Carpentry, Imbuing, Leatherworking, 양복 짓는 솜씨, and Weaponsmithing start on level 1 on new characters.
- Party members don’t produce sound notification animation when walking outside the view range.
- Improved stability of settlement food simulation.
- Improved NPC crafter behavior by staying closer to workstations during work hours.
- New property for Vampire Fangs.
- Arctic Flower can be found in the wild.
- Bamboo Tree now stands out more.
결정된
- Fixed crash on death when some stat points were not used.
- Added missing dialogues to some animals.
- Fixed occasional invalid caravan animation path.
- Fixed duplicated border of character on mouseover when a character is on the move.
- Fixed a rare simulation crash where Mushman Toolmaker forgot he was dead while attempting to become the next Circle King.
모딩
- 추가됨 “description” property to amplifiers to provide flavor or functionality information.
- New optional “level_start” property in skills.json can define the starting level for a skill.
- Fixed crash on armors list in Datatable.
다음은? I’m designing 2 new combat magic skills, but we won’t rush into them as I want new mechanics. 이때, I would like to focus more on the next major update, v0.8, and tweaking the companion system a bit, improving the AI in general. Next Thursday’s update will be smaller and probably mostly technical, maybe with some UI & UX tweaks. 하지만 먼저, I need to take a few days off to recharge before jumping deep into the bigger Settlement Management features.
Thank you all for being so supportive, for sharing your joy in the game, and for your feedback. We’re in a very good place right now as we’re moving towards the second checkpoint on our 로드맵, and things continue to get even more exciting. I can’t wait to show you the future that I already see!
Enjoy the new content,
Artur
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