콘텐츠로 건너뛰기
라이엇 비트

라이엇 비트

  • 집
  • 소식
  • 가이드
  • 비디오 가이드
  • 패치 노트
  • 남용 신고
  • 검색 양식 전환

SIGNALIS 모든 엔딩 요구 사항

에 게시됨 10/29/2022 에 의해 Timbrewolf 코멘트 없음 ~에 SIGNALIS 모든 엔딩 요구 사항
  • 제목: 신호됨
  • 출시일: 십월 27, 2022
  • 개발자: 플레이리즘
  • 발행자: 겸손한 게임

What seems to work for me for unlocking the different endings I’ve discovered

Mild Spoilers Maybe

I’ll try not to actually give away any plot points but be warned. Obviously if you’re reading a guide on how to get different endings you should be prepared for this but just in case.

The endings appear to be based on your “Psyche Evaluation”, which is a point plotted on an X/Y axis you can see if you go up from your main menu. It will be displayed on the right.

On the X-axis you have “Overclustered” 그리고 “Fragmented” as two opposites. Overclustered seems to be gained in the largest amount by having a full inventory and trying to pick up more stuff. Generally carrying around a lot of stuff at once all the time seems to keep it at a decent level. “Fragmented” is the opposite and seems to come from being undersupplied; having few items in your inventory, walking around hurt, and dry firing an empty gun.

On the Y-axis you have “Hypersensitive” 그리고 “Catatonic” as opposing forces. Hypersensitive seems to come from dodging enemies and sneaking by them without alerting them. Catatonic seems to come from alerting them as well as running into their attacks and eating hits.

메모, these aren’t 100% certainties but things I seemed to notice nudging the points on the graph around as I played and did different (sometimes accidentally stupid) 것들. I’m the least certain about what exactly it takes to get “Fragmented” 위로.

“떠나다”

This is probably the worst ending. It’s appropriately cowardly, for players who avoid combat as much as possible…but not in a skillful way. Alert monsters, take hits, run away. I received this while having a consistently high “Catatonic” score, and generally just trying to horde as much ammo and resources as possible. I do believe taking some hits is necessary. 놀다 “panicked” 그리고 “afraid”. Possibly a combination of Catatonic/Fragmented?

“메모리”

This ending is…well it’s not the worst! It’s still not very “좋은” 어느 하나.

This is the ending most players who are experienced with survival horror games and good at balancing combat and avoidance seem to get. 놀다 “smartly” by avoiding monsters, but also burning up corpses. Always be running. 나의 “Overclustered” 그리고 “Hypersensitive” were consistently high when I got this ending. I’ve seen other players get this ending while leaning Hypersensitive/Fragmented though, so maybe it’s the Hypersensitive that’s the most important part?

“Promise”

There’s a trend with these endings not being very good. I guess it’s up for debate which is the “최상의”, but this ending seems to be the one most players have the hardest time getting.

I haven’t personally received this one yet but based on the content and the other endings I have gotten, this appears to be the ending for players who aggressively seek out combat and kill as much as they can. I would assume a high “Fragmented” score plays into this. Don’t horde that ammo; 그것을 사용.

이것이 오늘 우리가 공유하는 모든 것입니다. 신호됨 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Timbrewolf. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.

이 사이트의 콘텐츠가 귀하의 권리를 침해한다고 생각하는 경우, 귀하의 지적 재산권을 포함하여, 문의 양식을 사용하여 즉시 문의하십시오..
가이드 태그:신호됨

탐색 후

이전 게시물: SIGNALIS FPS 드롭을 수정하는 방법, 지연, 및 말더듬 문제
다음 게시물: How to Fix Call of Duty: Modern Warfare II Crashing, 실행 시 충돌, 및 동결 문제

답장을 남겨주세요 답장 취소

귀하의 이메일 주소는 공개되지 않습니다. 필수 입력란이 표시되어 있습니다 *

  • 제목: 신호됨
  • 출시일: 십월 27, 2022
  • 개발자: 플레이리즘
  • 발행자: 겸손한 게임

부인 성명

인용된 모든 콘텐츠는 해당 소스에서 파생됩니다.. 귀하의 콘텐츠를 허가 없이 사용했다고 생각되는 경우, 우리에게 연락하면 진지하게 받아 들일 것입니다..
  • 회사 소개
  • 문의하기
  • 개인 정보 정책
  • 서비스 약관

저작권 © 2025 라이엇 비트.

에 의해 구동 프레스북 뉴스 WordPress 테마