How to disable turn limit defeat after starting a single player game.
개요
Like a lot of people, I started a single player game and accidentally left turn limits enabled. I didn’t realize this until I got late into the game and wanted to disable turn limits on a single player game i already started.
I played the game until it ended in a turn 330 turn-limit defeat. I applied this method I discovered, reloaded the game from an autosave (5 turns before turn 330), and was able to finish the game with a domination victory in turn 360. I got relevant achievements at the end of the game.
Disclaimers
Things I have confirmed with this fix:
- You can get achievements
Things I have
아니다confirmed:
- Long term effects on the game/save files
- If this works in multi-player
- Other victory/defeat types
The Fix
The following steps allow you to continue playing beyond a turn limit in a single player game.
- Close Civ VI
- 다음으로 이동 “Victories.xml” 파일
- ~에 …\Steam\steamapps\common\Sid Meier’s Civilization VI\Base\Assets\Gameplay\Data\
- This can be found right clicking Civ VI in your steam library and manage->browse local files
- Make a backup copy of Victories.xml (on your Desktop or somewhere else that you’ll find it)
- Open Victories.xml with a text editor (notepa++)
- Remove all lines with refence to “DEFEAT_TIME”
- See the example section below
- Reload the game, turn limit defeats are now disabled
- OPTIONAL: Put the original backed up Victories.xml back in the …Gameplay\Data\ folder when you’ve finished with your game
Note that this method may or may not work for disabling other defeat/victory types.
예
This is an example of sections of text to remove from the Victories.xml file:
Note that your file may look different
[~Line 11] <Row Type="DEFEAT_TIME" Kind="KIND_DEFEAT" /> ... [~Line 25] <Row DefeatType="DEFEAT_TIME" Name="LOC_DEFEAT_TIME_NAME" Blurb="LOC_DEFEAT_TIME_TEXT" RequirementSetId="TIME_DEFEAT_REQUIREMENTS"/> ... [this whole block around line 350] <!-- Time Defeat --> <!-- 정황 - Score Victory must not be enabled and the Max Turns must be reached.--> <RequirementSets> <Row> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType> </Row> </RequirementSets> <RequirementSetRequirements> <Row> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> </Row> <Row> <RequirementSetId>TIME_DEFEAT_REQUIREMENTS</RequirementSetId> <RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId> </Row> </RequirementSetRequirements> <요구사항> <Row> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> <RequirementType>REQUIREMENT_GAME_VICTORY_ENABLED</RequirementType> <Inverse>1</Inverse> </Row> <Row> <RequirementId>TIME_DEFEAT_MAX_TURN_REACHED</RequirementId> <RequirementType>REQUIREMENT_GAME_TURN_MAX_REACHED</RequirementType> </Row> </요구사항> <RequirementArguments> <Row> <RequirementId>TIME_DEFEAT_SCORE_DISABLED</RequirementId> <이름>VictoryType</이름> <값>VICTORY_SCORE</값> </Row> </RequirementArguments>
이것이 오늘 우리가 공유하는 모든 것입니다. 시드 마이어의 문명 VI 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Buttermilk Tom. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.
This works great! Thanks for the write up.