A simple and quick guide to changing Scarlet Nexus’ Deadzone and Sensitivity. There’s also a setting to turn off Mouse Smoothing.
Adjusting Deadzones and Sensitivity
Scarlet Nexus comes with a rather high Deadzone for both Gamepads and Mice by default, which can be annoying for some users, and there is no way to adjust them. The developers only allow us to change the Camera Speed, but no Deadzones or Sensitivity.
It is repairable by modifying the Input.ini file yourself. The Input.ini file can be found at:
%LocalAppDate%\ScarletNexus\Saved\Config\WindowsNoEditor\
열려 있는 Input.ini
and paste in the following:
[/Script/Engine.InputSettings] AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.07,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.07,Exponent=1.000000,bInvert=False)) bEnableMouseSmoothing=False
Epic’s default values for UE4 are as follows. I also added a configuration line to turn off Mouse Smoothing.
I set every Deadzone for the Gamepad to 0.000000 and increased the Gamepad LeftX and Gamepad LeftY Sensitivity to 2.0. This may be a little high depending on your Gamepad, and I tested it on a newly purchased PS5 DualSense Gamepad. 기본적으로, the Left Stick requires a significant amount of input before you can begin walking or running.
또한, after editing Input.ini, make sure to set it to Write-Only, or Scarlet Nexus may replace it with an empty file again at some point.
이것이 오늘 우리가 공유하는 모든 것입니다. Scarlet Nexus 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Maxunit. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.