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Ruin or Victory – Player Starting Positions Overview

에 게시됨 01/16/2023 에 의해 Lord Stosh 코멘트 없음 ~에 Ruin or Victory – Player Starting Positions Overview
  • 제목: Ruin or Victory
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Information about Ruin or Victory is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

Overview and analysis of the player’s six starting positions.

기초적인

구조: One house, one stockpile (with a few goodies)

Initial units: Four peasants: One carrying a sickle, one an axe and one a pick

No initial technologies

Initial Moves: Build a stone crafting workshop with 3 starting units; build a house with fourth

유목민

No initial structures

Four peasants: One carrying a sickle, one an axe and one a pick

One warrior on a horse with bow and arrows

Small cart

Large cart pulled by ox and horse

Initial technologies: Hand Cart, Large Cart and Animal Domestication (Pasture)

Most flexible of starting builds.

Assign two peasants to drive the carts. 필요한 경우, move to a more favorable location. The caravan is subject to attack by wild animals.

Unpack the large cart, detach all units and set its stockpile and armory to accept all resources and items. Before starting the scenario set to True the option Carts start permitting all. This will save you a few clicks.

Assign one peasant and the small cart to build two houses. Build a stone crafting workshop with the remaining units.

A player could have baked clay, hand cart, pasture, farm and smelter researched in the first 12 minutes of a scenario so after that it’s just a matter choosing an animal domestication strategy and carefully managing gatherers and resources. Use two gatherers on starting horses to jump start wood gathering.

Remember to use your ox to transport resources to a building site.

Fortified

The starting town is a square or a circular wooden fort surrounding a house and a stockpile.

Four peasants: One carrying a sickle, one an axe and one a pick

Initial technology is Wood Wall

This is probably the safest starting build. Just put 6-8 range units on the walls facing in general direction of the enemy and you’ll be safe for a while. When the player inevitably expands outside the fort’s walls the Wood Wall technology is available to put up some defensive structures.

탑

Starting structures are a house, a stockpile and four stone towers spaced in a circle around the stockpile.

Four peasants: One carrying a sickle, one an axe and one a pick

Initial technology is Wood Wall and Stone Wall

Plays pretty much like Basic start. Four range units in each of the towers facing enemy’s position is a strong defense. Stone towers can’t be burned and units in a tower can’t be assaulted by enemy melee units unless walls are connected to it. Towers facing away from the enemy can be disassembled for 150 결석.

Agrarian

Starting structures are a house, a stockpile, a farm and a pasture.

Four peasants: One carrying a sickle, one an axe and one a pick

Initial technology is Animal Domestication and Crop Farming

Assign your peasant with no tool to the farm.

It takes ten minutes for one peasant to plant a farm with berries. So consider adding another one or two in the first 5 분.

Access the pasture and lure the species per your strategy.

Build a house with one peasant and a stone crafting workshop with the others.

If a player is able to lure a horse quickly, this build has the greatest potential to support a cavalry army build. Plus having the majority of your craftsmen and gatherers riding horses significantly increases production. Research hand carts early so it’s easy to build additional farms and pastures.

채광

Starting structures are a house, two small stockpiles, a mine and a smelter.

Four peasants: One carrying a sickle, one an axe and one a pick

Initial technology is Baked Clay, Copper Smelting, Wood Wall and Mines

This is potentially the most useful and powerful starting build. It has one downside: two stockpiles and the distance between them. If left unmanaged basic resources will be deposited in either stockpile. So if a basic resource needed by a craftsman or a smelter is locally depleted they will travel to the other stockpile to retrieve it.

The distribution of resources and the general direction of any enemy is controlling of course but it’s probably best for a player to deny all resources but food at the stockpile furthest from the smelter. You can eventually build your farms around this stockpile.

Use one starting peasant to build a house and the others to build a stone crafting workshop near the smelter

Research Copper Forging, Carts and Farming. Researching Animal Domestication (Pasture) and luring a horse early is recommended since the travel distances by craftsmen and gatherers are usually longer than in other builds.

Keep an eye on wood consumption when you start assigning peasants to the smelter. Though the Charcoal technology will reduce the wood used in smelting.

A player will be short of every resource in the beginning so assign two peasants to the stone crafting workshop and at least never be short of tools. Move these craftsmen to blacksmith when it is built.

모든 것’s a little ragged at the beginning of this starting position but it quickly evens out and at the 15 minute mark a player can be breeding horses and crafting copper tools.

이것이 오늘 우리가 공유하는 모든 것입니다. Ruin or Victory 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Lord Stosh. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.

이 사이트의 콘텐츠가 귀하의 권리를 침해한다고 생각하는 경우, 귀하의 지적 재산권을 포함하여, 문의 양식을 사용하여 즉시 문의하십시오..
가이드 태그:Ruin or Victory

탐색 후

이전 게시물: How to Fix Ruin or Victory FPS Drop, 지연, 및 말더듬 문제
다음 게시물: 불 & 운동 – Artillery Field Manual Guide

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  • 제목: Ruin or Victory
  • 출시일:
  • 개발자:
  • 발행자:
Information about Ruin or Victory is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

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