콘텐츠로 건너뛰기
라이엇 비트

라이엇 비트

  • 집
  • 소식
  • 가이드
  • 비디오 가이드
  • 패치 노트
  • 남용 신고
  • 검색 양식 전환

RimWorld Update Patch Notes on April 18, 2024

에 게시됨 05/11/2024 에 의해 패치봇 코멘트 없음 ~에 RimWorld Update Patch Notes on April 18, 2024
  • 제목: 림월드
  • 출시일: 십월 17, 2018
  • 개발자: 루데온 스튜디오
  • 발행자: 루데온 스튜디오

✅ 소스를 통해 확인됨 Steam 커뮤니티

  • 패치 제목: Integrating Anomaly more with the rest of the game
  • 패치 출시일: 4월 18, 2024

The developer of RimWorld has released a new update for the game on April 18, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다. 

안녕하세요 여러분 – Ty here.
우리’re loving your 변칙 이야기! Please keep it up with the duplicated babies, shambler babies, and gray labyrinth baby drama. This expansion explores new ground creatively for RimWorld and it’s been incredibly gratifying to see people having new kinds of stories in the game.
Releases like this bring massive amounts of feedback, which is always incredibly valuable for us to understand how the game is playing and what people want. This time around, many players have said they’d like to be able to mix 변칙 content more into the rest of the game so it feels like less of a self-contained experience, and more like something that integrates into a normal playthrough.
Originally, we had 변칙 throw a ton of content at you guys because we wanted to be sure people would experience all the new stuff and see how much was really there. We may have pushed a bit too far there – 변칙 has tons of content and exposing it all too fast was saturating the experience. This is great for a certain type of intense, focused playthrough, but the game should also support other playstyles.

Today’s update addresses that with some key changes and new features:

  • 변칙 content is less dominant by default while the monolith is active. 너’ll see more incidents from the base game and other expansions now.
  • You can customize how 변칙-focused you want your playthrough to be. We added sliders to the game settings that let you choose how much you want 변칙 horror events to dominate the game. If you want it to be pure horror when the monolith is active, 당신은 할 수. If you want the horror to be a light sprinkle on top of the rest of your RimWorld, you can do that. You can alter these settings any time in the options menu by opening the storyteller settings (and this is possible on games started in previous versions).
  • 당신은 돈’t need to see every entity on every playthrough. We reduced the number of entities you must interact with before advancing the monolith. You still can wait to see every entity, 하지만 그것은’s your choice now. This spreads the experience further over more playthroughs, 선택한 경우.
  • We’ve updated the 변칙 scenario to start with three researchers and a ghoul (up from two). This gets you into the meat of the game quicker when using this scenario.


우리’re making other ongoing minor changes as well – see the full changelog below for details.
우리’re still watching and considering other changes, so please keep telling your stories! And thanks for your effort in writing useful and rich feedback.
당신이’d like to help test or report bugs, please join the official RimWorld Development Discord.
Join us on Reddit to discuss the update here.
또한, please don’t hesitate to review 변칙 스팀에서! (Expansions don’t get many reviews since there’s no button prompt in the Steam library.)
Thanks all,
Ty

변경 내역

  • Added storyteller options to increase or reduce inactive and active presence of Anomaly events.
  • Reduced entity codex entry count required for monolith level 3 ~에서 17 -> 12.
  • Drastically reduce the chance of getting a faction leader from skip abduction.
  • Reduced metal horror infection chance when an infected doctor performs surgery.
  • Skulls can now be consumed by harbinger trees.
  • Minor optimizations for food searching.
  • Added safety checks to RoofCollapserImmediate to prevent out of bounds.
  • Reduce revenant flammability to prevent it being trivialized by fire.
  • Increase the upper end of blood rain duration for both the incident and psychic ritual.
  • Added missing default constructor to PawnRenderNode_Apparel.
  • Added some null checks to getting invisible versions of materials.
  • Prevent strange signal quest from firing if the monolith has been disrupted.
  • Removed awoken corpses from scenario editor.
  • Clarify that ghouls created by the ghoul infusion operation aren’t hostile.
  • Added custom descriptions to the diagnosed (hidden) versions of organ decay and crumbling mind to make them less confusing.
  • Remove min threat points for obelisk incidents to allow discovering more incidents with low colony points. Increase the earliest day that they’ll occur to compensate.
  • Update The Anomaly scenario to start with three (up from two) researchers and a ghoul.
  • Clarify Anomaly threat settings tooltip.
  • Adjusted active monolith threat frequency calculations to allow for 100% anomaly incidents in all active levels if desired.
  • Added a dev tool to force end revenant hypnosis.
  • Removed “Simulate not owning X” options to prevent mods from disabling expansions in users’ 계략.
  • Reduced entity count required to advance to waking monolith level from 8 에게 7 to avoid softlocking in ice sheet biomes.
  • Pocket maps count towards the wealth of their parent map.
  • Corpses now have a 6 hour window before they’ll resurrect in a death pall.
  • Improved target highlighting for incinerator and beam verbs.
  • Updated player creative rewards content.
수정
  • 고치다: Cultist faction not generating with their preset ideoligion on older saves.
  • 고치다: Drafted tend only tends one injury.
  • 고치다: Pawns can teleport into very dangerous labyrinth rooms.
  • 고치다: Error when trying to debug spawn an unnatural corpse.
  • 고치다: Corpse unburied mood not being applied if in stockpile.
  • 고치다: Sightstealers won’t attack colony mechs.
  • 고치다: Shamblers sometimes get stuck in rising state.
  • 고치다: Strange signal quest not ending if the map is removed.
  • 고치다: Revenants can be infinitely studied by killing them then taking their spine to a holding platform.
  • 고치다: Kidnappers won’t try to dig their way out if they get stuck.
  • 고치다: Ideology members count does not increase on prison release until save/reload.
  • 고치다: Crash trying to use psychic slaughter on escaping entity in niche circumstances.
  • 고치다: Resurrection serum fails to draw mote after pawn is devoured.
  • 고치다: Typo “burner charges” -> “burner charge”.
  • 고치다: Twisted meat is allowed in hoppers by default.
  • 고치다: Pawn growth points and vatGrowTicks aren’t copied when a child is duplicated.
  • 고치다: Abductor obelisk duplicating pawns.
  • 고치다: ShipJob error with null ship.
  • 고치다: Removing an ideology role via meme does not recalculate disabled work types.
  • 고치다: Recipes not setting random styles correctly.
  • 고치다: HediffComp.NotifyPawnKilled passing in instigator rather than target.
  • 고치다: Error trying to duplicate pawn in some circumstances.
  • 고치다: Duplicates have royalty title of original.
  • 고치다: Typo in dreadmeld discovery message.
  • 고치다: Head apparel is using the body mesh set instead of the head mesh set.
  • 고치다: Icons in FloatMenuOption do not scale with text size.
  • 고치다: Duplicate translation entries for crawling inspect strings.
  • 고치다: Duplicated pawns will be the mother of the child if the original was the mother.
  • 고치다: Messages about cube withdrawal for gone temp pawns.
  • 고치다: Errors while mouse cursor holds a jumppack jump order while pawn is flying.
  • 고치다: Rare edge case where a worshipful village spawns without a terminal due to lack of room size.
  • 고치다: Inconsistencies with shambler tending rules.
  • 고치다: Raised shamblers getting bestowing ceremony quests.
  • 고치다: Revenant hypnosis not wearing off in specific circumstances.
  • 고치다: Typo in hate chant letter.
  • 고치다: Peeking with an incinerator could sometimes set the shooter on fire.
  • 고치다: Babies could have void curiosity.
  • 고치다: Containment tooltip flickering when changing.
  • 고치다: Situational pathfinding error when studying.
  • 고치다: Temp quest pawn corpses counting as colonist corpses after save/load
  • 고치다: Error on taking ghoul on caravan regarding drug policy.
  • 고치다: Ghoul tried to be a part of a marriage ceremony.
  • 고치다: Harbinger stump descriptions mention wood.
  • 고치다: Error with psychic harmonizer.
  • 고치다: Analysis projects would throw an error if attempted after finishing event.
  • 고치다: Conversion warning from prisoner guest tab.
  • 고치다: Refueling campfire canceling dance party.
  • 고치다: Nociospheres sending unstable letters after already departing.
  • 고치다: Books in scenario parts not being initialized.
  • 고치다: Colonists unable to take items in containers into portals.
  • 고치다: Bioferrite not showing up in ingredients list for ceremonial hood.
  • 고치다: Typos in backstory.
  • 고치다: Carry to biosculptor pod job fails on colonist prisoners.
  • 고치다: Starting animal edit interface not displaying correctly on large UI scales.
  • 고치다: Performance drop calculating containment strength for outdoor holding spot/platform.
  • 고치다: Analyzable gizmo disabled if no research bench available.
  • 고치다: Void provocation unable to fire harbinger tree sprout incident.
  • 고치다: Error when rendering belt node with null wornGraphicData.
  • 고치다: Duplicates’ unborn babies not inheriting source unborn baby’s xenogenes.
  • 고치다: Caravan ambushes ending despite colonists having death refusal.
  • 고치다: Prisoners getting both “monster by bed” 그리고 “imprisoned with entity” mood debuffs.
  • 고치다: Creepjoiners can be enslaved without responding.
  • 고치다: Returning from labyrinth not using the correct map when selecting the return cell.
  • 고치다: Revenant causing permanent stun.
  • 고치다: Shard inhibitors can be rotated.
  • 고치다: Desiccated deer artwork had incorrect scaling for North/South directions.
  • 고치다: Colored text broken in mod config for some translations.
  • 고치다: Error when targeting empty colonist bar entry.
  • 고치다: Monolith spawning too close to geysers in rare circumstances.
  • 고치다: Player shamblers show up in the schedule tab.
  • 고치다: Able to order monolith activation when there is no path.
  • 고치다: Cubes enthralling pawns on different maps/caravans.
  • 고치다: Nociosphere not returning to its original location on activity activation.
  • 고치다: Metalhorrors not emerging once enough of your colonists are infected.
  • 고치다: Deathless pawns dying without correct injuries from failed surgery.
  • 고치다: Child shamblers can arrive with children disabled in storyteller settings.
  • 고치다: Child ghouls causing errors on attempting to get body graphic.
  • 고치다: Chaos skipping into a fogged area doesn’t clear fog.
  • 고치다: Incinerators with shield belts cause “shield user has ranged weapon” alert.
  • 고치다: Error when wastepack infestation occurs near map edge, attempting to spawn outside of map.
  • 고치다: Custom xenotypes lose their custom icon when duplicated with obelisk.
  • 고치다: Gender typo in creepjoiner letter.
  • 고치다: Text formatting for nociosphere gizmo inconsistent.

이 새로운 업데이트에 대해 자세히 알아보려면, 위에 언급된 공식 소스를 확인하세요..

패치 노트 태그:림월드

탐색 후

이전 게시물: Progress Chess Update Patch Notes on April 18, 2024
다음 게시물: Artifact Update Patch Notes on April 18, 2024

답장을 남겨주세요 답장 취소

귀하의 이메일 주소는 공개되지 않습니다. 필수 입력란이 표시되어 있습니다 *

  • 제목: 림월드
  • 출시일: 십월 17, 2018
  • 개발자: 루데온 스튜디오
  • 발행자: 루데온 스튜디오

부인 성명

인용된 모든 콘텐츠는 해당 소스에서 파생됩니다.. 귀하의 콘텐츠를 허가 없이 사용했다고 생각되는 경우, 우리에게 연락하면 진지하게 받아 들일 것입니다..
  • 회사 소개
  • 문의하기
  • 개인 정보 정책
  • 서비스 약관

저작권 © 2025 라이엇 비트.

에 의해 구동 프레스북 뉴스 WordPress 테마