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대인공포증 – List of Ghost’s Special Behaviors

에 게시됨 01/15/2024 에 의해 gennaios 코멘트 없음 ~에 대인공포증 – List of Ghost’s Special Behaviors
  • 제목: 대인공포증
  • 출시일: 구월 19, 2020
  • 개발자: 운동 게임
  • 발행자: 운동 게임

This guide is here to show you the special behaviors and secret abilities of ghosts in Phasmophobia.

반시

  • 게임 시작 시, a Banshee picks someone as a target.
  • It hunts when the target’s sanity reaches 50%.
  • After the target dies, the Banshee picks a new one.
  • Higher chance for singing ghost events; if you make it vanish during singing, your sanity drop is 15% 대신에 10%.
  • Distinct parabolic microphone sound (scream).
  • Ignores everyone except the target during a hunt.
  • If the target’s not inside, it hunts normally.
  • Smudge Sticks work on non-targets but won’t complete the task “repel the ghost with Smudge Sticks while chasing.”

악마

  • Very aggressive ghost hunt.
  • Can hunt at high sanity drain (70%) with a rare chance to hunt at any sanity.
  • Smudge Stick prevents a hunt for 60s instead of 90s.
  • Crucifix has a 5m range (instead of 3m for others) for preventing a demon hunt.
  • Minimum cooldown between hunts is 20s instead of 25s for other ghosts.

Deogen

  • This ghost named Deogen can’t be avoided.
  • It always uses the spirit box when it’s haunting in nightmare mode.
  • Deogen has a unique spirit box response that sounds like growling or heavy breathing.
  • If you want to figure out if it’s a Deogen while hiding, pay attention to its speed: it’s super fast initially, but slows down when it gets closer to your hiding spot. 그런 일이 발생하면, leave your hiding spot and find a place where you can lead the ghost in circles. Deogen is slow when close, so it’s easy to outsmart.

Goryo

  • Always has dots on Nightmare.
  • Dots visible only through the video camera.
  • Dots won’t show if you’re in the same room.
  • Seeing dots without a video camera means it’s not a Goryo.
  • Doesn’t leave its room often and sticks to its favorite room.

Hantu

  • Hantu becomes quicker when the temperature drops.
    • Above 15°씨, it moves at 1.4m/s.
    • At 12°씨, its speed is 1.75m/s.
    • When it’s 9°씨, it goes at 2.1m/s.
    • At 6°씨, the speed increases to 2.3m/s.
    • If the temperature drops to 3°씨, Hantu races at 2.5m/s.
    • In freezing conditions (0°씨), it moves at its fastest, 2.7밀리미터/초.
  • On Nightmare mode, Hantu always has freezing temperatures.
  • During a hunt, if the breaker is off, Hantu will create freezing breath in any room.
  • 재미있게, it can’t speed up while chasing someone, and it has a higher chance of turning off the breaker.

Jinn

  • The Jinn speeds up to 2.5 m/s when it sees a player and the breaker is on. But when it gets within 3 meters of a player, it slows down to its normal ghost speed.
  • 놀랍게도, the Jinn can’t turn off the breaker. Even if it turns on a light and causes the breaker to trip, it might still be a Jinn.
  • When close to a player and the breaker is on, the Jinn can zap 25% of sanity. It gives an EMF reading at the breaker when this happens. The tip is to turn off the breaker to disable all its abilities.

Mare

  • The Mare can start hunting at 60% sanity with lights off and at 40% sanity with lights on.
  • If a player turns on a light near the Mare, there’s a chance it might immediately turn it off.
  • Mares don’t turn lights on; they prefer turning them off. They also have a higher chance of breaking lights.
  • If the lights are on in the room, a Mare tends to wander more.

Myiling

  • Mylings can only be heard during a hunt within a range of 12 미터, including footsteps and vocal noises. Other ghosts can be heard up to 20 meters away.
  • Mylings often make distinct sounds that a parabolic microphone can pick up more frequently than other ghosts.
  • To check for a Myling, hide with your flashlight or place dots on the floor. If you only hear footsteps when your equipment flickers during a hunt, it’s likely a Myling.

모방

  • 악몽 모드에서, the Mimic is the only ghost that can provide 3 pieces of evidence. In other modes, it gives 4.
  • On Nightmare Mode, the Mimic always has orbs. It also has orbs if you’re playing with no evidence.
  • The Mimic can’t change its behavior mid-hunt. If you notice a ghost changing behavior often, check for a Mimic.

Moroi

  • Moroi’s speed increases based on the average sanity of the players, reaching a maximum of 3.71 밀리미터/초.
  • 악몽 모드에서, the Spirit Box is always forced evidence for a Moroi.
  • Moroi curses a player if they hear its voice with a Spirit Box or a parabolic microphone. The cursed player’s passive sanity drain doubles, and standing in the light doesn’t stop it. Taking Sanity Pills removes the curse until the player hears the voice again.
  • To test for a Moroi, get a Spirit Box response, then stay in the light or hold a candle. If your sanity continues to drop, it’s likely a Moroi.
  • Using a smudge stick during a hunt makes Moroi unable to see and kill players for 12 초 (other ghosts are blinded for 6 초).

Obake

  • The Obake is the only ghost that can leave a 6-fingered fingerprint (16.7% 가능성).
  • a 25% chance the Obake won’t leave fingerprints.
  • Fingerprints are always forced evidence on Nightmare.
  • During a hunt, the Obake has a chance to shapeshift (6.66% 가능성) briefly flashing as another ghost model of the same gender. To test for an Obake, loop it during a hunt and see if it changes ghost models.

Oni

  • The Oni can’t do the “ghost mist” 또는 “air ball” ghost event.
  • It drains double the sanity when a ghost event hits you.
  • The Oni is more visible during a hunt, blinking less than other ghosts.
  • During a manifestation event, the Oni prefers showing its full form rather than a shadowy or translucent form.

Onryo

  • Onryo can’t hunt within 4 meters of a flame.
  • If it blows out 3 flames with no others nearby, it triggers a hunt at any sanity.
  • Blowing out a candle or lighter gives a 50% chance to start a hunt. This chance increases by 25% each time a player dies.
  • Using a crucifix without blowing out the candle means it’s not an Onryo.
  • Onryo might wander away from candles and initiate a hunt.

환상

  • Phantoms have a longer blink during hunts, making them almost invisible (flash visible every 1 에게 2 seconds compared to every 0.3 에게 1 second for other ghosts).
  • Taking a picture of a Phantom during a ghost event ends the event, and the Phantom disappears, but you’ll continue hearing the ghost event audio.
  • Phantoms won’t appear in pictures taken during ghost events.
  • Looking at a Phantom lowers your sanity by 0.5% per second.
  • A Phantom randomly chooses a player and goes to their location, generating an EMF Level 2 reading before the incident occurs.

Poltergeist

  • Poltergeists are more likely to throw items, reducing player sanity by 2% for each item tossed.
  • During hunts, 그들은 100% chance of throwing an object nearby every 0.5 초, unlike other ghosts with a 50% 가능성.
  • 때때로, a Poltergeist can throw objects much farther and stronger than other ghosts, even creating an “explosion” of items.

Raiju

  • Raiju speeds up to 2.5 m/s during a hunt when passing near active electronics.
  • The distance of the movement speed boost from active electronics varies on map size: 6 meters for small maps, 8 meters for medium maps, 그리고 10 meters for large maps.
  • Raiju is faster around turned-on electronics, moving at 65% speed compared to 50% without electronics. This excludes certain electronic items like head cameras, motion sensors, and sound sensors.

Revenant

  • Revenants are very slow when the player’s location is unknown, moving at 1 밀리미터/초.
  • Once it spots a player, it speeds up immediately to 3 밀리미터/초.
  • After reaching the player’s last known location, the Revenant gradually slows down if it doesn’t see the player.

그늘

  • Shades can initiate a hunt at very low (average 35%) sanity drain.
  • They prefer whispering during activities, appearing in a shadow or transparent way during events. Detecting this is easier with a summoning circle and music box.
  • Shy and boring, Shades won’t hunt if there’s a player nearby and won’t throw objects if you’re in the same room.
  • The chance of a ghost event increases as the average sanity drops.

영혼

Smudging a Spirit prevents it from hunting for 180 초, longer than the usual 90 seconds for most ghosts and 60 seconds for Demons.

Thaye

  • Thaye is the only ghost capable of aging and is more likely to interact with dots and ghost writing.
  • Starting young, Thaye becomes more active and aggressive, able to hunt at 75% sanity and move at a fast 2.5 밀리미터/초.
  • It has a chance of aging every 1-2 분, lowering the hunting threshold to 15% and speed to 1 m/s at its oldest.
  • Asking its age on the ouija board at different times yields different responses.

쌍둥이

  • Twins are very active, interacting in different rooms simultaneously.
  • Across multiple hunts, you may notice different speeds. The main Twin is 10% 느리게 (1.53 밀리미터/초), and the Decoy Twin is 10% 더 빠르게 (1.87 밀리미터/초) during the hunt.
  • They might hunt from different locations if the Decoy Twin is in action.

망령

  • Wraiths won’t step in salt or leave UV footsteps.
  • They can teleport to a player outside of a hunt, generating an EMF 2 또는 5 reading.

요괴

  • Ghost activity increases when talking near a Yokai.
  • During a hunt, it can’t detect voices or equipment beyond 2.5m.
  • There’s a chance it will hunt at 80% sanity when players nearby are talking; 그렇지 않으면, it hunts at 50%.
  • To test for a Yokai, hide in a nearby room with equipment on and yell during a hunt. If the ghost doesn’t find you, it’s likely a Yokai.

Yurei

  • Yurei can close doors completely and quickly, with a delayed sound of the door closing.
  • It can zap 15% sanity if a player is nearby and is the only ghost that can interact with the entrance door.
  • When smudged, the Yurei will be trapped in its room for a period of time.

이것이 오늘 우리가 공유하는 모든 것입니다. 대인공포증 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. gennaios. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.

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  • 제목: 대인공포증
  • 출시일: 구월 19, 2020
  • 개발자: 운동 게임
  • 발행자: 운동 게임

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