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Noita Update Patch Notes on April 8, 2024

에 게시됨 04/17/2024 에 의해 패치봇 코멘트 없음 ~에 Noita Update Patch Notes on April 8, 2024
  • 제목: 마녀
  • 출시일: 십월 15, 2020
  • 개발자: 제로 게임
  • 발행자: 제로 게임

✅ 소스를 통해 확인됨 Steam 커뮤니티

  • 패치 제목: Noita Epilogue 2 업데이트
  • 패치 출시일: 4월 8, 2024

The developer of Noita has released a new update for the game on April 8, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다. 

Noita Epilogue 2 Update is now available. To celebrate the update, Noita is 60% off at Steam!

This update includes a ton of new things, like new spells, new enemies, new bosses, a new area and new secrets. There’s also a bunch of tweaks, updates and bug fixes.
Unfortunately your old save games won’t survive the update. But there is now a new Steam beta branch called “update_20240214”. It will allow you to finish your run with the old version of Noita.
GENERAL

  • FEATURE: 주문 – Sparkly bounce
  • FEATURE: 주문 – Lightning bounce
  • FEATURE: 주문 – Vacuum bounce
  • FEATURE: 주문 – Null shot
  • FEATURE: 주문 – Inner spell
  • FEATURE: 주문 – Giga white hole
  • FEATURE: 주문 – True orbit
  • FEATURE: 주문 – Hookbolt
  • FEATURE: 주문 – Anti homing
  • FEATURE: 주문 – Holy lance
  • FEATURE: 추가됨 8 modifier spells
  • FEATURE: 추가됨 6 new enemies
  • FEATURE: 추가됨 6 new spells
  • FEATURE: 추가됨 3 new secret spells
  • FEATURE: Added new rare materials
  • FEATURE: Added chemical reactions
  • FEATURE: Added new small biome
  • FEATURE: 목 – Utility box
  • FEATURE: Potion reactions
  • FEATURE: Audio is muted when unfocusing the game if “Pause the game when unfocused” is On
  • FEATURE: Amazing golden spell
  • FEATURE: 3 new bossfights
  • FEATURE: Added a new creature
  • FEATURE: New materials and reactions
  • FEATURE: New secret quest
  • FEATURE: Added a new easter egg
  • UPDATE: Dupe around and find out
  • UPDATE: Better interaction with No Wand Tinkering and Tinker With Wands Everywhere perks
  • UPDATE: Lukki Minion is slightly more powerful
  • UPDATE: Spells can now be dropped from inventory at all times
  • UPDATE: Spell drop rates rebalanced
  • UPDATE: Explosive bounce’s radius increased
  • UPDATE: Shiny Orb is now more lucrative
  • UPDATE: Moved a boss into a slightly more accessible spot
  • UPDATE: Adjusted various spell mana costs and prices
  • UPDATE: Adjusted weakness modifiers
  • UPDATE: Updated the look of the Hiisi Alchemist’s potions
  • UPDATE: Potion content percentages are displayed now (Thank you Evaisa)
  • UPDATE: Vomiting now requires eating a bit more nasty materials
  • UPDATE: Buffed Vampirism
  • UPDATE: A little surprise for the turophiles
  • UPDATE: 오디오 – new sounds for [REDACTED], glue, eldritch portal, freezing gaze, 장벽 & wall spells
  • UPDATE: 오디오 – bzzzt
  • UPDATE: 오디오 – new sound for [REDACTED]
  • UPDATE: 오디오 – new music for a few side areas
  • UPDATE: Powder pouches have a new functionality
  • UPDATE: New enemies show their statuses in the UI
  • UPDATE: 시각적, audio and other fx when moving very fast
  • UPDATE: Tele bolt resets caster’s vertical velocity
  • UPDATE: Less harsh sound for tele bolt for more pleasant tele spamming experience
  • UPDATE: Improved camera tracking when moving fast
  • UPDATE: Lukki Minion should no longer be killable to make it more useful
  • UPDATE: Optimized file system performance when using mods
  • UPDATE: Optimized performance of some game effect queries in various systems
  • UPDATE: All bosses use final boss style health bars
  • UPDATE: Added up to date localizations

BUG FIXES

  • BUGFIX: Nightmare mode – the boss arena and orb rooms could be overwritten
  • BUGFIX: Nightmare mode – Orbs should now drop hearts even if the spell is unlocked
  • BUGFIX: Nightmare mode – enemies no longer spawn with Attract Gold perk
  • BUGFIX: Permanent polymorph is permanent
  • BUGFIX: Carrying 5th wand by frame perfect swapping is fixed
  • BUGFIX: Rare crash when enemy was converted to a ragdoll (text sprite) (Thank you Dexter Castor Döpping)
  • BUGFIX: Fixed another inventory exploit, that allowed carrying of extra wands
  • BUGFIX: Fixed Lukki Minion sometimes escaping and disappearing
  • BUGFIX: Vaihdosmestari can no longer move cursed rock
  • BUGFIX: Closing inventory while starting to drag items is fixed
  • BUGFIX: Alt tab silliness is should now be fixed
  • BUGFIX: Optimized particle effects
  • BUGFIX: Player can no longer polymorph to Olematon
  • BUGFIX: Runestone of edges could cause Puska to shoot forever
  • BUGFIX: Mouse cursor displays the material even in the far lands
  • BUGFIX: Optimized Circle of stillness and Freezing gaze
  • BUGFIX: Fixed Null shot breaking modifiers cast after it
  • BUGFIX: Cosmetic fix to the alchemist’s background
  • BUGFIX: More optimizations, including Freeze Field perk and Iceball spell
  • BUGFIX: Fixed a rare crash that could happen with too many materials
  • BUGFIX: Rare wand generation bug (the default green wand should be now fixed)
  • BUGFIX: Minor – a perk icon was missing a pixel
  • BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)
  • BUGFIX: Fixed Hookbolt having a buggy sprite
  • BUGFIX: Fixed Giga White Hole not repelling projectiles
  • BUGFIX: Fixed certain spell unlocks happening in an unintended way
  • BUGFIX: Physics objects are less likely to fall through the bottom of the world
  • BUGFIX: Fixed Explosive Detonator being bugged in certain circumstances
  • BUGFIX: Fixed a boss not dropping all the spells it was meant to
  • BUGFIX: Fixed a secret dropping spells that it shouldn’t
  • BUGFIX: Fixed multiple spells have some erroneous/missing data
  • BUGFIX: Fixed a rare case of sky being black
  • BUGFIX: Nullifying Altar did not remove the perk icons (Thank you Priskip)
  • BUGFIX: Related perks should now be removed from the perk pool
  • BUGFIX: Surprise puddles behind potions fixed
  • BUGFIX: Certain endgame item can now be dragged in the inventory without TWWE
  • BUGFIX: Saving and loading while stained caused extra status effects
  • BUGFIX: Vomit based status effect glitch is fixed
  • BUGFIX: Longer runs should be more stable and largely address aware thanks to Dexter Castor Döpping
  • BUGFIX: Game mode selection UI has been optimized
  • BUGFIX: Improved overall security of modding API
  • BUGFIX: 오디오 – rewrote audio event stealing logic – should fix issues with audio sometimes “wrapping up” in a janky manner
  • BUGFIX: 오디오 – ambience events no longer trigger lots of silent audio instances – reduces ambience CPU use
  • BUGFIX: 오디오 – droplet sounds would rarely end up repeating without a cause
  • BUGFIX: 오디오 – liquid flow sound was sometimes left playing
  • BUGFIX: Fixed a potential issue in regards to file paths
  • BUGFIX: Fixed an xml parsing issue
  • BUGFIX: A fix caused more issues than it solved
  • BUGFIX: A fix broke some translation mods that used custom fonts
  • BUGFIX: Possible fix for “Game will restart due to mod changes” without changes
  • BUGFIX: Fungal shifts rarely didn’t occur
  • BUGFIX: Fungal shifts that didn’t fully realise still counted towards the maximum limit
  • BUGFIX: Certain spells weren’t keeping the ID of their caster around like they should’ve
  • BUGFIX: These release notes were so long that the UI had performance issues
  • BUGFIX: Some surface areas had no sky light after above areas had been visited, and were not counted as surface by audio etc
  • BUGFIX: Final boss hanging around very far from the player could block mini-boss music
  • BUGFIX: Wands retain cast delay, recharge etc over a game restart
  • BUGFIX: A settings menu item was using a missing translation key when hovered
  • BUGFIX: Infinite rain exploit
  • BUGFIX: Some localization strings were incorrectly escaped
  • BUGFIX: Text in tablets and books didn’t display correctly in all languages
  • BUGFIX: Fixed issues with UI in some languages
  • BUGFIX: More robust mod check when saving bones files

MODDING

  • MODDING: Lua – added PolymorphTableAddEntity
  • MODDING: Lua – added PolymorphTableRemoveEntity
  • MODDING: Lua – added PolymorphTableGet
  • MODDING: Lua – added LoadRagdoll
  • MODDING: Lua – GameCreateCosmeticParticle – now with gravity_x and gravity_y
  • MODDING: Lua – LoadPixelScene – now with allow_duplicate param
  • MODDING: Lua – added PolymorphTableSet
  • MODDING: Lua – added ComponentGetTags
  • MODDING: Lua – added InputIsKeyDown
  • MODDING: Lua – added InputIsKeyJustDown
  • MODDING: Lua – added InputIsKeyJustUp
  • MODDING: Lua – added InputGetMousePosOnScreen
  • MODDING: Lua – added InputIsMouseButtonDown
  • MODDING: Lua – added InputIsMouseButtonJustDown
  • MODDING: Lua – added InputIsMouseButtonJustUp
  • MODDING: Lua – added InputIsJoystickButtonDown
  • MODDING: Lua – added InputIsJoystickButtonJustDown
  • MODDING: Lua – added InputGetJoystickAnalogButton
  • MODDING: Lua – added InputIsJoystickConnected
  • MODDING: Lua – added InputGetJoystickAnalogStick
  • MODDING: Lua – added PhysicsComponentGetTransform, PhysicsComponentSetTransform
  • MODDING: Lua – added PhysicsPosToGamePos, GamePosToPhysicsPos
  • MODDING: Lua – added PhysicsBodyIDGetFromEntity, PhysicsBodyIDQueryBodies
  • MODDING: Lua – added PhysicsBodyIDGetTransform, PhysicsBodyIDSetTransform
  • MODDING: Lua – added PhysicsBodyIDApplyForce, PhysicsBodyIDApplyTorque
  • MODDING: Lua – added PhysicsBodyIDGetWorldCenter
  • MODDING: Lua – added PhysicsBodyIDGetDamping, PhysicsBodyIDSetDamping
  • MODDING: Lua – added PhysicsBodyIDGetGravityScale, PhysicsBodyIDSetGravityScale
  • MODDING: Lua – added PhysicsBodyIDGetBodyAABB
  • MODDING: Lua – added ModDoesFileExist
  • MODDING: Lua – added RemovePixelSceneBackgroundSprite and RemovePixelSceneBackgroundSprites
  • MODDING: Lua – added EntitiesGetMaxID
  • MODDING: Lua – added ModMaterialFilesGet
  • MODDING: Lua – added ModRegisterMusicBank (init.lua) and example in mods/example
  • MODDING: Lua – added GameGetSkyVisibility, GameGetFogOfWar, GameGetFogOfWarBilinear, GameSetFogOfWar
  • MODDING: Lua – added DEBUG_LUA_DONT_REPEAT_ERRORS magic number to log recurring, consecutive errors only once (defaults to 1)
  • MODDING: Lua – lua error stack traces
  • MODDING: Lua – added ModImageMakeEditable, ModImageIdFromFilename, ModImageSetPixel, ModImageGetPixel
  • MODDING: Lua – added ModImageWhoSetContent, ModImageDoesExist
  • MODDING: Lua – added ModLuaFileGetAppends, ModLuaFileSetAppends
  • MODDING: Lua – added ComponentGetEntity
  • MODDING: Lua – added optional ‘tag’ parameter to EntityGetAllChildren
  • MODDING: Lua – exposed ModTextFileGetContent and ModTextFileWhoSetContent to all lua scripts
  • MODDING: Lua – made ComponentGet/SetValue2 up to 300% 더 빠르게. Old ComponentGet/SetValue API is also a bit faster
  • MODDING: Lua – added GameSetPostFxTextureParameter, GameUnsetPostFxTextureParameter
  • MODDING: Lua – added PhysicsBodyIDApplyLinearImpulse, EntityGetHotspot, EntityRemoveStainStatusEffect
  • MODDING: Lua – added use_material_colors & replace_existing_cells parameters to EntityConvertToMaterial
  • MODDING: Lua – added font and scale options to GuiText, GuiButton and GuiGetTextDimensions
  • MODDING: Lua API documentation – improved documentation of some functions
  • MODDING: MagicNumber UI_WAND_TAG_OVERWRITES_NAME has been added
  • MODDING: MagicNumber DESIGN_ALLOW_INVENTORY_CLOSING_AND_DRAGGING_GLITCH has been added
  • MODDING: MagicNumber DESIGN_ALLOW_FULL_INVENTORY_SPELLS_DRAG has been added
  • MODDING: MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_TABLETS has been added
  • MODDING: MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_ITEM_PHYSICS has been added
  • MODDING: MagicNumber GLITCH_ALLOW_5TH_WAND_CARRY has been added
  • MODDING: MagicNumber GLITCH_ALLOW_ALT_TAB_SILLINESS has been added
  • MODDING: MagicNumber GLITCH_ALLOW_STAIN_DUPLICATION_GLITCH has been added
  • MODDING: MagicNumber GLITCH_ALLOW_VOMIT_BASED_STATUS_EFFECT_GLITCH has been added
  • MODDING: MagicNumber DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU has been added
  • MODDING: 구성요소 – GameEffectComponent – polymorph_target should now work
  • MODDING: 구성요소 – LaserEmitterComponent – ConfigLaser – added damage_apply_hitbox_dmg_multiplier
  • MODDING: 구성요소 – PhysicsKeepInWorldComponent – 추가
  • MODDING: 구성요소 – AttachToEntityComponent – 추가
  • MODDING: 구성요소 – BiomeTrackerComponent – 추가
  • MODDING: ComponentGetValue2() and ComponentSetValue2() now work with types::iaabb
  • MODDING: 구성요소 – LuaComponent – added limit_all_callbacks to allow limiting of all callbacks
  • MODDING: Fixed DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU
  • MODDING: Updated debug_keys.txt
  • MODDING: Added support for static_tile biomes, that are like wang biomes without randomization, consisting of one large tile
  • MODDING: Added support for static_tile_bg_mask, that are repeating backgrounds with a rough mask that defines the visibility
  • MODDING: Added audio_music_trigger_without_danger to Biome. Used in watercave. Also added other new audio-related properties
  • MODDING: Added intensity2 parameter to GameEntityPlaySoundLoop
  • MODDING: IKLimbWalker, IKLimbsAnimator – exposed ray_skip_material
  • MODDING: CharacterPlatforming – added audio_liquid_splash_intensity
  • MODDING: PhysicsAI works better with non-levitating creatures
  • MODDING: Added auto-generated any_liquid any any_powder Material tags
  • MODDING: 오디오 – reports filename on bank load error
  • MODDING: Improved init.lua API documentation
  • MODDING: Fixed a possible rare crash when using the mod API in not recommended ways
  • MODDING: CharacterData/CharacterCollision – added dont_update_velocity_and_xform
  • MODDING: Exposed some path finding debug rendering features in F7 menu
  • MODDING: Materials.xml loading – doesn’t log error if a material would have reaction to itself because of a reaction with duplicate material from tags
  • MODDING: Entity xml – added _remove_from_base (on Base components) to exclude components from base entities
  • MODDING: Added ‘json’ to accepted file types of ModTextFileGet/SetContent and workshop uploader
  • MODDING: Default biome map loads via ‘data/scripts/biome_map.lua’ (makes biome map multi-mod editing less of a hassle)
  • MODDING: fungal_shift.lua doesn’t call CellFactory_GetType on file scope, so mods can use the file before that function is ok to call
  • MODDING: Added AUDIO_PLAY_GAME_OVER_SOUND and AUDIO_FADE_MUSIC_ON_DEATH magic numbers
  • MODDING: 생물 군계 – added parameters to control parallax bg look
  • MODDING: MaterialAreaCheckerComponent – added always_check_fullness & count_min
  • MODDING: IKLimbsAnimatorComponent – added is_limp,
  • MODDING: GameStatsComponent – dont_do_logplayerkill
  • MODDING: PhysicsShapeComponent – added material
  • MODDING: AnimalAIComponent – added keep_state_alive_when_enabled (without this AnimalAI can get stuck in no state when Disabled & 활성화됨)
  • MODDING: VegetationComponent – added random_flip_x_scale
  • MODDING: CellData – added vegetation_random_flip_x_scale
  • MODDING: CellData – added is_grass_hashed (for more natural look when grass grows on a long, flat horizontal surface)
  • MODDING: PotionComponent – added custom_color_material
  • MODDING/BUGFIX: Removing a game mode mod while there was an active run with it could make the game crash or behave weirdly
  • MODDING/BUGFIX: Pressing “Install mods…” in mods menu would take one back to the main menu
  • MODDING/BUGFIX: EntitySerializer couldn’t always update entities on hot load changes
  • MODDING/BUGFIX: Fixed a warning on game start if MaterialAreaChecker.material2 is not set
  • MODDING/BUGFIX: ModSettingGetNextValue returned setting key if no next value is set for the setting (now returns nil)

이 새로운 업데이트에 대해 자세히 알아보려면, 위에 언급된 공식 소스를 확인하세요..

패치 노트 태그:마녀

탐색 후

이전 게시물: .Forty-Five Update Patch Notes on April 8, 2024
다음 게시물: My First Horse: Adventures on Seahorse Island Update Patch Notes on April 8, 2024

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  • 제목: 마녀
  • 출시일: 십월 15, 2020
  • 개발자: 제로 게임
  • 발행자: 제로 게임

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