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NOBUNAGA’S AMBITION Sphere of Influence Beginner’s Tips and Tricks Guide

에 게시됨 12/16/2022 에 의해 tvance52 코멘트 없음 ~에 NOBUNAGA’S AMBITION Sphere of Influence Beginner’s Tips and Tricks Guide
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Tips and Tricks for Nobunaga’s Ambition: Sphere of Influence

소개

This is a small guide to provide some ideas, 팁, and gameplay tricks.

Nothing major or groundbreaking, just some explanation of how certain mechanics work in the game that is never explained in detail.

No Starting Alliances

Did you want to try Sekigahara without the web of alliances and scripted events? Want to play the Mori in 1534 without being an Ouchi vassal?

If you start a scenario and select “Edit Locations” you can break all starting alliances, vassal status, and historical events.

이를 수행하려면, you can lock all clans but one, 그런 다음 선택 “스위치”. Then play the scenario as normal (with or without created clans, doesn’t matter).

No clan will move, but the clan you selected will lose all fortress except its home fortress/castle in any contested province it shares with other clans.

그래서 it is best to do this by selecting a 1 fortress clan 위해 “스위치” if you don’t want to change the map.

Hidden Roads, 광산, and Resources

When starting a new game there are certain roads, mines, and resources that are randomly hidden. 대개, the chance they will be hidden is somewhat high and will usually require a “Survey” to find them.

There are many dead ends on the map. If there isn’t something obvious there like a tribe, fortress, or mine then that means there is a hidden road or mine there.

Quite a few locations that seem pointless or empty actually contain a hidden mine. This is generally going to be in mountainous areas.

Intelligence is the 오직 factor when sending officers out for “Survey”:

  • 90+ 정수: 찾다 2 locations away from the selected base
  • 70+ 정수: 찾다 1 location away from the selected base
  • 50+ 정수: Search the base only
  • 아래에 50: Search base only, unlikely to be successful

메모:

Locations are the white dots where roads meet, each has a nameSo a 90+ INT officer may search every single location within 2 위치 (connected by road) of the base you select. This can include a large area in some locations.

일반적으로, in more remote areas with fewer bases to search then you really want to use very high INT officers to increase you chances of finding hidden roads and mines. Just searching a base with lower INT officers may uncover resources or mines at that base but not hidden roads or mines unattached to that base.

메모: The AI can use all roads, including hidden roads. This can tip you off where a hidden road is located when you see enemy units disappear and reappear on the map. Be careful here so you do not get flanked by surprise or have your retreat cut off by hidden units.

Roads effect on Population Growth

Build Roads around your bases first to get the benefits of faster population growth. Building roads is, 일반적으로, the first and easiest way to increase population gains. And Population dictates almost everything in this game.

  • Roadwork Level 1 그리고 2 roads do not add population for attached bases.
  • 수준 3, 4, 그리고 5 roads add population per level. The increase is not the same with each level increase but increases are cumulative.
    • 수준 3 roads add the most, 약 8-11 per month.
    • 레벨 4 그리고 5 increase equal to or less than Level 3. So a Level 4 road may add 4-10, 예를 들어, 그래서 12-20 when added to the Level 3 증가하다.
    • A Level 5 road may add around 15 – 22 population per turn.

The increase depends on factors that are not entirely clear, so I am not sure why some bases get higher and some get lower increases from the same road level. There may be higher and lower amounts that I missed in testing, but the above numbers seem to be in the general range.

Two bases attached to the same road and with the same Popularity may get different increases. In my test, I used several Castle and Fortress combinations with a road between them. Raising the road from Level 2 -> 3 increased population by +11 for the Fortress and +9 for the Castle in most cases even though they were connected by the exact same road that was increased.

So I am not entirely sure of the mechanics of how monthly population increases for roads are set.

Direct Population Growth

Aside from roads, there are other direct ways to increase population beyond just raising popularity.

Each of these is listed with how much population gain per month they give.

1) Agriculture will slightly raise population growth. Seems to be around +1 population for every 100 in Agriculture development.

2) Civil Defender trait gives a +10 population increase per month.

3) Policies that directly increase population:

  • Remove Barriers +20 (PRGS/Progressive)
  • Suggestion Box +10 (NTRL/Neutral)
  • Fief Assurance +20 (CNSV/Conservative)

4) Castle/Fortress Upgrades that give direct population increases:

  • Residence gives +20 인구
  • Large Gate gives +10 인구
  • Annex gives +10 인구
  • Dual Annex gives +20 인구

The maximum combination from #4 (거주, Large Gate, and Dual Annex) gives a +50 인구.

Building Infrastructure

Here are the stat levels to build different types of Infrastructure in one month (30 날).

도로:

  • 60+ POL can build a road in 1 month.
  • 111+ POL can build a road in 15 날 (2 roads per month)

Improve districts:

  • 70+ POL can “추가하다” to a facility to a district in 1 month

Add new district:

  • 81+ POL can “확장하다” to add a new district in 1 month

이것이 오늘 우리가 공유하는 모든 것입니다. NOBUNAGA'S AMBITION: Sphere of Influence 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. tvance52. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.

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가이드 태그:NOBUNAGA'S AMBITION: Sphere of Influence

탐색 후

이전 게시물: How to Fix NOBUNAGA’S AMBITION: Sphere of Influence FPS Drop, 지연, 및 말더듬 문제
다음 게시물: How to Fix Evoland Crashing, 실행 시 충돌, 및 동결 문제

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