✅ 소스를 통해 확인됨 Steam 커뮤니티
- 패치 제목: Patch 3.0-alpha
- 패치 출시일: 4월 5, 2024
The developer of Mobius Playtest has released a new update for the game on April 5, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다.
New Features
- Added a new map with an art pass called Atlas
- Added new character model
- Added new weapon model for Greatsword
- Added Zweihander as a playable weapon
- Added Assault class
- Added player character outlines
Combat Changes
- Movement has been completely overhauled
- Riposte mechanic has been redesigned: Now gives you invincibility and unflinching but only for one hit.
- Ripostes now have +50ms release
- Parry window reduced from 350ms to 325ms
- Parry recovery increased from 350ms to 375ms
- Stamina on hit reduced from 10 에게 5
- Increased stamina on deflect from 10 에게 25
- Removed the “360°” deflect, meaning you now can’t “back deflect”
- You can no longer combo on miss
- You can now combo while exhausted
- Missing now adds 1s to your exhaustion duration
- Missing now stops active health & stamina regeneration
- Neutral windup now stops active health & stamina regeneration
- Morphing now stops active health & stamina regeneration
- Parry lockout now stops active health & stamina regeneration
- Disabled release curves
- Flinch lockout increased by 100ms
- Stun now ends whenever you get flinched
- You can now parry cancel while exhausted (defaults to deflect cancel)
- You can now parry cancel even with 1 내구력 (but it will exhaust you)
- Increased player bubble size by 5%
- Increased turncaps by ~25%
- Benefits of hitting an enemy no longer apply when hitting a teammate
- Reduced cancel cost from 15 에게 5
- Increased parry lockout from 800ms to 900ms
개량 & 버그 수정
- Improved how the game replicates where a player is looking, resulting in much clearer swing manipulation
- Server browser got a facelift
- Animations now lower their framerate based on distance
- Fixed an issue where the entire chest of the player character was being counted as a headshot (lmao)
- Fixed an issue where your parry input could get consumed if you input it at the tail end of parry recovery
- Fixed an issue where combo morphs did not have a static timing
- Fixed an issue where player character nameplates were not showing up while spectating
- Fixed an issue where if you late parry, the game would sometimes perform a parry into parry
- Fixed an issue where turncap would persist if you died mid swing
- Fixed an issue where damage & stamina invincibility would not apply during the PreRound phase in LTS
- Removed a delay preventing you from opening the chat window repeatedly
- Fixed an issue where mouse cursor would not show sometimes while on the team select screen
- Fixed an issue where if you input fast enough, you could effectively parry-into-parry without a second parry
노트 & 알려진 문제
- There will likely be a smaller update in the coming days with a new character model for the assault class
- Zweihander left stab morphs look kinda strange in first person
- LTS Killzone has some visual issues
- Player outlines have some issues with weapon outlines
이 새로운 업데이트에 대해 자세히 알아보려면, 위에 언급된 공식 소스를 확인하세요..