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Mobius Playtest Update Patch Notes on April 5, 2024

에 게시됨 04/12/2024 에 의해 패치봇 코멘트 없음 ~에 Mobius Playtest Update Patch Notes on April 5, 2024
  • 제목: Mobius
  • 출시일:
  • 개발자:
  • 발행자:
Information about Mobius is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

✅ 소스를 통해 확인됨 Steam 커뮤니티

  • 패치 제목: Patch 3.0-alpha
  • 패치 출시일: 4월 5, 2024

The developer of Mobius Playtest has released a new update for the game on April 5, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다. 

New Features

  • Added a new map with an art pass called Atlas
  • Added new character model
  • Added new weapon model for Greatsword
  • Added Zweihander as a playable weapon
  • Added Assault class
  • Added player character outlines

Combat Changes

  • Movement has been completely overhauled
  • Riposte mechanic has been redesigned: Now gives you invincibility and unflinching but only for one hit.
  • Ripostes now have +50ms release
  • Parry window reduced from 350ms to 325ms
  • Parry recovery increased from 350ms to 375ms
  • Stamina on hit reduced from 10 에게 5
  • Increased stamina on deflect from 10 에게 25
  • Removed the “360°” deflect, meaning you now can’t “back deflect”
  • You can no longer combo on miss
  • You can now combo while exhausted
  • Missing now adds 1s to your exhaustion duration
  • Missing now stops active health & stamina regeneration
  • Neutral windup now stops active health & stamina regeneration
  • Morphing now stops active health & stamina regeneration
  • Parry lockout now stops active health & stamina regeneration
  • Disabled release curves
  • Flinch lockout increased by 100ms
  • Stun now ends whenever you get flinched
  • You can now parry cancel while exhausted (defaults to deflect cancel)
  • You can now parry cancel even with 1 내구력 (but it will exhaust you)
  • Increased player bubble size by 5%
  • Increased turncaps by ~25%
  • Benefits of hitting an enemy no longer apply when hitting a teammate
  • Reduced cancel cost from 15 에게 5
  • Increased parry lockout from 800ms to 900ms

개량 & 버그 수정

  • Improved how the game replicates where a player is looking, resulting in much clearer swing manipulation
  • Server browser got a facelift
  • Animations now lower their framerate based on distance
  • Fixed an issue where the entire chest of the player character was being counted as a headshot (lmao)
  • Fixed an issue where your parry input could get consumed if you input it at the tail end of parry recovery
  • Fixed an issue where combo morphs did not have a static timing
  • Fixed an issue where player character nameplates were not showing up while spectating
  • Fixed an issue where if you late parry, the game would sometimes perform a parry into parry
  • Fixed an issue where turncap would persist if you died mid swing
  • Fixed an issue where damage & stamina invincibility would not apply during the PreRound phase in LTS
  • Removed a delay preventing you from opening the chat window repeatedly
  • Fixed an issue where mouse cursor would not show sometimes while on the team select screen
  • Fixed an issue where if you input fast enough, you could effectively parry-into-parry without a second parry

노트 & 알려진 문제

  • There will likely be a smaller update in the coming days with a new character model for the assault class
  • Zweihander left stab morphs look kinda strange in first person
  • LTS Killzone has some visual issues
  • Player outlines have some issues with weapon outlines

이 새로운 업데이트에 대해 자세히 알아보려면, 위에 언급된 공식 소스를 확인하세요..

패치 노트 태그:Mobius

탐색 후

이전 게시물: Glitch Maze.exe Update Patch Notes on January 1, 2024
다음 게시물: Savoring Sword Update Patch Notes on April 5, 2024

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  • 제목: Mobius
  • 출시일:
  • 개발자:
  • 발행자:
Information about Mobius is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

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