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무한의 군주 – Estate and Debt Mechanics Guide

에 게시됨 03/03/2023 에 의해 Tiago 코멘트 없음 ~에 무한의 군주 – Estate and Debt Mechanics Guide
  • 제목: 무한의 군주
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Information about Lords of Infinity is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

Guide for estate and debt related mechanics and stats.

Tenants and Rent

Your most important estate resource are your tenants, or more specifically the rent they pay.

This rent begins at 3 per tenant, 또는 4 if in Wulfram, and can be increased, maintained or decreased.

Rent
Effect in chapter 1
Effect in chapter 5c
Higher
콘텐츠 %-35, reputation %-10 그리고 -15 tenant soon after
적어도 60 of Charisma:화 +20 if already high, +10 if normal or +5 if lower
적어도 35 of Charisma:화 +35 if already high, +20 if normal or +10 if lower
with at less than 35 of Charisma: 화 +70 if already high, +50 if normal or +30 if lower
maintained
콘텐츠 %-10 그리고 -5 tenants soon after
낮추다
콘텐츠 %+30, 콘텐츠 %+10 and reputation %+15
only possible if not already lower:
콘텐츠 %+20 and reputation %+10

Respectability, Prosperity and Content

저것들 3 stats serve to basically determine how many tenants you lose and/or gain, while sometimes unlocking a different event or result.

Each point of Respectability above 30 준다 0,4 tenants;

Each point of Content below 50 loses 0,4 tenants;

Each point of Prosperity gives +0,2 ~ 위에 30 그리고 -0,2 아래에 50:

The loss is calculated and rounded separated, while gain is added and then rounded to the closest integer.

There is also loss from events, if at Aetoria they will vary depending on the Manager or otherwise on the MC own choices.

The is a limit of 250 to the number of tenants, but the MC can eliminate it by building more cottages while in the estate, if in Aetoria from chapter 2 to the end there is no way to build it.

Management Turns

The management turn is the time where the player can:

  • deal with debts by making new loans, paying debts or renegotiating debt;
  • order construction of a Project or Major project, while at the estate;
  • send money to the manager fund, while at Aetoria;
  • invest money, if part of shipowners club and at Aetoria;

During a playthrough one will have 9 of them across the entire game:

  • 1 장에서 1
  • 1 in Chapter 2a
  • 2 in Chapter 2b
  • 1 in Chapter 3a
  • 1 in Chapter 3b
  • 1 in Chapter 3c
  • 3 in Chapter 4a
  • 1 in Chapter 4b
  • 1 in Chapter 5a only for those that returned from the estate
  • 2 in Chapter 5b only for those that were already at the estate or 1 for the from Aetoria
  • 2 in Chapter 5c only for those that were already at the estate or 1 for the from Aetoria
  • 1 in Chapter 6a
  • 1 장에서 8
  • 1 장에서 9

Loans

New loans normally increase the interest rate based on how much is already owned by the time the loan was asked:

  • a loan of 1000 will increase it by 1, 또는 2 if the debt surpasses 20000
  • a loan of 2500, will increase it by 2, 3 if the debt surpasses 10000 또는 5 만약에 20000
  • a loan of 5000, will increase it by 4, 6 if the debt surpasses 10000 또는 10 만약에 20000

Special Loans on the other hand don’t increase interest rate but have condition to become available, can’t be repeated,and cost some immaterial resource:

Loan
Condition
비용
값
Grenadier Square Loan
영향 (inf) in the Grenadier Square >= 30 and at Aetoria
%-30 영향
1500
2000 (> 35inf)
3000 (> 45inf)
Capital Loan
평판(rep) >= 45 and at Aetoria
%-25 평판
1500
2000 (> 55rep)
2500 (> 65rep)
3000 (> 75rep)
4000 (> 85rep)
Rendower Loan
Club influence (inf) in the Rendower Club >= 30 and at Aetoria
%-40 영향
2000
3000 (> 55inf)
4000 (> 70inf)
5000(> 85inf)
Admiralty Loan
Club influence (inf) in the Admiralty Club >= 30 and at Aetoria
%-30 영향
2000
2500 (> 55inf)
3000 (> 70inf)
3500(> 85inf)
Reform Loan
Club influence (inf) in the Reform Club >= 30 and at Aetoria
%-35 영향
2000
2500 (> 55inf)
3250 (> 70inf)
4000(> 85inf)
Shipowners Loan
Club influence (inf) in the Shipowners Club >= 30 and at Aetoria
%-25 영향
3000
4000 (> 55inf)
5000 (> 70inf)
6000(> 85inf)
Overseas Loan
Club influence (inf) in the Overseas club >= 30 and at Aetoria
%-30 영향
1500
2000 (> 55inf)
2500 (> 70inf)
3000(> 85inf)
Neighbours Loan
reputation(rep) + respectability(res) >= 100 and at estate
respectability %-20 and reputation %-20
1500
2000
(rep+res>=125)
2500
(rep+res>=150)
Inlaws Loan
Married and at the estate
Relationship with wife %-20 (wif)
1000
1500 (wif >=35)
2000 (wif >=55)
2500 (wif >=75)

Debt Renegotiation

Debt Renegotiation will decrease the interest rate by 2, but only if there is enough Royalist or Wulframite influence, Reputation or Intellect.Those each have their own difficulty that is added the to difficulty of the debt +5 ~을 위한 >= 5000, +15 for debt >= 15000 또는 +25 debt >= 25000. Finally each renegotiation will add a difficulty of 5 에게 20, depending on the type and the amount repaid:

유형
Amount repaid and added difficulty
Base difficulty
Royalist
>6000(+5) ….. >2000(+10) ….. +15
10
Wulframite
>6000(+5) ….. >2000(+10) ….. +15
10
평판
>6000(+10) ….. >2000(+15) ….. +20
20
지력
>6000(+10) ….. >2000(+15) ….. +20
20

예: Reputation = 80 Debt = 15000 Repaid Debt = 3000

15 + 20 is less than 80 so the renegotiation pass, but with +15 the next try is 30 + 20.

Normal Projects

While in the estate, in each management turn, the player can choose a something to build.

The possible projects and their stats related effects:

For the manor:

건물
비용
효과
House repairs
500
respectability %+15
House refurbishment
1500
respectability %+20
Fence repairs
250
respectability %+5
Fence refurbishment
500
no stat effect
Outbuilding repairs
500
respectability %+10
Outbuilding refurbishment
1000
respectability %+15
사교 댄스
1250
respectability %+10 and can give %+5 soldiering when exercising
도서관
750
no immediate stat effect, but can give %+5 intellect when studying
주방
750
no immediate stat effect, but can give some bonuses if a ball is organized
Wardrobe
750
no immediate stat effect, but can give %+5 charisma when practicing socializing

For the village:

Roads Repairs
250
prosperity %+10, 콘텐츠 %+5 and respect %+5, plus prosperity %+5 if region is Aetoria
Roads Repaving
2500
prosperity %+25, 콘텐츠 %+15 and respect %+15
Field clearance
500
prosperity:%+10 if in Salt Coast, %+20 if in Cunaris or %+15 if in Aetoria or Wulfram
More field clearance
1500
prosperity:%+20 if in Salt Coast, %+40 if in Cunaris or %+30 if in Aetoria of Wulfram
Cottage Repairs
250
콘텐츠 %+10, ...을 더한 %+10 if in Salt Coast
Extra cottages
2000
removes the 250 tenant limit
학교
500
콘텐츠 %+20, plus an event for content %+10 or constant content %+3
Market hall
1250
prosperity %+20, %+5 if region is Wulfram
Shrine
750
respectability %+15 and content %+5

Major Projects

There are great projects that take many management turns to build and that MC can only build directly, never his managers.

They are the Canal, the Factory, the Enclosure, and the regional projects Aetoria Orchards, Salt Coast Anchorage, Cunaris Studfarm and Wulfram Timberyards.

Income, expense, 이익, costs and stats from the major projects:

Major project
Income
expense
이익
costs
stats in contruction
stats after
공장
~에서 600 에게 2500 턴당 (reputation + respectability: 150=2500 120=2000 90=1500 60=1200 30=900 less=600)
~에서 400 에게 1250 턴당
~에서 -650 에게 2100 any turn, ~에서 -1300 에게 4200 yearly.
~에서 10000 에게 17000
Wage
효과
높은
prosperity %+20, 콘텐츠 %+10, reputation %+20, prosperity %+10 and content %+5
중간
prosperity %+10 and prosperity %+5
low
reputation %-20; 콘텐츠 %-20 and content %-5
Wage
효과
높은
continuous prosperity %+10 and content %+5
중간
continuous prosperity %+5
low
continuous content %-5
Canal
~에서 200 에게 300 in autumn turns and of 100 에게 150 in the other turns, ~에서 300 에게 450 yearly
~에서 200 에게 300 in autumn turns and of 100 에게 150 in the other turns, ~에서 300 에게 450 yearly
~에서 9500 에게 18500
prosperity %+15, prosperity %+15, prosperity %+15, if the is no engineers: respectability %-20 and reputation %-10; then prosperity %+50 and content %+20
or prosperity %+50, 콘텐츠 %+20, respectability %+15
continuous prosperity %+5 and respectability %+5
울로 둘러싼 땅
~에서 200 또는 400 턴당, ~에서 400 또는 800 yearly.
~에서 200 또는 400 턴당, ~에서 400 또는 800 yearly.
~에서 3750 에게 6000
콘텐츠 %-15
continuous content %-5 또는 %-10
Timberyard
~에서 850 에게 1200 every spring turn
~에서 250 에게 400 every autumn turn
~에서 450 에게 950 yearly
~에서 4700 에게 6700
respectability %+10 and prosperity %+20
continuous respectability %+5 for some options in spring
Anchorage
Variable: ~에서 0 에게 2000 턴당, ~에서 0 에게 4000 yearly.
Yearly average: 430 (intendancy) 또는 720(smuggler), 860 (intendancy) 또는 1440(smuggler)
~에서 5500 에게 7000
prosperity %+15 or respectability %+15
continuous prosperity from %-5 에게 %+5 or respectability %+0 에게 %+10
Studfarm
~에서 250 에게 800 턴당
0 또는 200 턴당
~에서 250 에게 600 턴당, ~에서 500 에게 1200 yearly.
~에서 4500 에게 8000
respectability %+15
continuous respectability %+5 for more expensive option
과수원
~에서 200 에게 750 only in autumn turns and of 150 in spring turns, 200 에게 900 yearly.
~에서 200 에게 750 only in autumn turns and of 150 in spring turns, 200 에게 900 yearly.
~에서 3500 에게 8500
respectability %+15
if best apples: continuous respectability %+5 in autumn

관찰: for the Anchorage there is possible losses of respectability and reputation in case of the smuggling type anchorage if there were bribes involved in it’s construction.

Management turns necessary for Major Project :

Major Project
Turns to build
Turn that allow secondary construction
Done as early as
Profit as early as
공장
6
2
Fifth Chapter
Fifth Chapter – 7th turn
Canal
6 for cheaper version
또는 7 for more expensive version
2
Fifth Chapter
for cheaper version: Fifth Chapter – 7th turn
or more expensive version: Eight Chapter – 8th turn
울로 둘러싼 땅
3
2
Second Chapter
Third Chapter – 4th turn
Timberyard
5 또는 6
depending on the season of the 5th
2 또는 3
Fifth Chapter
Ninth Chapter- last turn
Anchorage
5
2
Forth Chapter
Fifth Chapter – 6th turn
Studfarm
4 for cheaper version
또는 6 for more expensive version
2 또는 3
Third Chapter
for cheaper version: Fifth Chapter – 6th turn
or more expensive version: only in Wars
과수원
4 for cheaper version
또는 5 for more expensive version
2
Forth Chapter
when the trees grow in Wars of Infinity

Estate Random Events

Those events happen in management turn, which of them will appear is normally random and they will only appear once.

Construction based events:

이벤트
Condition
효과
Choices and effects
School event
Always appear if the scholl is built
1) +50 expense and +%3 content per turn
2) -50 wealth and content %+10
3) 아무것도 아님
Canal event 1
Canal being built
prosper %-10 if there is no engineers
Canal event 2
Canal being built
respectability %-5
Canal event 2
Canal being built
respectability %-5
Canal event 3
Canal being built
respectability %-5
1)콘텐츠 %-10
2) -100 wealth
3)콘텐츠 %-5 and respectability %-5
Factory event 1
Factory being built
콘텐츠 %-5
Factory event 2
Factory being built
1)respectability %-5
2)respectability %+5, 콘텐츠 %-10 그리고 +400 wealth
3)respectability %+5 and prosperity %+5
Factory event 3
Factory being built and low wages
1) factory upkeep + 350, 콘텐츠 %+5, respectability %-10 and reputation %-10
2)콘텐츠 %-15
3)*if content < 60: respectability %-15 and reputation %-15
or if content >= 60: 콘텐츠 %-5
Enclosure event 1
Enclosure being built
콘텐츠 %-5
Enclosure event 2
Enclosure being built
respectability %-5
Enclosure event 3
Enclosure being built
1) tenants – 5, 콘텐츠 %-10 and respectability %+10
2)tenants – 5, 콘텐츠 %-15 and respectability %+15
3)콘텐츠 %+5 and respectability %-10
Timberyard event 1
Timberyard being built
if there is no expert: respectability %-10
Timberyard event 2
Timberyard being built, no Timberyard event 1 andprofit of 1200
respectability %+10
Timberyard event 3
Timberyard being built
1) – 5 wealth and content %-5
2)아무것도 아님
3)아무것도 아님
Anchorage event 1
Anchorage type intendancy being built
+ 50 wealth
Anchorage event 2
Anchorage type intendancy being built
respectability %+10
Anchorage event 3
Anchorage type smugglers being built
콘텐츠 %-5 and respectability %-5
Studfarm event 1
Studfarm being built and in at least stage 11
respectability %+5
Studfarm event 2
Studfarm being built and in at least stage 9
respectability %-5
Studfarm event 3
Studfarm being built and in at least stage 11
1(if married or engaged) fiancee/wife %+10
1/2)콘텐츠 %+10
2/3)respectability %+10
3/4) +15 wealth
Orchard event 1
Orchard being built, with at least growth 8 and with best trees
respectability %+5
Orchard event 2
Orchard being built, with at least growth 8 and with worst trees
respectability %-5
Orchard event 3
Orchard being built and with at least growth 8
1) -50 wealth, if respectability >= 45 then prosperity %+5
or if respectability < 45 then prosperity %+2
2) -100 wealth, if respectability >= 45 then prosperity %+10
or if respectability < 45 then prosperity %+5
3)아무것도 아님
Seasonal based events:
이벤트
Condition
효과
Choices and effects
Spring event 1
봄
prosperity %-5
Spring event 2
봄
콘텐츠 %+5
Spring event 3
봄
-1 tenant
1) +50 wealth and %-5 콘텐츠
2) +50 wealth and %-5 콘텐츠
3) %+5 콘텐츠
4) %+5 콘텐츠
Spring event 4
봄
1) 콘텐츠 %-5 and prosperity %-5
2) -50 wealth and content %+5
3) -100 wealth, 콘텐츠 %+5 and respectability %+5
Autumn event 1
가을
prosperity %-5
Autumn event 2
가을
prosperity %+5
Autumn event 3
가을
prospererity %+10
1 if hate elfs) respectability %-5 and reputation %-5
1/2) respectability %-5 and reputation %-5
2/3) respectability %-5 and reputation %-5
3/4) -100 wealth and content %-10
Autumn event 4
가을
1) 콘텐츠 %+5 and respectability %-5
2) 콘텐츠 %-5 and respectability %+5
3) -50 wealth
General Events:
이벤트
Condition
효과
General event 1
Constructing something
and content + prosperity >=100
+250 wealth
General event 2
콘텐츠 + prosperity >= 100
respectability %+10
General event 3
respectability + prosperity >= 100
콘텐츠 %+10
General event 4
콘텐츠 + respectability >= 100
prosperity %+10
General event 5
콘텐츠 < 45
respectability %-5 and prosperity %-5
General event 6
prosperity < 45
respectability %-5 and content %-5
General event 7
respectability < 45
prosperity %-5 and content %-5
General event 8
if content + prosperity >= 100 respectability %+5
or if not then respectability %-5
General event 9
if content + respectability >= 100 prosperity %+5
or if not then prosperity%-5
General event 10
if prosperity + respectability >= 100 콘텐츠 %+5
or if not then content %-5

Estate Managers

그들은:

  • Loch, only for those that unlocked him in Guns (chapter9) and Sabres(chapter5).
  • Saundersley for all
  • The brother for those that have one
  • The brother-in-law for those that decided to get engaged.

The various managers will have two impacts in the game, the first is different results during the game while in Aetoria, and the second are different buildings that can be build if money is sent to the Manager fund.

One must remember that projects cost twice as much if built by the managers and that they are made in the order of the list, although if there is not enough money a building can be skipped until there is enough. 그래서 3 projects of 500 can be build and only then the first of 1000, 만약에 500 were sent 3 times and 1000 in the forth.

Build list for Loch:

짓다
Manager fund necessary
House repairs
1000
Fence repairs
500
Fence refurbishing
1000
Roads Repairs
500
Outbuilding Repairs
1000
Cottage Repairs
500
Field clearance
1000
Outbuilding refurbishing
2000
More field clearance
3000

Build list for Saundersley:

짓다
Manager fund necessary
House repairs
1000
Cottage Repairs
500
Roads Repairs
500
Field clearance
1000
Fence repairs
500
Market hall
2500
학교
1000

Build list for the Brother:

짓다
Manager fund necessary
House repairs
1000
Fence Repairs
500
Cottage Repairs
500
Roads Repairs
500
Outbuilding Repairs
1000
사교 댄스
2500
도서관
1000

Build list for the Brother-in-law:

짓다
Manager fund necessary
House repairs
1000
Fence Repairs
500
Cottage Repairs
500
Roads Repairs
500
Outbuilding Repairs
1000
Field clearance
1000
Shrine
1500
Outbuilding refurbishing
2000

Managers effects in Aetoria

Manager
Effect in 2a
Effect in 3a
Effect1 in 4a
Effect2 in 4a
Effect in 8
Loch
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
콘텐츠 %-45, if shrine built content %+10, manager fund -500 or if not enough -500 wealth next turn
콘텐츠 %+15, respectability %+10, prosperity %+5, reputation %+10 and tenants + 65
tenants – 10, 콘텐츠 %-10, respectability %+5 and reputation %-10
Saundersley
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
콘텐츠 %+10
tenants – 10, 콘텐츠 %-10, respectability %+15 and reputation %+5
Brother
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
콘텐츠 %-20, manager fund -250 or if not enough -250 wealth next turn
콘텐츠 %+10, respectability %+5, reputation %+5 and tenants + 15
tenants – 5, reputation %-10 and manager fund -250 and reputation %+5 or if not enough -250 wealth next turn and reputation %-5
Brother-in-law
If hired and sent the roadsmen to be hanged reputation %+10 and content %+10
콘텐츠 %-5
and respectability %-5
reputation %-10 and tenants + 10
tenants – 15, 콘텐츠 %-15, respectability %+5 and reputation %+5
If married Improves relationship with wife by %+15

이것이 오늘 우리가 공유하는 모든 것입니다. 무한의 군주 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Tiago. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.

이 사이트의 콘텐츠가 귀하의 권리를 침해한다고 생각하는 경우, 귀하의 지적 재산권을 포함하여, 문의 양식을 사용하여 즉시 문의하십시오..
가이드 태그:무한의 군주

탐색 후

이전 게시물: Return to abyss – 100% Collection Guide
다음 게시물: How to Fix Phantom Brigade Crashing, 실행 시 충돌, 및 동결 문제

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