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Loop Odyssey

Loop Odyssey – Core Mechanics Guide

에 게시됨 12/11/2021 에 의해 CaptainRedBeard 코멘트 없음 ~에 Loop Odyssey – Core Mechanics Guide
  • 제목: Loop Odyssey
  • 출시일:
  • 개발자:
  • 발행자:
Information about Loop Odyssey is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

On the surface, this game appears to be fairly simple. With only three actions and four directions at our disposal, I wouldn’t blame you if your initial reactions were that this game was too simple. 하지만, that is not the case. It is deceptively complex in its mechanics, and below I will explain them.

This guide will contain spoilers. I will try to keep them below the non-spoiler mechanics but be forewarned.

통계

The first thing we should talk about is stats.

마나

An incredibly important stat. When mana is depleted the loop will end but fret not for it can be restored and the maximum amount of mana can be increased.

At the beginning of each loop, you will have access to 500 마나. Each action you take will deplete your mana by whatever the cost of that action is on the specific tile. Each time you perform a relevant action on a tile you will gain familiarity with that action on that tile, and the cost will be reduced. To see the relevant actions of a tile, and its cost simply left-click on a tile.

Mana can be replenished at tiles that contain fairies. To do so simply use the interact/cog action on a tile with fairies. Doing so will replenish 500 마나, and will consume 1 fairy.

건강

Almost as important as mana. As would be expected if you run out of health you die, and the loop will end.

At the beginning of each loop, 당신은 가질 것이다 4 filled hearts where each heart is equal to 2 points of health for a total of 8 건강. In combat you will take 1 point of damage per tick (I haven’t sat down to figure out what each “tick” ~이다), so the longer the fight takes, the more health you will lose. As you regain health, covered later, you will eventually see the hearts change color to denote any health above 12 as there are only six hearts.

  • 공격
  • 방어
  • Mana Spent

속성

Attributes directly impact stats and are increased by interacting with the Green Shrines. Depending on the action taken at the shrine a different attribute will be increased. You must have available points to spend in order to increase your attributes. The available points to spend are indicated to the right of the three attributes. You gain 1 point per level gained.

Green Shrine

Attributes can be increased by performing one of the three actions (상호작용하다, 말하다, or fight) on a Green Shrine.

영혼

Increase Spirit using the interact, or cog action (상). This does not replenish spent mana. It only increases your maximum mana by 220 per point invested.

마음

Increase Heart using the speak, or head action (상). This increases the speed of the game by 30% 포인트 당, and increases the mana cost per tick by 0.3. There is a balance to maintain when increasing efficiency by increasing speed. Depending on the goals of the loop you will want to adjust how much you spend in this attribute.

몸

Increase Body using the fight, or sword action (상). This will increase your damage by 0.50 포인트 당, and will also restore health by 1 포인트 당. The tooltip is slightly misleading when it says “+ X Health”. This is not increasing your maximum health, but instead simply tracks how much health you have gained by investing points. I am currently unsure what happens when upgrading Body while health is at the 24 point max (probably just doesn’t heal, but should still increase damage).

이것이 오늘 우리가 공유하는 모든 것입니다. Loop Odyssey 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. CaptainRedBeard. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.

이 사이트의 콘텐츠가 귀하의 권리를 침해한다고 생각하는 경우, 귀하의 지적 재산권을 포함하여, 문의 양식을 사용하여 즉시 문의하십시오..
가이드 태그:Loop Odyssey

탐색 후

이전 게시물: Popup Dungeon – Source Types and How To Pick Them
다음 게시물: Loop Odyssey – Game Mechanics and Formulas

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  • 제목: Loop Odyssey
  • 출시일:
  • 개발자:
  • 발행자:
Information about Loop Odyssey is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

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