콘텐츠로 건너뛰기
라이엇 비트

라이엇 비트

  • 집
  • 소식
  • 가이드
  • 비디오 가이드
  • 패치 노트
  • 남용 신고
  • 검색 양식 전환

Lies of P – Statistics Breakdown and Analysis

에 게시됨 09/18/2023 에 의해 Drake Ravenwolf 코멘트 없음 ~에 Lies of P – Statistics Breakdown and Analysis
  • 제목: Lies of P
  • 출시일:
  • 개발자:
  • 발행자:
Information about Lies of P is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

This guide will be showing you a quick character stats analysis in Lies of P.

소개

TL;박사:

Choose either Motivity or Technique and prioritize leveling it up as quickly as possible. 가끔, invest some points into Vitality, 활기, or Capacity as the situation requires. Please note that I haven’t had the opportunity to assess the impact of advancing weapon scaling at this time.

Methodology:

I’ve created characters for each “class,” taken them up to the first boss, and utilized Cheat Engine to grant myself a million Ergo. This allowed me to closely examine the impact of allocating as many points as possible into each stat. I manually recorded all the changing values in a spreadsheet, which you can access HERE.

It appears that you can only invest a maximum of 10 levels into any stat, regardless of the class. This means that your starting stats not only represent the minimum but also define their maximum (as starting+10). It’s possible that later in the game, this hard cap may be raised, but for this initial analysis, it doesn’t significantly affect the results.

When it comes to Physical, 불, 전기 같은, and Acid DEF, these attributes are primarily linked to the character’s level. 그러므로, allocating a level into ANY stat will result in some improvements, although it seems that Vigor provides approximately half the benefit compared to other stats.

활력

HP gains start decreasing after reaching 10, with a more significant drop after 12. 그 너머에 15, it’s mainly diminishing returns. Recommendation: Everyone should reach Vitality 10, but it’s probably not worth going further than 15.

활기

Stamina gains decrease as you invest more levels, so even starting at 6, the benefit diminishes. 하지만, Stamina is valuable, so it might be worthwhile to put a full 10 levels in. Classes that start with low Vigor will benefit more from these 10 레벨. 예를 들어, “Path of Strength” would gain 50 extra Stamina, ~하는 동안 “Path of Balance” would gain 43, 그리고 “Path of Dexterity” would only gain 32. Recommendation: If you don’t want to invest all 10 레벨, consider stopping at 8, 11, 15, 또는 21.

Capacity

Legion and Weight gains show almost linear progression. There’s a minor dip in Legion gains at 20 and slight improvements in Weight gains at 10, 14, 그리고 19. Recommendation: Invest in Capacity only as much as needed to avoid being Heavy, which depends on your equipment.

Motivity & Technique

Both stats progress similarly; your choice should align with the weapons you favor. 예를 들어, if you use a C/C weapon, both stats contribute equally. If you use a B/D weapon, invest in the one with B scaling. Physical ATK gains may appear odd at the start but increase in value with more levels invested. Choose either Motivity or Technique and allocate all 10 levels based on your primary weapon. Classes that can reach the highest values with the stat governing their main weapon will yield the best results. Motivity for Path of Strength, Technique for Path of Dexterity, or both for Path of Balance. Avoid spending too many levels before reaching 12 in either stat, as this may result in wasted levels.

전진

Legion gains are mostly linear with minor rounding errors. 레벨 8, 10, 12, 15, 그리고 17 provide slightly better benefits. Resistance gains start diminishing after level 8. Weapon ATK scaling with this stat hasn’t been tested yet.

Starting Class Stats

In the Path of Balance, the stats are as follows:

  • 9 활력
  • 7 활기
  • 8 Capacity
  • 9 Motivity
  • 9 Technique
  • 7 전진

This path seems well-optimized if you plan to invest in both Motivity and Technique. It may require some grinding to truly shine but is likely to be very powerful in the end game.

In the Path of Dexterity, the stats are as follows:

  • 8 활력
  • 12 활기
  • 7 Capacity
  • 5 Motivity
  • 11 Technique
  • 6 전진

This path is not as well optimized, but it offers speed, which can be very effective. It might be a good choice for players who want a faster-paced style or are just starting out.

In the Path of Strength, the stats are as follows:

  • 11 활력
  • 5 활기
  • 11 Capacity
  • 11 Motivity
  • 5 Technique
  • 6 전진

Path of Strength appears to be very well optimized for slow but heavy-hitting gameplay. If you prefer a playstyle where you hit hard but move slower, this path would be a solid choice.

결론적으로, the choice of which path to follow depends on your preferred playstyle and how much time you’re willing to invest in grinding. Path of Balance is likely the most powerful in the end game but requires more effort to reach its full potential. Path of Dexterity offers speed, while Path of Strength is optimized for heavy hitters. Beginners or casual players might find Path of Dexterity easier to start with.

이것이 오늘 우리가 공유하는 모든 것입니다. Lies of P 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Drake Ravenwolf. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.

이 사이트의 콘텐츠가 귀하의 권리를 침해한다고 생각하는 경우, 귀하의 지적 재산권을 포함하여, 문의 양식을 사용하여 즉시 문의하십시오..
가이드 태그:Lies of P

탐색 후

이전 게시물: Lies of P System Requirements and Optimization Tips
다음 게시물: 아래 바다 위의 땅 – 챌린지 모드 가이드 및 팁

답장을 남겨주세요 답장 취소

귀하의 이메일 주소는 공개되지 않습니다. 필수 입력란이 표시되어 있습니다 *

  • 제목: Lies of P
  • 출시일:
  • 개발자:
  • 발행자:
Information about Lies of P is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

부인 성명

인용된 모든 콘텐츠는 해당 소스에서 파생됩니다.. 귀하의 콘텐츠를 허가 없이 사용했다고 생각되는 경우, 우리에게 연락하면 진지하게 받아 들일 것입니다..
  • 회사 소개
  • 문의하기
  • 개인 정보 정책
  • 서비스 약관

저작권 © 2025 라이엇 비트.

에 의해 구동 프레스북 뉴스 WordPress 테마