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Heartless & Dreadful : Return By 72 Hours Update Patch Notes on April 19, 2024

에 게시됨 05/11/2024 에 의해 패치봇 코멘트 없음 ~에 Heartless & Dreadful : Return By 72 Hours Update Patch Notes on April 19, 2024
  • 제목: Heartless & Dreadful : Return By 72 시간
  • 출시일:
  • 개발자:
  • 발행자:
Information about Heartless & Dreadful : Return By 72 Hours is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

✅ 소스를 통해 확인됨 Steam 커뮤니티

  • 패치 제목: Patch v1.084 (기본)
  • 패치 출시일: 4월 19, 2024

The developer of Heartless & Dreadful : Return By 72 Hours has released a new update for the game on April 19, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다. 

Initially I was going to release all of this with the playable knight update, 하지만, things happen.
I may have a surgery coming up, so I thought I’ll just dump it here.
알잖아. 을 위한… just in case reasons.

  • 일반적인 – Fixed a rare issue where the jumping animation wouldn’t play out or have a delayed animation
  • 일반적인 – Minor performance increase for hit effects, there is now a max amount of lights that can be spawned from a hit effect, which will improve performance in areas with a lot of enemies being hit at once.
  • 일반적인 – Minor lighting improvements, as it turns out a specific shader ignored directional light. The player and enemies are now properly affected by it where needed. This does not cause any performance decreases, as it is simply adds information for the shader to take data from.
  • 일반적인 – Lighting has been re-baked in some levels, mainly where it was realtime before. Expect better performance in Mission 01.
  • 일반적인 – Some missing locale(언어) information has been added.
  • 일반적인 – Mission number now shows up in the pause menu.
  • 일반적인 – Multiple enemies recieved additional LODs to improve performance where possible.
  • 일반적인 – The character tilting system now rebalances the character tilt when the camera is not moving.
  • 일반적인 – Charged shot sounds now stop when switching ranged weapons. (부여된, this is probably a more temporal workaround for the annoying charging sound effect not stopping in some scenarios, I think I should take a look into it a bit more later.)
  • 여자 사냥꾼 – Fixed an issue where Huntress would have “Dodge mode” visisble on her user interface. This was an unintentional side effect from developing playable knight as he reuses the same system.
  • 여자 사냥꾼 – Reduced the walking speed animation in order for it to look a bit more natural.
  • Shamir – Will now properly aim up and down, the aiming system from Huntress has been ported over. This however, doesn’t affect the grenade launcher for balancing reasons.
  • Shamir – 수류탄 발사기 – Reduced the damage output of the grenade launcher itself.
  • Shamir – 수류탄 발사기 – Reduced the damage of the explosive dump.
  • Shamir – 수류탄 발사기 – Added a missing muzzle flash effect.
  • Shamir – 수류탄 발사기 – A new move has been added to the upgrades menu. (알잖아, I probably should have added a cooldown for it… Oh well, enjoy no cooldown while it lasts.)
    Move in question:
  • 사명 12 – Small balance adjustments for the enemies for that specific mission.
  • Upgrade Menu – Split the collected HP/CT upgrade lines so they are easier to read.

Known issues –
기술적으로, only the Linux one, but that’s outside of my hands. Proton team is aware of it and have a ticket for it.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky discord. For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

이 새로운 업데이트에 대해 자세히 알아보려면, 위에 언급된 공식 소스를 확인하세요..

패치 노트 태그:Heartless & Dreadful : Return By 72 시간

탐색 후

이전 게시물: DSX Update Patch Notes on
다음 게시물: Idle Taoist Mage Warrior Update Patch Notes on April 19, 2024

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  • 제목: Heartless & Dreadful : Return By 72 시간
  • 출시일:
  • 개발자:
  • 발행자:
Information about Heartless & Dreadful : Return By 72 Hours is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

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