This guide will show you the basic in’s and out’s of the options of altering your garments (changing the appearance of your armor).
The Statistical Value of Altering
우선, we will look at the Confessor Hood, something you can easily get early or at the beginning of the game.
As you can see the stats are as usual, for the next image we will be comparing the (Altered) version of the Confessor’s Hood. Pay close attention to the stats and how they’re altered!
우선, the weight itself goes down from a 3.3 에게 2.7, alongside many other stats that I will put down below for simplicity.
무게: 원래 3.3, 지금 2.7
물리적: 원래 2.8, 지금 2.3
VS Strike: 원래 3.6, 지금 3.1
VS Slash: 원래 2.8, 지금 2.3
VS Pierce: 원래 3.1, 지금 2.5
마법: 원래 3.8, 지금 3.4
불: 원래 3.8, 지금 3.4
번개: 원래 4.2, 지금 3.8
거룩한: 원래 3.4, 지금 2.8
지금, this also changes the immunity section, 하지만, I will leave that section out from this guide as you can clearly just look yourself and isn’t changed all that major to see a difference anyway as immunity isn’t a major concern in the game if you know what you’re doing.
Now let’s look at a piece of armor that actually INCREASES your stats instead of lowering it via the altering garments system.
The stats are as usual displayed where they should be. Now let’s take a look at the other version of this piece which increases its stats instead of hindering them.
By adding the caped version to this piece of armor it will increase the majority of its stats with the downside of increasing its weight slightly. You may compare them as i did and you will see that not all armor will be of hindrance to your overall stats when altering them. This is due to the fact that when you first initially get this armor it is already ”altered” which when altered through the garment system can therefore increase its stats because you were able to.
이것이 오늘 우리가 공유하는 모든 것입니다. 엘든 링 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Midnight Ushiro シ. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.