콘텐츠로 건너뛰기
라이엇 비트

라이엇 비트

  • 집
  • 소식
  • 가이드
  • 비디오 가이드
  • 패치 노트
  • 남용 신고
  • 검색 양식 전환

Dungeons of Edera – All XP Values Guide

에 게시됨 08/09/2022 에 의해 샛별 코멘트 없음 ~에 Dungeons of Edera – All XP Values Guide
  • 제목: Dungeons of Edera
  • 출시일:
  • 개발자:
  • 발행자:
Information about Dungeons of Edera is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

This is a full guide to all things that generate XP in Dungeon of Edera.
The goal of this guide is to create more transparency on the different difficulties and how they affect XP gain as well as which mobs are the most valueable to kill.

Which actions generate XP?

The following actions generate XP:

  • killing mobs and bosses
  • finishing missions
  • succesfully harvesting plants

Killing mobs and bosses:

  • It makes no difference if your companion or yourself kill a mob, you gain the same amount of experience
  • You only gain experience when one of your companions or yourself do the final blow. E.g. exploding goblins that suicide or kill other mobs don’t generate any XP. It makes no difference if you “tagged” a exploding goblin before he explodes. You need to land the final blow.

Finishing missions

  • The XP reward from missions is affected by %XP Gain

Successfully harvesting plants

  • If you have the perk “Bountiful Harvest”, harvesting two ingredients does not generate more XP

How does difficulty affect XP gain?

To my dissappointment,

the difficulty only affects the final mission rewardand not the XP gained from killing mobs / harvesting plants.

하지만, the %XP Gain stat affects the final mission reward, so playing hard becomes more valueable the stronger your characters becomes and the more %XP Gain you have accumulated.

For example with 300% XP Gain, the hard mission reward will generate 2400 XP, wherelse the medium mission reward only generates 1200 XP.

Base XP values for completing missions:쉬운:

  • 200 XP

중간:

  • 400 XP

딱딱한:

  • 800 XP

What kind of mob categories are there?

Before listing all mobs and their base XP value, I need to explain the different kind of mobs that are present in the game.

*Spoiler Alert*

Actually there are not many different mobs regarding XP gain and most of them are just a reskin for different races. They mainly differ in the weapon and armor they carry.

식물the rarity of the plant is not important, all successfull harvests generate XP

1-handed mobs (no shield)naked orc, humans, all goblins, undead

2-handed mobsorcs (naked/hooded), humans, undead

Shielded mobs with light armor (no healing ability)naked orcs with small shield, naked orcs with large shield, humans with small shield, human with large shield (no abilites)

Shielded mobs with heavy armor (no healing ability)(I haven not yet encountered a heavy armored shielded orcs or undead), human with small shield

HealerShaman Human, Cleric with large shield, (not yet encountered healing Undead)

마술사human, undead, (not yet encountered mage orc)

레인저Human, 오크, 언데드

MinibossUsually shielded heavy armored humans, marked on the map and minimap, but don’t display a large health bar

트롤트롤

사장When there is a large health bar displayed, it is a boss

Base XP values for each mob category

If you want to know, which kind of mobs fall under a certain category, please read the section above for a quick overview

suscessfully harvesting plant20 XP

1-handed mobs (no shield)15 XP

2-handed mobs15 XP

Shielded mobs with light armor (no healing ability)50 XP

Shielded mobs with heavy armor (no healing ability)100 XP

Healer100 XP

마술사100 XP

레인저150 XP

Miniboss150 XP

트롤100 XP

사장250 XP

Which missions generate the most XP?

일반적으로 말하자면, for short missions (예를 들어. sieges, defences, arena fights), you want to take the hard difficulty (of course only if you have an easy time on hard), because the final mission reward it pretty substantial.

For example the XP gain for arena missions is always the same:

4 보스 * 250xp + mission reward

쉬운: 1000 XP + 200 XP = 1.200 XP

중간: 1000 XP + 400 XP = 1.400 XP

딱딱한: 1000 XP + 800 XP = 1.800 XP

Combining this with an %XP Gain of 300%, you get the following values:

쉬운: 3.600 XP

중간: 4.200 XP

딱딱한: 5.400 XP

Considering you have a strong build and easily shred the bosses, the extra 1.200 XP is totally worth playing on hard – especially as you get 2 boss chests from arena fights that will generate better loot on hard.

Another great mission you should always do when it is available is Defensive Sieges.

For defensive sieges, I recommend playing on Medium, as the main XP gain is from mobs in this mission. The extra 400XP in the end makes almost no differences.

Aggressive Sieges are also very good for XP.

하지만my final review is that

the hard difficulty is not rewarding enough. Considering the risk of loosing all your equipment by dying is not worth the extra XP. And since crafting makes the best gear anyway, the iLvL increase on hard difficulty can be disregarded.

When playing new characters, it makes no sense to play on hard difficulty,as you clear the mobs much faster on Medium and they generate the same amount of XP.

이것이 오늘 우리가 공유하는 모든 것입니다. Dungeons of Edera 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. 샛별. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.

이 사이트의 콘텐츠가 귀하의 권리를 침해한다고 생각하는 경우, 귀하의 지적 재산권을 포함하여, 문의 양식을 사용하여 즉시 문의하십시오..
가이드 태그:Dungeons of Edera

탐색 후

이전 게시물: 발더스 게이트: Dark Alliance II 100% 업적 가이드
다음 게시물: Multiversus 캐릭터 계층 목록 (업데이트됨)

답장을 남겨주세요 답장 취소

귀하의 이메일 주소는 공개되지 않습니다. 필수 입력란이 표시되어 있습니다 *

  • 제목: Dungeons of Edera
  • 출시일:
  • 개발자:
  • 발행자:
Information about Dungeons of Edera is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

부인 성명

인용된 모든 콘텐츠는 해당 소스에서 파생됩니다.. 귀하의 콘텐츠를 허가 없이 사용했다고 생각되는 경우, 우리에게 연락하면 진지하게 받아 들일 것입니다..
  • 회사 소개
  • 문의하기
  • 개인 정보 정책
  • 서비스 약관

저작권 © 2025 라이엇 비트.

에 의해 구동 프레스북 뉴스 WordPress 테마