콘텐츠로 건너뛰기
라이엇 비트

라이엇 비트

  • 집
  • 소식
  • 가이드
  • 비디오 가이드
  • 패치 노트
  • 남용 신고
  • 검색 양식 전환

CRIMESIGHT – Advanced Team Play Tactics and Strategies

에 게시됨 06/26/202206/26/2022 에 의해 돕다 코멘트 없음 ~에 CRIMESIGHT – Advanced Team Play Tactics and Strategies
  • 제목: CRIMESIGHT
  • 출시일:
  • 개발자:
  • 발행자:
Information about CRIMESIGHT is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.
This guide helps explain Team Play Tactics, which can also be deployed in 1v1 tactics. It will not go into full details of basic gameplay.

Basic Tactics

These are generally a few simple strategies to follow when playing in Teams.

Team Sherlock

To start off easy, treat every turn as if all the suggested THREAT ARROWS are true,
and AVOID any ARMED PAWNs carrying weapons as if they were VILLAINS.

This way you can practice your Pawn movement and spacing to treat each situation as if it were win/lose turns for every turn.

You want to mix and match positioning PAWNS around 3 spaces away from each other.
(Why exactly 3 공백? This is because it ties into how Sherock AI Deduction game mechanic works)

Team Moriarty

To start off easy, practice moving PAWNs within a day/night cycle (3 회전) to BEST optimize the MOST USELESS AI DEDUCTION results possible.

Such as,
회전하다 1 you can aggressively explore,
회전하다 2 you should be more conservative and watch where other PAWNs can move in relationship to their INDIVIDUAL THREAT ARROWS,
and be mindful how those THREAT ARROWS look compare it to your actual TARGET’s THREAT ARROWS.
by Turn 3 the THREAT ARROWS between each pairing of PAWNs should look identical to the distance between the pair of VILLAIN and TARGET pawns.
(yes this requires knowing how the Sherlock AI Deduction game mechanics works)

General Tactics

These are tactics that can be applied in any game mode or possibly any role, but written in the point-of-view of Team Sherlock.

Early Game ‘Satellite’ 폰

throw a few early PAWNs to the edge of the map, if they aren’t TARGETs they can be defensive WITNESS protection later in game. And left alone to their own will to auto explore.
OR if they are TARGET or VILLAIN then they are buying you enough time to defend.

(I find this more ideal for 1v1 game mode as you have more control over the actions)

The Pawn’s ‘Pecking’ 주문하다

(This tactic is more of a concern for Team Moriarty than it is for Team Sherlock.)
Team Moriarty will have to plan ahead as the strategy they deploy is highly dependent on where on the ladder of the pecking order their VILLAIN and the TARGET is on.

The Pawn’s Turn Order is done by priority of how healthy they are, and then by alphabetical order.
The Pawns that move first will be able to reach an object before a slower pawn down the pecking order.

This means if at the start of the match, the VILLAIN was assigned to PAWN A then they have a better chance of getting all the items before anyone else. A ‘headstart’ advantage.

Vice versa if the VILLAIN was assigned to PAWN F (the very last pawn) then they have a major disadvantage, 있는 것처럼 5 other pawns before them that take priority before their action occurs.

Team Moriarty will have to plan ahead as the strategy they deploy is highly dependent on where on the ladder of the pecking order their VILLAIN and the TARGET is on.

Such as if the VILLAIN is dead last as PAWN F, then Team Moriarty might want to start deploying the Status Ailments Tactics of Hunger and Injury early on, thus pushing their VILLAIN up the pecking order.

For Team Sherlock worrying about the pecking order is more of a mid-game issue, when they start eliminating who the VILLAINs and TARGETs PAWN suspects are.

This is why you see a lot of matches where players pick PAWN A for Turn 1 regardless if it is conflicting actions with everyone else.

Advanced Tactics

In Team games (3v1, 2v2, 2v1) you NEED to COMMUNICATE in order to be successful. Because CONFLICTING ACTIONS can end a match.

While this section is generally written in context for Team Sherlock & Watson in a 2v2 match,
it can still be applied to Team Moriarty and other game modes by just flipping around what your objective is.

Team Sherlock & 왓슨
  • Watson can have a possibility of getting new INTEL on FOOD locations each turn.
  • Sherlock can move 3 에게 1 PAWNS (depending on game mode)
  • Watson can move 1 PAWN
Team Moriarty & Irene
  • Irene functions ideally as an IMPOSTER looking like Watson
  • Moriarty can move 2 PAWNS
  • Irene can move 1 PAWN, but her actions can’t reveal a CONFLICT as a NON-TARGET
Possible Strategies
초기 게임 – Deduce and Secure Supplies

Sherlock plays deduce by controlling PAWNS to try to eliminate as many possible TARGETs at the same time positioning them for AI DEDUCTION at the end of a day/night cycle (모든 3 회전)
Watson plays SCAVENGER by securing FOOD supplies while avoiding picking up an early weapon, as anyone can be the VILLAIN and you don’t want to make an early mistake by chance.

(메모: 너’re much more likely to pick up a weapon than a note, secret passageway, or fuse box.
This is because everyone is likely going for food they see first, that’s around 2~6 food nodes gone immediately.)

41 total nodes revealed at the beginning of the round, and Moriarty sees the following;

  • 17 green food nodes
  • 14 red weapon nodes
  • 10 orange nodes

While the chances are very slim to lose in DAY 1, it still can happen… if everyone follows this rule, then it’ll be more obvious if a PAWN picks up a WEAPON early game, 그것’ll be either Team Moriarty trying to arm their VILLAIN (as they can see where the weapons are) or just a random PAWN exploring.

중간 게임 – Avoid Hazards & Ration your Food

Both Sherlock and Watson should be avoiding HAZARDS that are spawning during mid game. 동시에, if anyone is suffering from HUNGER on Day 2 AND finds food by chance. DO NOT ALLOW the HUNGRY PAWN eat within the SAME DAY 2.
Force them to wait until DAY 3 to eat, as this will ensure they are WELL FED on DAY 3, and not suffering from 1x HUNGER.

Mid to Late Game – Defensive Plays

Sherlock plays DEFENSIVE by positioning PAWNS to be WITNESS protection, as he can control more PAWNS than Watson
Watson controls the TARGET to try to move away from the VILLAIN

If there are still MULTIPLE TARGETS during the end game, then everyone should try to pick those PAWNS.
WATSON should still CONTROL the MOST LIKELY TARGET pawn, because Team Moriarty CAN NOT control the TARGET.
While SHERLOCK plays WITNESS DEFENSE

If everyone is playing as Sherlock in a 3v1 match, then designate only ONE player to CONTROL the TARGET.

메모: Communication is KEY for these teamwork strategies to be executed.
Otherwise your CONFLICTING ACTIONS will lead to an early grave.

예 – Gameplay Theory

This is an example of an actual 2v2 match.
Try to deduce what actions you might apply to which PAWNs in order to have the best outcome for your team.

For the sake of continuity and easy reading, I’ll be writing it in the point-of-view of Team Sherlock.

Here is the given an END GAME situation.

It is night time, near the end of Day 2 moving to Day 3.

Health Status

  • PAWNs A B C & F are healthy.
    (max movement 3)
  • PAWNs B D & E are suffering 1x Status Ailment of HUNGER
    (max movement 2)

Surplus Food

  • PAWN D has surplus food

Villain Status

  • PAWNs C D & E are suspected VILLAINs
  • PAWN D is ARMED

Target Status

  • PAWN A & E are the suspected TARGETs

Witness Status

  • PAWNs B & F are completely cleared of being either a TARGET or VILLAIN

Map Layouts for Turn A (Afternoon time)

The situation here is the TARGET, PAWN E is at risk. Surrounded by VILLAINs.
PAWN A is safe with a WITNESS, PAWN F defending them as well.

What would you move if you were Sherlock with 3 행위?
What would you move if you were Watson with 1 action?

What I Did as Sherlock – Turn A

이상적으로는, I want to defend PAWN E as much as possible.

하지만, keep in mind that Team Moriarty has a maximum of 3 moves that can CONFLICT with your Team’s 4 움직입니다.

그래서, it is best to optimized moving all 4 moves into defending PAWN E to insure they don’t die next turn.

PAWNs C & D are possible VILLAINs, but they BOTH can’t be VILLAINs.
This means moving PAWNs B, 씨 & D into the same room as PAWN E.
While trying, or in this case hoping, the PAWNs A & F will move up towards the middle of the map.

It is possible to leave it to chance that Team Moriarty won’t attack this turn and just move PAWNs C & D into some other location, but that is a risk I was not willing to take.
I had to convey this to my Teammate Watson.
Watson wanted to move PAWN B into the big room to the right east-side.
I communicated with “아니요” on his request, and pinged to gather inside the small room where all PAWNS B, 씨, 디 & E can reach to.

이상적으로는, I wanted Watson to control PAWN E, telling me where he is going to move the TARGET that is most at risk, thus allowing me as Sherlock us my 3 actions to defend that TARGET.

대신에, I have to predict where Watson feels like moving a DEFENSIVE PAWN, which you can see is my downfall in the next turn.

Map Layouts for Turn B (Night time)

Here is the new layout for the next turn.
Team Moriarty moved their possible VILLAIN PAWNs C & 디, this conflicted with my actions.
PAWNs B & E managed to reach the same room.
PAWN A stood still and PAWN F moved into the middle starting room.

What would you move if you were Sherlock with 3 행위?
What would you move if you were Watson with 1 action?

What I Did as Sherlock – Turn B

I needed to ensure the TARGET PAWN E gets out safely by moving together with his WITNESS protection pawns, while bringing up the PAWNs A & F into the protection circle.

This ideally means everyone heads towards the top left corner of the middle big room. Since everyone can reach it, would be the safest move.

하지만, doing so won’t allow me to survive the starvation in the coming turns. There is still loot in the small room where B & E are standing in. If PAWN F reaches us, it would be protected.
And I would NOT SURVIVE the last chance chase if Moriarty started the Assail after Day 3.

Watson wanted to move PAWN F, but does not tell me to what location.

I can not tell whether Watson is going into the small room where PAWN E is, or somewhere else.
I signal that I’m moving PAWN A up to the top-left corner of the middle room.

하지만, I could not decide where to move PAWNs B & E to match up with where Watson is moving PAWN F.

Team Moriarty has 3 움직입니다. They are definitely moving either PAWNs C or D.
And most likely overriding PAWN B,
but for their 3rd action which override is occurring, PAWNs A or F?

(메모: The in-game communication does not allow you to directly suggest an order for a teammate. You can only suggest your own actions.)

Murdered Outcome

Team Moriarty ended up choosing PAWNs B, 씨 & 디.

Moving the TRUE VILLAIN, PAWN D to attack PAWN E the TRUE TARGET.
PAWN E stayed and searched for food.
PAWN B was sent away, overriding my action.
PAWN C was sent away, no one on Team Sherlock was attempting to control it.

PAWN F moved into the L-shaped room.
PAWN A reached its location in the top-left of middle room.

이것이 오늘 우리가 공유하는 모든 것입니다. CRIMESIGHT 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. 돕다. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.

이 사이트의 콘텐츠가 귀하의 권리를 침해한다고 생각하는 경우, 귀하의 지적 재산권을 포함하여, 문의 양식을 사용하여 즉시 문의하십시오..
가이드 태그:CRIMESIGHT

탐색 후

이전 게시물: 서브노티카 – Easy ways to kill Reapers
다음 게시물: How to Fix CRIMESIGHT Crashing, 실행 시 충돌, 및 동결 문제

답장을 남겨주세요 답장 취소

귀하의 이메일 주소는 공개되지 않습니다. 필수 입력란이 표시되어 있습니다 *

  • 제목: CRIMESIGHT
  • 출시일:
  • 개발자:
  • 발행자:
Information about CRIMESIGHT is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

부인 성명

인용된 모든 콘텐츠는 해당 소스에서 파생됩니다.. 귀하의 콘텐츠를 허가 없이 사용했다고 생각되는 경우, 우리에게 연락하면 진지하게 받아 들일 것입니다..
  • 회사 소개
  • 문의하기
  • 개인 정보 정책
  • 서비스 약관

저작권 © 2025 라이엇 비트.

에 의해 구동 프레스북 뉴스 WordPress 테마