콘텐츠로 건너뛰기
라이엇 비트

라이엇 비트

  • 집
  • 소식
  • 가이드
  • 비디오 가이드
  • 패치 노트
  • 남용 신고
  • 검색 양식 전환

Bunny Eureka Update Patch Notes on April 20, 2024

에 게시됨 05/14/2024 에 의해 패치봇 코멘트 없음 ~에 Bunny Eureka Update Patch Notes on April 20, 2024
  • 제목: Bunny Eureka
  • 출시일:
  • 개발자:
  • 발행자:
Information about Bunny Eureka is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

✅ 소스를 통해 확인됨 Steam 커뮤니티

  • 패치 제목: Pig now has emotios
  • 패치 출시일: 4월 20, 2024

The developer of Bunny Eureka has released a new update for the game on April 20, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다. 

Pig now has emotios: 행복하다, sad, upset, 침착한, 등.
Fixed Bunnies’ AI behavior bug during work.
More picture about Pig emotion.
It is easier to catche Pig emotion change in screenshots than video.
Sometimes Bunny does silly things, like repeatedly watering a plant. This NPC behavior bug is quite subtle and can only be noticed after a long observation period.
After fixing it, I stared at Bunny planting grapes, from growth to maturity, to make sure there were no issues.
Then fixed Bunny in Black’s AI logic error of following Pig. 전에, they would finish the current action, like playing, before starting to follow.
I can’t figure out how to efficiently debug NPC behavior; after each modification, I have to start over, which is frustrating.
Pig can reuse part of Bunny’s animations. All animations and seating have been reset, which is time-consuming and uninteresting. I’ve checked several times, hoping I haven’t missed anything.
Only about 60% of the animations can be used by both. Because the two animals look very different, directly reusing some animations may seem strange.
Animating is quite tedious. Sometimes I even wish I could just use human animations.
But the skeletons are different; little short-legged animals don’t move like long-legged humans.
I tried using human skeleton animations for Pig, and it looked terrible, like a person walking in a pig costume, not a cute little short-legged Pig.
Pig now has expressions. Some expressions look fine in Blender, very cute, but the lighting in Unity is slightly different. After completing the major shapes, I adjust them while looking at how they are displayed in Unity. It took more time than I imagined.
Another indie game developer I follow seems to be delaying the release of their game too, more than a year later than expected.
During the development process, it’s difficult to predict what new problems we will encounter and how much time they will take.
Regarding the new game:
Although I swore I would use URP for the next game, I found myself returning to HDRP several times in the middle of the new game… Because the lighting is just so beautiful.
HDRP games become very slow, and sometimes I can hear the console fan spinning like crazy, so I went back to URP.
As an artist, I would definitely choose HDRP; there’s no way around it. We just love good-looking designs, even though the developers may grumble.
운 좋게, I am both the designer and the implementer, so I don’t have to argue in the meeting room and then decide to give up HDRP.
After a long, deep sigh, I decided to give up HDRP.
하지만, 몇 주 후, I returned to HDRP…
It has to look good, even if the game is a bit slower…
That’s about it.
I’ve put in a lot of effort, but the work looks about the same as before. Looking at my notes, I remembered that I did try a lot.
Recently, I’ve been writing a big feature for the new game, which is important but boring, and I keep making revisions. It’s been a few months and there’s still no progress. It’s a bit depressing.
Recently, I started trying to give myself a pep talk every day, emphasizing the importance of the feature, clapping for myself, giving myself a little encouragement, and then starting to write code.
때때로, I don’t even want to write this game update because it’s all just minor tweaks, it feels hardly worth mentioning.
But seeing your heartwarming comments, even if it’s a stone’s heart, it will bloom a little flower, so I’ll continue writing updates.
I’ll try to have Bunny and Pig use the same code in the new game. That would be easier to continue update current game.

이 새로운 업데이트에 대해 자세히 알아보려면, 위에 언급된 공식 소스를 확인하세요..

패치 노트 태그:Bunny Eureka

탐색 후

이전 게시물: CASE: Online Update Patch Notes on April 20, 2024
다음 게시물: LONESTAR Update Patch Notes on

답장을 남겨주세요 답장 취소

귀하의 이메일 주소는 공개되지 않습니다. 필수 입력란이 표시되어 있습니다 *

  • 제목: Bunny Eureka
  • 출시일:
  • 개발자:
  • 발행자:
Information about Bunny Eureka is still incomplete. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

부인 성명

인용된 모든 콘텐츠는 해당 소스에서 파생됩니다.. 귀하의 콘텐츠를 허가 없이 사용했다고 생각되는 경우, 우리에게 연락하면 진지하게 받아 들일 것입니다..
  • 회사 소개
  • 문의하기
  • 개인 정보 정책
  • 서비스 약관

저작권 © 2025 라이엇 비트.

에 의해 구동 프레스북 뉴스 WordPress 테마