I believe every single player in Brick Rigs had some issues with key bindings. It is not that Lukas was incompetent and couldn’t make the default settings correct, it’s that he added a lot of new options followed by new keys. Apparently he rebound quite much of the old stuff and since he did people sometimes have hard time figuring out how to do different things in the game. And i’m here to show you how this all should work in my opinion, or at least how it appears to be comfortable to me.
Stuff in “Editor”
Almost every section is going to face some alternations here. So let’s just start with the first one.
사실은, these alternations won’t be that major, but still there are some options to be rebound or to be granted another key. 예를 들어, add to selection is a thing that should be done in two ways: 옮기다 + 좌클릭 그리고 Ctrl 키 + 좌클릭. Just for convenience. But the next button has to be rebound: commit does conflict with 채팅 so in order to fix it just remove 입력하다 and simply bind it to whatever you never gonna use while constructing. I chose TMB 2, 예를 들어. If you have addintional buttons on your mouse you’re lucky! 그렇지 않으면, 잘, only random button might help I suppose. 하지만 걱정하지 마세요, the next one, exit editor would be perfect if bound to 역행 키이. Unlike exit with vehicle, ㅋㅋㅋ, I bound it to TMB 1, don’t be mad. So that’s all for now, if I forgot something here are the screenshots.
Stuff in “카메라”
I guess it’s the most troublesome section? Anyways the first one is speed axis: 위로 그리고 speed axis down: just bind it to Page up 그리고 Page down respectively so that these don’t bother. Next up are vertical view: 위로 그리고 vertical view: 아래에. 날 믿어, that thing does not require any buttons at all so just suggest deleting them. Same applies to zoom axis: ~에 그리고 zoom axis: 밖으로: cancel the existing bindings if there are any (I just don’t remember), you won’t lose anything. 그만큼 pivot camera button is gonna be the MMB (middle mouse button) while move camera is meant to remain as is (it should stay bound to 인민폐). 은 어떻게 되느냐 speed step: 위로 그리고 speed step: 아래에? 나, the one who plays this game for more time than reuploaders live their life, prefer just binding them to MMB up 그리고 MMB down because it always was like this. And don’t be mercurios, every conflict will disappear in the near future. 그런데, toggle projectile camera should be just 5, not Num, to be precise. And one of the most contraversial ones is the binding for zoom step: ~에 그리고 zoom step: 밖으로: these are gonna be Alt + MMB up 그리고 Alt + MMB down 각기. Phew, done (바라건대). Check the screenshots.
Stuff in “성격”
하나, nothing I suppose? Actually no, as far as I remember 웅크림 is not Ctrl 키 in by default. Just do so, 좋아요?
Stuff in “흔한”
허락하다 목표 remain 인민폐 여기, 제발, it won’t matter much. The next button is HUD visibility bound to ordinaty 7. 아 잠깐만, there is one more in between those: I bound 불 에게 F4 어떤 이유로. 좋아요, so be it. Now we head towards interactions with items: bind the first one to 이자형, the second one to 티 and the third one to 유. Some of them may already be this way, but I mentioned it just to make sure. The following sentence is alotted to keys that are supposed to be correct by default: 목록 – 꼬리표, next vehicle (잡고 있다: previos vehicle) – F2, scoreboard – 캡 잠금, spawn vehicle (잡고 있다: vehicle editor) – 영형. slow motion (잡고 있다: pause game) was bound to nothing but to 피, it feels like this button is more accesible, 알잖아. Sorry for binding 아이템 던지기 에게 TMB 2 for another time, these buttons are just way too useful. The rest should be already okay if I’m not mistaken. The screenshot is anyway below.
Stuff in “Free Camera”
You have only four buttons to rebind here! (which is actually 80% of the section, 그러나 여전히) Those two weird option you might not even know about, rotate pawn: 오른쪽 그리고 rotate pawn: 왼쪽 are gonna be 2 그리고 1 각기; 후원 will be Ctrl 키 그리고 capture vehicle thumbnail should already be 끼워 넣다 but I doubt.
Stuff in “목록”
It appears to me I have rebound an entire section so doing it quickly:
next explosive (잡고 있다: previos explosive) – G;
next slot (잡고 있다: previos slot) – 8;
무기: 1, 2 그리고 3 각기.
Stuff in “차량”
Although this section is big there are few alternations: exit vehicle ~이다 TMB 1, 그 다음에 cycle siren (잡고 있다: toggle siren) ~이다 N (perhaps already this way), hazard lights ~이다 케이, next fire action (잡고 있다: previos fire action) will be ordinary 4, next seat (잡고 있다: previos seat) ~이다 F1, 그리고 operation mode is suddenly 지… 응, this one gonna be hard for you to get used to, all due to the bindings in camera. At least try to live with it it. Next up we have pin vehicle: root part (잡고 있다: pin vehicle: all parts) bound to 6, remove empty vehicles (잡고 있다: remove all vehicles) bound to 정지시키다… Hehe, again all of a sudden. remove vehicle 되어야 한다 delete 기본적으로, 그러나 여전히. And that’s all I hope, if I have forgotten something please let me know in the comments!
이것이 오늘 우리가 공유하는 모든 것입니다. 벽돌 리그 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. N. aBRICKos. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.