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Alien Horizon (Preview Alpha) 4월 패치노트 업데이트 12, 2024

에 게시됨 04/27/2024 에 의해 패치봇 코멘트 없음 ~에 Alien Horizon (Preview Alpha) 4월 패치노트 업데이트 12, 2024
  • 제목: Alien Horizon (Preview Alpha)
  • 출시일:
  • 개발자:
  • 발행자:
Information about Alien Horizon (Preview Alpha) 아직 불완전하다. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

✅ 소스를 통해 확인됨 Steam 커뮤니티

  • 패치 제목: New version 24.04.12
  • 패치 출시일: 4월 12, 2024

The developer of Alien Horizon (Preview Alpha) 4월에 새로운 게임 업데이트가 출시되었습니다. 12, 2024. 이 새로운 업데이트에서 확인하거나 변경해야 할 새로운 사항은 다음과 같습니다.. 이 정보는 Steam의 공식 발표에서 직접 선별되었습니다. 

The spring update is here!
변경 내역, 버전 24.04.12

특징
  • Added additional 12 cargo ships, which have a chance to either appear damaged (some of their cargo will turn to scrap, won’t be visible on radio tower) or not appear at all – you never know if you found all of them.
  • Starting ship’s fuel tanks can be used for storing gases. Hydrogen and oxygen by default.
  • Added pictures to some tutorials.
콘텐츠

New structures:

  • Ammonium Nitrate Unit
  • Nitric Acid Unit
  • Potassium Nitrate Unit
  • Pharmaceutical Plant
  • Apartment Multiplex
  • 뮤직홀
  • 빈민굴

New technologies:

  • Acoustics
  • Herb agronomy
  • Ostwald process
  • Potassium nitration

New resources:

  • 허브
  • Nitric acid
UX
  • Added warning when waking up colonists without enough life support.
  • Added notification when logistics vehicles are overloaded with work.
  • Made structure connection symbols much more visible.
  • Mining Drill explains reasons why it can’t move.
  • Hope pin turns yellow instead of red when running out.
  • Unfilled jobs counter in status bar turns red when not zero.
  • Structure ghost remains green when placing a structure with insufficent resources.
  • Rotation is remembered when placing structures.
  • Research labs start with school enabled by default.
  • Added dark background to time controls.
  • Construction finished notification is not shown for structures that are massed and easy to build (예를 들어. power lines or solar arrays) to reduce clutter.
  • Slider for setting storage fill level is sticky around quarter, half and three-quarters positions. Can be disabled with shift.
  • Improved descriptions of some structures.
Balance
  • Increased both warehouses’ capacity by 50%.
  • Changed vehicle composition of starting logistics office.
  • Rebalanced all cargo ships’ cargo.
  • Rebalanced distance at which cargo ships appear. Some are guaranteed to be close, others far.
  • Increased size of water deposits.
  • Increased number of colonists in stasis from 1000 에게 1500.
  • Life Support Ancillary recycles water in smaller batches.
  • Changed some structures’ objective unlock requirements.
  • Minimum apartment occupancy default law changed to relaxed.
수정
  • Crash related to buses.
  • Rare crash connected to navmesh.
  • Crash when setting critical construction priority after removing a construction site.
  • Crash when setting an exploration sector that was inacessible while having in-order exploring enabled.
  • Crash when loading a game when a game was running and a public transport route was visible.
  • Non-binary colonists could get married multiple times, sometimes resulting in a crash.
  • Freeze related to life support.
  • Colonists were sometimes skipping tiles after disembarking from bus.
  • Shuttles could still be leaving workers behind when relocating.
  • When cycling through global resources, resources in life support were counted to total, but not cycled through. This resulted in crash when a resource was only present in life support.
  • Couldn’t assign colonist home to Bunkhouses.
  • Lights on Bunkhouses didn’t properly turn off at night.
  • Wrong model bounding spheres whenever colonists changed models, resulting in performance hit.
  • Pregnancy chance calculation was becoming increasingly incorrect as the game was running for long. This resulted in higher birth rate. Birth rates were rebalanced to take this into account.
  • Students study progress was updated at incorrect time, often resulting in no progress done and thus lower graduation rates.
  • Unlockable features that were unlocked through objectives stayed locked if the player ignored the objective dialog, then saved and reloaded.
  • Construction paused icon was shown when maintenance was paused.
  • Surveyor didn’t move on to another exploration sector if it couldn’t reach the next one with in-order exploring enabled.
  • Mining drill was incorrectly notifying player that it would block itself when moved.
  • Potassium chloride stockpile pile was black.
  • Wrong resources on Farm legume recipe.
  • Wrong resources on packaged food recipe.
  • Missing recipe for recycling appliances in Recovery Unit.
  • Worker slots were overlapping if there were three lines.
  • When transferring prefabs and vehicles from cargo ships using arrow buttons, multiples were transferred instead of just one.
  • Pins with long names had incorrect text positioning.
  • Message box warning about not enough colonists in stasis could have wrong buttons.
  • Demolition tool couldn’t be canceled by pressing escape.
  • Missing mipmaps for nameplates of cargo ships.

Keep in mind that some bugs can be linked to a saved game. These may keep happenning until you start a new game in this update.

이 새로운 업데이트에 대해 자세히 알아보려면, 위에 언급된 공식 소스를 확인하세요..

패치 노트 태그:Alien Horizon (Preview Alpha)

탐색 후

이전 게시물: ZombieSquad Playtest Update Patch Notes on April 12, 2024
다음 게시물: Cycle Idle RPG Update Patch Notes on April 13, 2024

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  • 제목: Alien Horizon (Preview Alpha)
  • 출시일:
  • 개발자:
  • 발행자:
Information about Alien Horizon (Preview Alpha) 아직 불완전하다. 이것을 사용하여 게임의 세부 정보를 입력할 수 있도록 도와주세요. 문의 양식.

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