Explanations & Rules of thumb about the tag-based counter system, covering exceptions and exotic units.
전문
진행중인 작업:
메모: Most important aspects should be covered already, however it should be stated that:
Not Covered yet / To do:
- Resistances in various Stances
- Charged Attacks / Variing speed Attacks
- “Exotic” Units in detail (Own section)
- Most noteable “non-exotic” Units in detail (Own section)
- Outlaw Units (will be implemented in existing sections)
- Revolutionary Units (will be implemented in existing sections)
질문이 있으시면, 제안, critics or found any mistakes, especially forgotten exceptions not mentioned above, please make liberal use of the comment section!
소개
I think its quite easy being said that one of AoE III greatest features and biggest bane is its continously growing variety of more or less unique units. (~200 I think)
Especially with the last update of October making anti-intuitive units easier accessable – this guide is proposed to aid new as experienced players to easier get along 없이 knowing every single unit.
Assuming you are not able to completely out-micro, out-number, or out-tech your enemy, which will be the vast majority of the time, you will have to bother about what type of unit is best against what other type.
In AoE III units are defined by tags and so are most of their strenghs and weaknesses.
태그 are important, since most Units deal 추가 피해 에게 specific tagged 단위.
석궁수 그리고 Skrimishers deal extra damage (1.25 에게 3 타임스) 에게 Heavy Infantry 그리고 (2.0 타임스) Light Cavalry 예를 들어.
From all unit tags ~와 같은:
Infantry, Light Infantry, Heavy Infantry, Ranged infantry, Musket Infantry, Archaic Infantry, Cavalry, Heavy Cavalry, Siege Units, Artilery, Native Units, Mercinaries,… – I could continue this further but I think you agree that there are many of them.
Not all 태그 are equally important. 사실은, you actually don’t ultimately have to bother too much with them, since there are some simple rules to easly see (by klicking on the Unit) what it is strong and what it is weak against.
예 (1)
In the tool tipp below you can see primary stats like
건강, 손상, Attackspeed, Movementspeed;
하지만 또한:
저항: Blue Bracket
손상 & 손상 유형: Red Brackets
범위: Yellow Bracket
승수: Rosa Brackets
This Musketeer for example got: Melee Resistance, Ranged Attack ~와 함께 no multipliers,
Siege Attack (Only usable vs buildings) ~와 함께 no multipliers 그리고 Melee Attack ~와 함께 [3x VS Cavalry] 그리고 [2.25 VS Shock-Infantry] multipliers.
그런데: You don’t need to know the symbols – simple mouse-over will tell you the meaning.
While being self tagged as:
(You can get this window by mouse-over the portrait of the previous tooltip screen)
Here we can see it is:
–Infantry
–Ranged Infantry
–Heavy Infantry
What does it mean?
- With its Melee-Resistance 그것 should perform well against all units that deal Melee-Damage.
- Its Ranged Attack got no multipliers – so that is neither especially good or bad.
- Its Melee-Attack however got 2 different multipliers: 3x Cavalry – meaning it will deal
3 피해의 배 to every unit tagged as Cavalry 그리고 2.25 타임스 the damage against as Shock Infantry tagged units.
So this is a unit that should do well against Cavalry 그리고 Shock Infantry in Melee – 그 이후로 takes less Melee Damage and deals more to this type of units.
While on range it is more allround.
메모: Shock Infantry looks like Infantry but is technically not tagged as such, which fulfills the role of (mostly) Heavy Cavalry – and is usually also treated alike by other units -> Artillery 거래 피해가 적다 에게 Cavalry & Shock Infantry and so on. Shock Infantry is typical for Native American factions but in particular for the Aztec as they lack any type of classic Cavalry
Rules for easier identification of Tags & Unit-Types
Some Basic-Rules
- If it got a 원거리 공격 – it is its primary attack.
- If it got a 원거리 공격 it deals ranged damage with its 원거리 공격.
- If it got melee attack it deals melee damage with its melee attack
Some other Rules
- If it got a piky end (speers, bajonets, swords…) – 그것은 Heavy Infantry 또는 Heavy Cavalry
- 그렇다면 shoots arrows – 그것은 Light Infantry 또는 Light Cavalry
- If it got a musket 그리고는 mounted – 그것은 Light Cavalry
메모: The Rules above are not reverse applicable (there is some Heavy Infantry 없이 piky ends) and can only be applied for units in their standard stance, Longbowmen for example use swords if forced or set to melee stance but are still Light Infantry
Furthermore regarding Infantry:
- If it is 오직 fighting in 난투 그것은 Heavy Infantry 또는 Shock Infantry and countered by Heavy Ranged Infantry but not only.
- If it got Melee Resistance 그것은 Heavy Infantry
- If it got Ranged Resistance 그것은 Light Infantry
For exceptions see the “Systematics of Units” 아래 섹션.
Basic Counter-System: 바위, Paper, 가위
In AoE III we got a fairly complex counter-system, consisting of many different types of units countering other units, what makes it sometimes possibly counter even mixed armies with a single type of unit.
However there are some rules applicable most of the time:
Rough Counter-Rules:
- Infantry 죽인다 Cavalry (neglecting light infantry like Bowmen & light Cavalry)
- Cavalry 죽인다 Artillery
- Artillery 죽인다 Infantry (neglecting some exotic units)
A little bit less rough Counter-Rules:
- Light Infantry 죽인다 Light Cavalry & Heavy Infantry
- Heavy Infantry 죽인다 Heavy Cavalry & Heavy Infantry
- Light Cavalry 죽인다 Heavy Cavalry & Artillery
- Heavy Cavalry 죽인다 Light Infantry & Artillery
- Artillery 죽인다 Light Infanrty & Heavy Infantry
Systematics of Units
Infantry
- Exceptions(1) Urumi (오직 Infantry neither 빛- or Heavy)
- Heavy Infantry
- 공격: Ranged and/or Melee
- Exceptions(1): Inquistor(Siege Damage on quasi Melee Attack)
- Amor: Only Melee
- Exceptions(5): Carolean(원거리), Papal Guard(원거리), Nizam-Fuslier(Siege), Yamabushi(원거리), Desert Warrior(Switching)
메모: 그만큼 Carolean starts like a normal musketeer with Melee Amor and switches it only once and irrevesible to 원거리 이후 age IV homecity card: “Svea Lifeguard” is sent.
- Exceptions(5): Carolean(원거리), Papal Guard(원거리), Nizam-Fuslier(Siege), Yamabushi(원거리), Desert Warrior(Switching)
- 공격: Ranged and/or Melee
- Light Infantry
- 공격: Only Ranged
- Exceptions(2): Sudanese Dervish(Melee on range), Dhaomey Amazon(Melee on range)
- Amor: Only Ranged
- Exceptions(4): Arrow-Knight(Siege), Huraca(Siege), Darood(Siege), Pavisier(Switching)
- 공격: Only Ranged
- Shock Infantry
- 공격: Only Melee
Exceptions(1): Eagle-Runner Knight - Amor: Only Ranged
- Exceptions (0): 없음
- 공격: Only Melee
메모: Despite being here listed under “Infantry”, the tag Shock Infantry ~이다 mutually exclusive ~와 함께 Infantry and in general far more similiar 에게 Cavalry
Cavalry
- Heavy Cavalry
- 공격: Only Melee
- Exceptions(1): Yojimbo
- Amor: Only Ranged
- Exceptions (2): Sennar Horseman, Lifidi-Knight
- 공격: Only Melee
- Light Cavalry
-
- 공격: Only Ranged
- Exceptions (1): Berber Camel Rider
- Amor: Majority Ranged
- Exceptions (7): Cavalry Archer, War Wagon, Bow Rider, Black Rider, Manchu, Berber Camel Rider, Comanche Horse Archer
- 공격: Only Ranged
So in total out of ~200 units there are only ~ 24 “기이한” combinations of 태그, Resistances 그리고 Attack Types
이것이 오늘 우리가 공유하는 모든 것입니다. 에이지 오브 엠파이어 III: 결정판 가이드. 이 가이드는 원래 작성자가 작성하고 작성했습니다. Tomalak. 이 가이드를 업데이트하지 못한 경우, 다음을 수행하여 최신 업데이트를 찾을 수 있습니다. 링크.