This guide will show you the overview of XP allocation, as well as the level system in KeepUp Survival.
Overview of XP allocation
1. Each weapon gives different XP during use
For example: a stone axe or an axe gives less XP than a pickaxe when mining stones.
2. Currently, only the important Xp are displayed in the table. As an example, a pickaxe is only responsible for stones, sulfur or metal. Hitting a bush with a pickaxe also gives XP but noting this here would be too much effort.
Resource Mining
Pickaxe:
- Stone mining between 0.2 and 1.6 xp
- Metal mining between 0.3 and 1.9 xp
- Sulfur mining between 0.4 and 1.8 xp
Axe:
- Tree/Wood mining between 0.3 and 1.7 xp
- Tree Banana/Wood mining between 0.3 and 1.7 xp
- Stone mining between 0.1 and 0.6 xp
- Metal mining between 0.1 and 0.8 xp
- Sulfur mining between 0.1 and 0.9 xp
Stone Axe:
- Tree/Wood mining between 0.2 and 0.9 xp
- Tree Banana/Wood mining between 0.2 and 0.9 xp
- Stone mining between 0.1 and 0.4 xp
- Metal mining between 0.1 and 0.4 xp
- Sulfur mining between 0.1 and 0.4 xp
Shovel:
- Sand mining between 0.2 and 1.6 xp
Sickle:
- Bush Berry mining between 0.2 and 0.8 xp
- Bush Fiber mining between 0.2 and 0.8 xp
Resource Cut
- Cut Trees between 0.2 and 1.6 xp
- Cut Banana Trees mining between 0.2 and 1.4 xp
Resource Collect
- Collect Rubbish between 0.2 and 1.1 xp
- Collect Fibers between 0.2 and 1.2 xp
- Collect Mushrooms between 0.2 and 1.2 xp
- Collect Stone between 0.2 and 1.6 xp
Boss
Mutant Bear Harvest between 1.0 and 2.7 xp
- Mutant Bear Damage between 0.6 and 2.0 xp
- Mutant Bear Dead 6000 xp
Animals
Deer Harvest between 0.4 and 1.6 xp
- Deer Damage between 0.6 and 1.8 xp
- Deer Dead 2.8 xp
Deer Young Harvest between 0.2 and 1.4 xp
- Deer Young Damage between 0.4 and 1.4 xp
- Deer Young Dead 2.2 xp
That's everything we are sharing today for this KeepUp Survival guide. This guide was originally created and written by Flitzpiepe o.0. In case we fail to update this guide, you can find the latest update by following this link.