コンテンツにスキップ
ライオットビット

ライオットビット

  • 家
  • ニュース
  • ガイド
  • ビデオガイド
  • パッチノート
  • 不正行為を報告する
  • 検索フォームを切り替え

総力戦: EMPIRE Definitive Edition – Selling Technologies Made Easy

ポストする 06/26/2022 に Hudson633 コメントはありません の上 総力戦: EMPIRE Definitive Edition – Selling Technologies Made Easy
  • タイトル: 総力戦: 帝国 - 決定版
  • 発売日:
  • 開発者:
  • 出版社:
トータルウォーに関する情報: 帝国 - 決定版はまだ未完成です. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

This guide will be showing you the details about selling technologies in Total War: EMPIRE Definitive Edition.

Depreciation

You get the best value from a technology if it’s new. 販売, トレーディング, or giving away a technology to one nation can more than half it’s value when trying to sell it to other nations.

For example a particular technology might get you 1,023 at most the first time you sell it, それから 536 on the second trade, それから 237 on the third, それから 133, それから 85 等々.

While around 50% depreciation is normal, some seem to have a base value where after the third or fourth sale you can sell them to many nations at around that price. For example Improved Animal Husbandry tends to hover at around 400 に 700 even after several sales, while others fall below 50.

Trying to get the best price for a tech can be tedious, so the idea of this guide is to use it as a ballpark figure to speed up the process. For example if the best price I got for Measuring Tools was listed here as 3,000 then I might try start at 4,000 then drop to 3,000 その後 2,000 その後 1,000 その後 500 その後 200 before giving up. If I got a sale at 2,000 then I’d start at 1,000 when selling it to a second nation, その後 500 to a third. Ofcourse you can walk the price down by smaller amounts to get more money (such as by 250 または 100 per offer), but it’ll take longer. This guide just gives you some idea of where to start. I often save my game before starting a trade.

値

These were the highest and lowest prices I’ve seen (or in same cases, の のみ sale I made). I’m sure the range is much larger for many of them. For some I’ve listed every sale (in sequence) and for others (~) I’ve only listed the highest and lowest values I saw. I’ve broken the list into the 12 levels you see in the technology tree.

レベル 1

  • Carbines: 1,023 ~ 85
  • Plug Bayonet: 1,000 – 300 – 150 – 100 ~ 14

レベル 2

  • Canister Shot: 1,100 – 500 – 150
  • Common Land Enclosures: 1,000 ~ 120
  • Empiricism: 800 – 400 – 120
  • Flintlock Cannon: 500 ~ 90
  • Improved Animal Husbandry: 1,000 ~ 4
  • Improved Grenades: 1,250 ~ 20
  • Naval Shore Facilities: 2,500 ~ 600
  • Physiocracy: 1,200 ~ 100
  • 調味料: 2,300 ~ 50
  • 六分儀: 2,000 ~ 50
  • Social Contract: 300 ~ 13

レベル 3

  • Basic Steam Pump: 1,200 ~ 300
  • Improved Grape Shot: 2,050 ~ 400
  • Longitude Watch: 3,000 ~ 550
  • Naval Architecture Advances: 3,000
  • Ring Bayonet: 1,400 ~ 300
  • Spinning Jenny: 1,200 ~ 200
  • Square Formation: 400

レベル 4

  • Carronades: No data
  • Coke Blast Furnace: 2,000 ~ 150
  • Copper Bottoms: 3,500 ~ 800
  • Division of Labour: 3,000 ~ 300
  • Explosive Shells: 700 ~ 120
  • Flying Shuttle: 2,000 ~ 200
  • Four Crop Field Rotation: 2,000 ~ 100
  • Government By Consent: 3,000 ~ 200
  • Lime Juice: 6,900
  • Military Syllabus: 1,500 ~ 400
  • Measuring Tools: 3,000 ~ 150
  • Reformed Naval Administration: 5,800 ~ 1,300
  • Spinning Mule: 2,200
  • Utilitarianism: 2,500 ~ 600

レベル 5

  • Advanced Irrigation: 6,000 ~ 4,000
  • European Doctrine: Ottoman Empire only
  • Improved Coppering: 5,000 ~ 1,250
  • Joint Stock Companies: 2,000 – 680
  • Machine Tools: 8,800 – 1,100 – 400
  • Puddling Furnace: 3,500 – 800
  • Punch-Card Loom: No data
  • Rifled Cannons: No data
  • Seed Planting Drill: 6,250 ~ 300
  • Separation of Powers: 3,200 – 800 – 350
  • Wedge Formation: 1,700

レベル 6

  • Cadenced Marching: 2,500
  • Carcass shot: 4,000 ~ 200
  • Fire By Rank: 3,500 – 900
  • National Debt: 5,500 – 1,200 – 600
  • Power Loom: No data
  • Preserved Foods: No data
  • Rights of Man: 5,500
  • Selective Breeding: 4,500 – 1,150
  • Sheet Lead Cartridges: No data
  • Socket Bayonet: 4,150
  • Steam Engine: No data
  • Steam-Pumped Land Drainage: No data
  • Top Gallants: No data
  • Wealth of Nations: 4,000 – 2,000 – 1,000 – 600

レベル 7

  • Citizenship: No data
  • Diamond Formation: 2,000 – 500 – 200
  • Explosive Rockets: No data
  • Free Trade Doctrine: No data
  • Interchangeable Parts: No data
  • 量産: No data
  • New Model Bayonet Drill: 5,200 ~ 350
  • Secular Humanism: No data
  • Threshing Machine: No data

レベル 8

  • Abolition of Slavery: No data
  • Classical Economics: No data
  • Fire and Advance: No data
  • Reorganised Procurement: 6,900 ~ 1,500

レベル 9

  • Light Infantry Doctrine: No data
  • Quicklime Shells: 8,400 ~ 2,100
  • Shortened Carbines: No data

レベル 10

  • Platoon Firing: No data

レベル 11

  • Airguns: Austria only
  • Machined Rifling: No data
  • Shrapnel Shot: 14,500 ~ 3,500

レベル 12

  • Percussion Cap: No data
  • Percussion Shells: 38,500 – 4,500 – 2,000
  • Screw Breech: Great Britain only

Two strategies

一方では, it’s worth selling all the technologies you can because the AI seem to unlock a large number of them as the campaign goes on, even if they don’t conduct much research themselves. I assume the AI trade with eachother (or just steal technologies) so you might aswel be the one doing the selling. Remember that if you gain a technology through trade, you can immediately then sell it on to others if they don’t have it.

一方で, selling technologies to other nations can give them direct advantages to their military capabilities, economy, and navy. Even indirectly it can help them speed up unlocking even more useful late game techs.

Generally I take a mixed approach, selling them if I can get atleast a couple of hundred coins, but not bothering to try to squeeze less than that out of them. Fire By Rank seems especially powerful, so that’s one I might refuse to sell (selling it to an ally might lead to it being sold to an enemy). の 最高 one to sell might be Measuring Tools, because many nations pay hundreds (数千ではないとしても) for it, and AI will either not bother to use it, or they’ll invest the money to build nice roads for you to capture and benefit from.

トリック

One trick to get technologies from other nations is to station some troops near the border of a region – close enough to recapture it in one turn, but not close enough to be forced into a tactical retreat when selling it. You then trade the region for technologies (and potentially thousands of coins too) before declaring war to recapture it on the next turn. This can work well selling the region to a nation you’re about to declare war on anyway, and then forcing the city to surrender.

One player describes a lesson in trickery:

i sold Flanders for 15k and 6 mayor tecs to Russia. The turn after i took it back, next turn they wanted peace and gave me 4k. そして 10-20 tuns later they buy flanders for 13k and more tecs.

Another trick is to siege a city, and then offer peace in exchange for their technologies. Attacking them again within a few turns will count heavily against you as “dishonoring treaties” けれど.

ノート

AI seem to have unlimited money for buying technologies. Often when they sound offended by a trade you’ve demanded more than double of what they’re willing to pay, and sometimes start to counter-offer when you get nearer to an agreement, although sometimes they sound offended when you’re near a deal anyway. In general the system can be glitchy, made obvious when they send you demands and offer nothing in return, or like when the Barbary States can refuse to buy Improved Animal Husbandry for 5 コイン, but begrudgingly accept it for 4.

I found an interesting quirk. An AI was willing to buy a Carcass Shot from me for 4,000, or trade it for a Military Syllabus and the Spinning Jenny, so they clearly valued their two technologies at 4,000, but weren’t willing to 売る them directly for 4,000.

Of the major nations that have certain techs unlocked from the start: France starts with Empiricism, Great Britain starts with Seasoning (as does Austria, Maratha Confederacy, Mughal Empire, ポーランド, ロシア, そしてスウェーデン), Ottoman Empire starts with Improved Grenades and Canister Shot, Prussia starts with Plug Bayonet.

Campaign difficulty doesn’t seem to impact tech trade values. If you’re desperate for a tech that an AI nation owns but can’t afford to buy it, sometimes offering repeat payments can work, although they tend to sell them for very high values.

Offers and attitudes

I tried to sell a Carbines to a friendly nation which offered to buy it for 280 コイン, while the highest they were willing to pay was actually 1,023 コイン. 興味深いことに, when I loaded the save again and tried the same thing to a hostile nation, they were also willing to pay 1,023 coins for it at most. Neither were willing to pay 1,024 even when threatened.

While attitudes don’t seem to impact offer values, some nations value certain techs more than others. Advanced Irrigation is a good example of this inconsistency, as I got 5,600 on a first sale of it, その後 4,000 on the second. On another campaign I got a first time sale of 1,000 for it, but then incredibly selling it to another nation got me 6,000.

これが今日私たちがこの目的で共有するすべてです 総力戦: 帝国 - 決定版 ガイド. このガイドは元々、次の者によって作成および執筆されました。 Hudson633. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.

このサイトのコンテンツがあなたの権利を侵害していると思われる場合, あなたの知的財産権を含む, お問い合わせフォームを使用してすぐにご連絡ください.
ガイド タグ:総力戦: 帝国 - 決定版

ポストナビゲーション

前の投稿: Total Warを修正する方法: 帝国 – 決定版 FPS ドロップ, 遅れ, 吃音の問題
次の投稿: How to Fix Karakuri-kun: A Japanese Tale Crashing, 起動時にクラッシュする, およびフリーズの問題

返信を残す 返信をキャンセル

あなたのメールアドレスは公開されません. 必須フィールドにマークが付いています *

  • タイトル: 総力戦: 帝国 - 決定版
  • 発売日:
  • 開発者:
  • 出版社:
トータルウォーに関する情報: 帝国 - 決定版はまだ未完成です. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

免責事項

引用されたすべてのコンテンツはそれぞれの情報源から得られています. 当社があなたのコンテンツを許可なく使用したと思われる場合, 必ずご連絡ください。真剣に対応させていただきます.
  • 私たちに関しては
  • お問い合わせ
  • プライバシーポリシー
  • 利用規約

著作権 © 2025 ライオットビット.

搭載 プレスブックニュース ワードプレスのテーマ