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The Warlock of Firetop Mountain – Combat Tips and Creatures Guide

ポストする 02/21/202302/21/2023 に zZz コメントはありません の上 The Warlock of Firetop Mountain – Combat Tips and Creatures Guide
  • タイトル: The Warlock of Firetop Mountain
  • 発売日:
  • 開発者:
  • 出版社:
Information about The Warlock of Firetop Mountain is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

This guide provides a basic primer on the game’s combat mechanics as well as a bestiary for every creature in the game. The bestiary includes each creatures’ 統計, passive abilities, and special attacks.

There will probably be errors with some of the information as I didn’t have the desire to triple-check everything and do extra playtesting for some of the more obscure things so if you find any errors, or have new information to add, then leave a comment with proof of your claim and I’ll look into it.

Combat Mechanics

COMBAT ORDER

Combat in this game is turn-based but all actions are resolved according to the four phases below:

  1. 選択
    This phase is when creatures will either turn in a certain direction to indicate that they will move during the 動き phase or shake to indicate that they will attack during the Attacking 段階. A creature can also turn and shake which indicates that they will attack. This phase is when you will choose whether to move or attack.
  2. 動き
    This phase occurs next which means that attacks will always miss a creature that has selected to move (exceptions aside).
  3. Attacking
    This phase determines the order of each creatures’ attack and then resolves each attack and applies the damage; しかし, I am not sure how the game determines this order. さらに, there can only be one “clash” per turn which guarantees that damage will be dealt when attacking, or being attacked by, multiple creatures at once.
  4. End-of-Turn
    This phase is reserved for status effects such as Poison, やけど, and Regen to take place.

This means that much of the game comes down to learning creatures’ patterns so you can predict where they will move during their turn if you are attacking them or move out of their attack range.

MECHANICS

  • 生き物’ attacks are telegraphed by their token “shaking” その場で. There are a few rare exceptions to this and those creatures have the Cloak 能力. If they didn’t shake then they will move to an adjacent square.
  • Creatures either move in the direction they are facing or by strafing left or right. The game ends up being a guessing game and some creatures are easier to predict than others. There are also some exceptions where enemies will move backwards but these are very rare and I believe I have only seen it with Cryptworms と Sandworms.
  • Creatures usually have a set pattern that they follow which will typically involve using each of their attacks once and then moving. Some creatures differ slightly and move twice in a row (such as Giant Rats) but I haven’t listed each pattern here, especially because your actions can influence these patterns.
  • Creatures will break their standard pattern if you are too far away and will move up to you until they are generally within three squares of you, at which point they will begin their pattern. Creatures with long-range attacks are an exception to this.
  • Creatures which are facing a certain direction cannot attack the squares to their sides (or back) unless they have a special attack that allows them to do so. This means that it is almost always safe to move to an enemy’s flank when they are preparing for an attack.
  • If you are attacking multiple squares and a 大きい-size creature is occupying more than one of the affected squares, it will take damage from that attack for each square that it is occupying. This makes a character like Gilfane especially effective at taking down 大きい 生き物.

注意事項

  • If an entry has multiple names, this means that they all share the same stats.
  • If an entry has multiple names or types but has different stats, their respective stats will be denoted by the corresponding bullet points. For example if Commoner A, Commoner B, and Militia are listed together but give a different amount of Souls then there will be three bullet points with the three different Souls values (one for each, それぞれ).
  • If an entry has multiple names, の Special Attacks are shared between all of them unless otherwise specified.
  • A creature will always deal the amount of damage listed in the ダメージ column of the table unless they use a 特殊攻撃 which specifies how much damage it does.
  • A creature can have multiple Passive Abilities または Special Attacks and each one is denoted using bullet points.
  • あ Normal Attack that has multiple properties is denoted using bullet points.
  • あ 特殊攻撃 that has multiple modifiers is denoted using + シンボル.

Passive Abilities

Passive Ability
説明
大きい
The creature occupies four squares.
取り組む
The creature deals 1 damage if they move into your token.
Immunity to x
The creature is immune to status effect x.
回避
The creature moves one square to one of its flanks after making its attack, pushes back any tokens along its path, and ignores the Immobilized ステータス効果.
Retreating
The creature moves backwards one square after making its attack, pushes back any tokens along its path, and ignores the Immobilized ステータス効果.
ガード
The creature occasionally blocks all damage for that turn but only if they didn’t move. The frequency of this ability appears to be somewhat random. Despite nullifying all damage, it does not prevent status effects from affecting the user.
フライト
The creature can occupy squares without solid terrain beneath them, allowing them to operate “外” of the standard grid.
素早い
The creature’s attack will always occur prior to the 動き phase of combat.
遅い
The creature will always perform their attack last in the combat order, after all other creatures have already attacked.
ライフスティール
The creature will regain Stamina equal to the damage they dealt.
ルーク
The creature cannot attack diagonally.
司教
The creature cannot attack to their front.
Cloak
The creature does not telegraph their attacks by shaking.

ステータス効果

Status Effect
説明
リジェネ
The creature regains 1 Stamina during the End-of-Turn 段階; しかし, this is bugged and they actually regain 2 スタミナ.
Burn x
The creature takes 1 damage during the End-of-Turn phase for the next x turns.
Poison x
The creature takes 1 damage during the End-of-Turn phase for the next x turns.
Weakened x
The creature’s attacks deal 1 less damage for the next x turns (最小限まで 0).
Grabbed
The attacker pulls the defender one square closer to them.
Knocked Back
The attacker pushes the defender one square backwards.
Immobilized x
The creature cannot move for the next x turns.
Web x
The creature cannot move for the next x turns.
Stunned x
The creature cannot attack for the next x turns.

Special Attacks and Modifiers

SA or Modifier
説明
Pressing x
The creature moves forward x squares while attacking, pushes back any tokens along its path, and ignores the Immobilized と ウェブ ステータス効果. Because the creature moves as part of their attack, this means that they perform their attack as part of the 動き phase of combat and bypass clashes.
Range x
The creature attacks the square x squares in front of them.
Two-Way
The creature attacks both diagonal squares to their front.
Three-Way
The creature attacks the three squares to their front and sides.
Thrust x
The creature attacks x squares in a straight line in front of them.
Double Thrust x
The creature attacks x squares in two straight lines in front of them. This is only available to 大きい 生き物.
Offset Sweep (L/R)
The creature attacks the square in front of them as well as one square diagonally in front to the left or right, if specified.
スイープ
The creature attacks both squares in front of them. This is only available to 大きい 生き物.
Corner Sweep (L/R)
The creature attacks the three squares adjacent to the left or right diagonal edge of them, if specified. This is only available to 大きい 生き物.
Full Sweep
The creature attacks the three (if Medium-sized) or four (もし 大きい) squares in front of them.
Self-Harm x
The creature deals x damage to itself after attacking.

オーク

生き物
スキル
スタミナ
ダメージ
魂
能力
Normal Attack Properties
Special Attacks
• Orc A
• Orc Servant
• Orc Ranger
5
3
2
2
該当なし
該当なし
• Orc Ranger: 範囲 2
• Orc Ranger: 範囲 3
• Orc B
• Orc Guard
6
4
2
2
該当なし
ルーク
推力 2
Drunk Orc
4
2
2
2
該当なし
該当なし
該当なし
Orc Chieftain
6
5
2
2
該当なし
該当なし
推力 2
Orc Armourer
7
6
2
2
該当なし
該当なし
Full Sweep
Orc Cook
6
5
3
2
該当なし
該当なし
推力 2 + 2 ダメージ
Grief-Stricken Orc
9
9
2
6
該当なし
該当なし
• Pressing 2
• 推力 3
Grishak
あ | B | C
9
12
4
• 2
• 4
• 7
該当なし
Knocked Back
• 推力 3 + Pressing 2
• Full Sweep + Self-Harm 1

ゴブリン

生き物
スキル
スタミナ
ダメージ
魂
能力
Normal Attack Properties
Special Attacks
• ゴブリン
• Goblin Torturer
• Goblin Assistant
• Goblin Lackey
5
4
2
• 2
• 2
• 2
• 4
該当なし
該当なし
• Goblin Torturer: 推力 2
• Any Goblin with a spear: 推力 2
• First Goblin A
• Second Goblin A
5
4
2
3
該当なし
該当なし
該当なし
• First Goblin B
• Second Goblin B
5
5
2
4
該当なし
該当なし
該当なし
Goblin Ringleader
7
5
2
4
該当なし
該当なし
該当なし
Goblin Shiftworker
9
6
3
6
該当なし
回避
該当なし

Humanoids

生き物
スキル
スタミナ
ダメージ
魂
能力
Normal Attack Properties
Special Attacks
Arron Dgar
4
2
3
2
該当なし
該当なし
該当なし
Caveman
6
5
2
4
該当なし
• ルーク
• 回避
Pressing 2
Wererat
7
6
2
4
該当なし
• Offset Sweep
• 回避
該当なし
狼男
8
8
3
4
Cloak
該当なし
Pressing 2
• Pathos
• Pathos Illusion
6
• 6
• 1
2
3
該当なし
素早い
Three-Way + 1 ダメージ
• Mathos
• Mathos Illusion
8
• 8
• 1
2
6
該当なし
該当なし
• Retreating
• Three-Way + Weakened 2
• Mirror Demon
• Mirror Demon Illusion
10
• 6
• 1
2
5
該当なし
該当なし
• Three-Way
• Three-Way + 範囲 1 + un然と 1
Elemental Masters
6
6
2
7
該当なし
該当なし
• Vincenta Kamino: Gilfane’s Exploding Rain
• Kosben Minamin: 推力 3 + やけど 2 + 1 ダメージ
• Master of Earth: 推力 3
• Master of Water: Two-Way + Weakened 2
トロル
8
10
2
6
• 大きい
• リジェネ
該当なし
Corner Sweep
鬼
9
10
3
3
大きい
スイープ
Offset Sweep + Knocked Back
巨人
8
10
3
6
• 大きい
• 取り組む
スイープ
Offset Sweep
ミノタウロス
10
12
3
12
• 大きい
• 取り組む
スイープ
Pressing 3 + 2 ダメージ
Half-Blind Zagor
7
12
2
7
該当なし
Weakened 2
• 推力 3 + やけど 2
• Two-Way + Weakened 2 + 素早い
Weakened Zagor
13
10
2
7
該当なし
Weakened 2
• 推力 3 + やけど 2
• Two-Way + Weakened 2
Zagor
13
12
2
7
該当なし
Weakened 2
• 推力 3 + やけど 2
• Two-Way + Weakened 2 + 素早い
Giant Zagor
13
14
2
14
• 大きい
• 取り組む
Knocked Back
• Double Thrust 3 + やけど 2
• Double Thrust 3 + ウェブ 1
• Full Sweep + un然と 1
• Pressing 3

Beasts

生き物
スキル
スタミナ
ダメージ
魂
能力
Normal Attack Properties
Special Attacks
蛇
5
3
1
2
該当なし
毒 2
該当なし
Rock Grub
あ | B
4
3
2
• 2
• 4
該当なし
ルーク
素早い + 1 ダメージ
ジャイアントラット
あ | B
5
4
2
• 3
• 6
Cloak
該当なし
該当なし
Giant Rat Leader
6
6
2
6
• Cloak
該当なし
該当なし
Orc Hound
4
3
1
2
該当なし
• ルーク
• 素早い
該当なし
Wolfhound
6
7
2
6
該当なし
• ルーク
• やけど 2
該当なし
ヘルハウンド
6
5
2
5
Immunity to Burn
ルーク
範囲 2 + Three-Way + やけど 2 + 1 ダメージ
Winged Gremlin
7
3
1
3
該当なし
素早い
回避
Piranha
6
3
2
4
Immunity to Burn
Retreating
Three-Way + 1 ダメージ
Crocodile
9
10
2
8
大きい
Corner Sweep
該当なし
Sandworm
4
3
2
8
該当なし
該当なし
推力 2
Giant Sandworm
8
10
3
8
• 大きい
• 取り組む
該当なし
• Double Thrust 4
• Full Sweep
スパイダー
6
3
2
3
該当なし
該当なし
範囲 2 + 推力 2 + ウェブ 1
Giant Spider
8
10
3
6
• 大きい
• 取り組む
該当なし
• Double Thrust 3 + ウェブ 2
• Pressing 2
• Bats A | B
• Flock of Bats
4
4
1
• 3
• 4
• 5
フライト
Three-Way
該当なし
Giant Bat
あ | B
6
6
2
• 4
• 5
フライト
該当なし
該当なし
Bloodwing
あ | B
9
6
3
• 3
• 5
フライト
ルーク
Pressing 2
ドラゴン
10
12
3
14
• 大きい
• 取り組む
• Immunity to Burn
該当なし
• 推力 3 + やけど 2 + 2 ダメージ
• Full Sweep + やけど 2 + 2 ダメージ

アンデッド

生き物
スキル
スタミナ
ダメージ
魂
能力
Normal Attack Properties
Special Attacks
スケルトン
あ | B | C | クルー
5
5
2
• 3
• 4
• 7
• 4
• ガード
• Immunity to Lifesteal
推力 2 + 1 ダメージ
Skeleton Guard
あ | B
6
6
2
• 5
• 7
• ガード
• Immunity to Lifesteal
ルーク
Offset Sweep (L)
Skeleton Leader
あ | B
7
7
2
• 4
• 7
• ガード
• Immunity to Lifesteal
該当なし
• Offset Sweep
• Full Sweep
Ghost Hand
あ | B
5
4
2
• 3
• 6
Immunity to Poison, やけど, Immobilized, ライフスティール
該当なし
推力 2 + Grabbed
おばけ
9
4
2
5
• フライト
• Immunity to Stunned, Immobilized, やけど, 毒, ライフスティール, Knocked Back
司教
Two-Way + Weakened 2
Cryptworm
8
5
2
5
Immunity to Poison, ライフスティール
司教
• Two-Way
• 範囲 2 + 推力 2 + Grabbed
ゾンビ
7
6
2
5
Immunity to Lifesteal
ルーク
該当なし
Wight
9
6
2
5
Immunity to Lifesteal
Weakened 2
Two-Way + Weakened 2
グール
8
7
4
5
Immunity to Lifesteal
ルーク
推力 3 + Grabbed + 3 ダメージ
吸血鬼
9
9
2
5
Immunity to Lifesteal
ライフスティール
推力 3 + Immobilized 1 + 2 ダメージ

Constructs

生き物
スキル
スタミナ
ダメージ
魂
能力
Normal Attack Properties
Special Attacks
Quintain
9
4
1
2
該当なし
Three-Way
該当なし
Stone Hand
5
4
2
3
Immunity to Poison
該当なし
推力 2 + Grabbed
Stone Golem
9
7
2
4
取り組む + 2 ダメージ
ルーク
Pressing 1
Fire Golem
9
7
2
4
Immunity to Burn
ルーク
• 推力 2 + やけど 2 + 1 ダメージ
• 推力 3 + やけど 2 + 1 ダメージ
Fire Salamander
9
5
2
3
Immunity to Burn
該当なし
推力 3 + やけど 2
Iron Cyclops
10
10
2
8
• 大きい
• 取り組む
• Immunity to Burn
該当なし
• 推力 4 + un然と 1
• Full Sweep

その他

生き物
スキル
スタミナ
ダメージ
魂
能力
Normal Attack Properties
Special Attacks
Slime Beast
7
5
3
2
該当なし
該当なし
• 推力 2 + 毒 2
• Two-Way
Slime Zombie
あ | B
5
3
2
• 2
• 4
該当なし
該当なし
Offset Sweep
Slimeworm
あ | B
6
5
2
• 4
• 5
Immunity to Poison
Two-Way
範囲 2 + 推力 2 + 毒 2
Slimeworm Experiment
あ | B
9
• 8
• 7
2
6
Immunity to Poison
Two-Way
範囲 2 + 推力 2 + 毒 2 + 1 ダメージ
Sorrow
7
7
3
3
Immunity to Immobilized
該当なし
Diagonal + 1 ダメージ
Guilt
7
5
1
3
Immunity to Immobilized
該当なし
Two-Way + 3 ダメージ
怒り
6
6
2
3
Immunity to Immobilized
該当なし
推力 3 + Pressing 2
Valuable Companion
8
8
3
6
遅い
ルーク
ライフスティール + 2 ダメージ
• Zagor’s Right Glove
• Zagor’s Left Glove
6
5
2
7
該当なし
該当なし
推力 2 + Grabbed

これが今日私たちがこの目的で共有するすべてです The Warlock of Firetop Mountain ガイド. このガイドは元々、次の者によって作成および執筆されました。 zZz. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.

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  • タイトル: The Warlock of Firetop Mountain
  • 発売日:
  • 開発者:
  • 出版社:
Information about The Warlock of Firetop Mountain is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

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