このガイドでは, I will show all the console commands that I know work and give them a little description of what they do, and also add a screenshot of some of them.
How to open the console
がある 2 ways to use the consoleを押すことによって “タブ” button you can access the console as a chat.
or by pressing the “TILDE” button you can acces the console
said that we can now start talking about the commands to use.
出口
指示: 出口
説明: It does what you can expect. This command closes the game
開ける
指示: 開ける
説明: Opens the specified map
DisplayAll
指示: DisplayAll
説明: Display property values for instances of classname
DisplayAllState
指示: DisplayAllState
説明: Display state names for all instances of classname
DisplayClear
指示: DisplayClear
説明: Clears previous DisplayAll entries
FlushPersistentDebugLines
指示: FlushPersistentDebugLines
説明: Clears persistent debug line cache
GetAll
指示: GetAll <Name=ObjectInstanceName> <OUTER=ObjectInstanceName>
説明: Log property values of all instances of classname
GetAllState
指示: GetAllState
説明: Log state names for all instances of classname
Obj List
指示: Obj List <Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>
Obj ListContentRefs
指示: Obj ListContentRefs <Class=ClassName> <ListClass=ClassName>
Obj Classes
指示: Obj Classes
説明: Shows all classes
EditActor
指示: EditActor <Class=ClassName> または <Name=ObjectName> or TRACE
EditDefault
指示: EditDefault <Class=ClassName>
EditObject
指示: EditObject <Class=ClassName> または <Name=ObjectName> または
ReloadCfg
指示: ReloadCfg <Class/ObjectName>
説明: Reloads config variables for the specified object/class
ReloadLoc
指示: ReloadLoc <Class/ObjectName>
説明: Reloads localized variables for the specified object/class
セット
指示: セット
説明: Sets property to value on objectname
Show BSP
指示: Show BSP
説明: Toggles BSP rendering
Show DECALS
指示: Show DECALS
説明: Toggles decal rendering
Show FOG
指示: Show FOG
説明: Toggles fog rendering
Show TERRAIN
指示: Show TERRAIN
説明: Toggles terrain rendering
Show VOLUMES
指示: Show VOLUMES
説明: Toggles volume rendering
Show SPLINES
指示: Show SPLINES
説明: Toggles spline rendering
Stat GAME
指示: Stat GAME
説明: Displays game performance stats
ListTextures
指示: ListTextures
説明: Lists all loaded textures and their current memory footprint
ListUncachedStaticLightingInteractions
指示: ListUncachedStaticLightingInteractions
説明: Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages
RestartLevel
指示: RestartLevel
説明: restarts the level
ListSounds
指示: ListSounds
説明: Lists all the loaded sounds and their memory footprint
ListWaves
指示: ListWaves
説明: List the WaveInstances and whether they have a source
ListSoundClasses
指示: ListSoundClasses
説明: Lists a summary of loaded sound collated by class
ListSoundModes
指示: ListSoundModes
説明: Lists loaded sound modes
ListAudioComponents
指示: ListAudioComponents
説明: Dumps a detailed list of all AudioComponent objects
Stat SOUNDWAVES
指示: Stat SOUNDWAVES
説明: Shows active SoundWaves
Stat SOUNDCUES
指示: Stat SOUNDCUES
説明: Shows active SoundCues
Stat SOUNDS
指示: Stat SOUNDS <?> <sort=distance|クラス|名前|波|デフォルト> <-デバッグ>
説明: Shows active SoundCues and SoundWaves
DoMemLeakChecking
指示: DoMemLeakChecking
説明: Sets a timer to do a MemLeakCheck every N seconds
StopMemLeakChecking
指示: StopMemLeakChecking
説明: Stops the periodic MemLeakCheck that was started via DoMemLeakChecking
これが今日私たちがこの目的で共有するすべてです Takedown: Red Sabre ガイド. このガイドは元々、次の者によって作成および執筆されました。 LordDragonGigi. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.