This guide will show you how to easily generate more than +$15M from Exploring in Ten Years in Star Traders: フロンティア.
設定
I’ve discovered many things about how Star Traders: Frontiers operates, especially concerning effective trading, hiring combat crew members, and creating the best maps. このガイドでは, I’ll revise my initial work and explain thoroughly how you can make a lot of money through Exploration.
110 – THE GOAL – By the start of 年 11 (220.01) generate +$15M in credits from Exploring.
120 – STARTING TEMPLATE – This build is for a Non-Combat Explorer Captain. The primary purpose of your captain is to negotiate the sale of Rare Trade Goods (RTGs) at Black Markets and Exchanges. さらに, the Explorer Captain Trait Overkeen doubles your chance of drawing Xeno Artifact cards while Exploring.
あ – CONTACTS
- #1 – 探検家 – Offers エクスプローラ recruits and can purchase Scientific Intel. Explorer crew members are critical to your Exploration operations.
- #2 – Gestalt Explorer – Offers Exo-Scout recruits and can purchase Scientific Intel. Exo-Scout officers will serve as the core of your Combat Crew Team.
- #3 – Fixer – Offers ブラックマーケット アクセス, 販売 Specialist Gear, and can purchase インテル.
- #4-#8 – <<Your Choice>> – Any Starting Contacts of your choice. I recommend contacts that offer ブラックマーケット access to open more sales locations.
B – スキル
- +10 Negotiate
- +5 医者
C – ATTRIBUTES
- Strength = 12
- Quickness = 12
- Fortitude = 12
- Charisma = 12 + 12 = 24
- Wisdom = 12 + 18 = 30
- Resilience = 12
D – SHIP
- Reach Vindex – どれでも “D” Priority ship will do, but the Reach Vindex is the best!
E – 経験
- 使い物にならない – always an “E” priority for me.
130 – LAUNCHING THE GAME – Use the following settings when launching your game:
- CHANGE MAP – Use a Custom Map for this run. Copy the following Map Seed onto your clipboard: st-v02-18-2-172958035 で “Prepare Your Captain” screen click “Change Map” それから “Create New Map”. Click on the three dots under “Enter a Seed” to upload the map seed, name the map whatever you like at the bottom of the page, 次にクリックします “Save Map”.
- CHANGE FACTION – 使用 Javat for this playthrough.
- CHANGE DIFFICULTY – Pick any difficulty of your choice. I typically play on 難しい, because it allows for all Unlocks but is a bit more forgiving of minor mistakes than 不可能.
- クリック “はい” ために MANUALLY ASSIGN TALENTS.
- Skip the Intro if you want.
- Prepare your captain’s appearance however you want.
140 – CUSTOM MAP – This map is ideal for a Javat Exploration playthrough for several reasons:
- Faction Zones – Your initial area, Savant’エッジ, features only three Javat Zones – Javat Prime, Ottrusca Holding, and Bruklyn Capital. These zones are closely grouped in the lower right corner of the map, making it easy to handle many “Prove Your Charter” Missions in the first six months. さらに, all three sites are Tradeaway Zones with a Trade Law of 3 and high Economy Ratings, creating excellent opportunities to sell valuable cargo on the Exchange.
- Starting Contacts – Your starting contacts, the Prospector, Gestalt Explorer, and Fixer, are all situated at Javat Prime. This planet offers exceptional opportunities for recruiting formidable Combat Crew members.
- ブラックマーケット – The access to the Black Market (via your Fixer) at a Tradeaway Zone like Javat Prime allows you to sell your Rare Trade Goods at premium prices.
- Rival Faction – 特に, your initial quadrant connects only to one other quadrant – Farfallen Rim. その結果, your rival faction will consistently be the Indies! Calagan Faen ensures a steady stream of missions that pit you against the Independents, a fantastic advantage as completing these missions won’t cause you to lose Faction Rep.
Starting Crew & Officers
210 – TRAIT CHECK – When you start a new game, the first essential step is to examine the Traits of your Initial Crew. It’s crucial to retain your starting Crew Dogs (2×), E-Techs (4×), メカニック (1×), and Pilots (4×) throughout the entire game. Focus on checking how many of them possess the Diggermind or Scrounger Traits. If you don’t have at least 2-3 crew members with one of these traits, it might be wise to RESTART the game.
- Diggermind – Exhibiting a natural talent for digging, individuals with this trait gain +10% on Raw resource, レア, and Artifact rewards during Exploration (最大 30%). さらに, they receive a +2 Fortitude boost.
- Scrounger – Individuals with this trait are naturally avid seekers, earning a +10% increase in rewards during Exploration. さらに, they enjoy a +25% bonus to Prevent Craft Maintenance Points.
220 –STARTING CREW – 興味深いことに, ゲームの初めに, your ship doesn’t start directly over a planet but rather hovers in the vastness of space. 特に, your Starting Quadrant poses a 16 DANGER RATING. その結果, before navigating your ship, it’s crucial to instruct your crew members in as many Skill Saves as possible. Once this training is done, journey to a nearby planet and implement the following alterations to your Standard Crew:
- Dismiss 4x Gunners
- Dismiss 1x Pistoleer
- Dismiss 2x Soldiers
- Dismiss 1x Swordsman
- 追加 4x Crew Dogs
- 追加 2x Gundeck Bosses (で入手可能 軍隊 >6)
- 追加 1x Mechanic (で入手可能 Starport >7)
- 追加 1x Navigator (で入手可能 Spice Hall >5)
- 追加 2x Pilot (で入手可能 Starport >4)
Here are the recommended 才能 for your starting Standard Crew:
- 6x Crew Dogs – 6x Safety Protocols – SHIP OPS Skill Save.
- 4x E-Techs – 4x Hotwire – ELECTRONICS Skill Save.
- 2x Gundeck Bosses – 2x Snarling Judgment – INTIMIDATE Skill Save.
- 2x Mechanics – 2x Careful Testing – REPAIR Skill Save.
- 4x Navigators – 2x Read Charts – NAVIGATION Skill Save; 2x Exacting Design – TACTICS Skill Save.
- 6x Pilots – 4x Expert Maneuver – PILOT Skill Save; 2x Sure Landfall – Lands efficiently on a World.
230 – STARTING OFFICERS – Here are the recommended 求人 & 才能 for your Starting Officers.
1x CAPTAIN – エクスプローラ / 密輸業者 / 商人
- Your Captain will provide value Trading and Ship Combat Avoidance Talents.
- Illicit Notoriety (S1) – Always access one level higher at the Black Market.
- Backroom Deal (S1) – Replace Black Market Risk card with Market Access Card.
- Bootleg Profits (S5) – Increases/decrease Black Market sales/purchase price by 20% + Negotiate Skill.
- Faked Signature (S5) – Reduces hostility of Bounty Hunters.
- Forged Permit (S5) – Reduces hostility of Military Officers, Zealots, and Spies.
- Righteous Profits (M8) – Increases/decrease Exchange sales/purchase price by 10% + Negotiate Skill.
1x Engineer –エンジニア / メカニック / スカベンジャー
- Reduce the price of Ship Purchases and Component Upgrades.
- I recommend replacing your starting Engineer Officer with a high-level スカベンジャー recruited from your Fixer Starting Contact as quickly as practical.
- Port Maintenance (E1) – Repairs ship components during landing.
- Assisted Installation (E5) – Discounts Component Upgrade by 10% + 修理.
- Hard Bargain (E8) – Discounts Ship Purchase by half your Repair.
- Helpful Hands (M8) – Discounts Component Upgrade by 10% + 修理.
1x Doctor – 医者 / 需品 / 指揮官
1x Quartermaster – 医者 / 需品 / 指揮官
- These two Officers provide Skill Saves and enhance boost your Recruits.
- Medical Staff (D1) – DOCTOR Skill Save.
- Stern Leader (Q1) – COMMAND Skill Save.
- Discerning Glance (C1) – Boosts Recruits.
The First Two Year (210.03 – 212.03)
310 – “PROVE YOUR CHARTER” / SAERE VENTO MISSION RUSH – For the first two years you’re going to follow the exact same steps described in the original Millionaire Explorer Guide:
- Main Story Mission – Compelling Passenger
- Main Story Mission – Arbiter Escort
- “Prove Your Charter” ミッション
- Main Story Mission – At Faen Court
- Main Story Mission – Arbiter Neutrality
- Main Story Mission – Delayed Settlement
- “アライアンス” ミッション
310 – ADDITIONAL MISSIONS – Alongside the missions mentioned earlier, don’t hesitate to undertake numerous easy missions provided by Calagan Faen. These missions consistently involve the Indies, and completing them doesn’t result in Faction Rep loss.
特に, prioritize finishing the Story Mission Prime Pilgrimage. This accomplishment will introduce a High Princess Contact on Javat Prime, significantly lowering the purchase price of ships on this planet by 10%.
320 – STATUS CHECK – END OF YEAR TWO (212.03) – に 212.03 you should have the following:
- Reach Vindex with several additional Passenger Cabins and Prison Cells.
- The full crew outlined above (レベル 8-10).
- $800-1,000K in the bank.
- 200-300 Faction Reputation with your starting Faction.
- High Personal Reputation + Influence with each of the four initial Contacts in your Starting Quadrant.
Building Your Ship
410 –REPLACE YOUR ENGINEER – Before you proceed to purchase and upgrade your ship, having a high-level Engineer/Mechanic/Scavenger proves beneficial. I suggest letting go of your Starting Engineer and recruiting a high-level Scavenger through your Fixer Contact. Ensure to train talents that reduce Ship and Component costs.
420 – PICKING YOUR SHIP – Once you have the necessary funds, head to Javat Prime and acquire a Vrax Hauler. Keep it in Dry Dock and queue up your upgrades while you engage in various missions. Once the upgrades are finished, switch to the Vrax and sell your Reach Vindex for $375K.
VRAX HAULER
- 料金: $348.2K (with 8% Hard Bargain discount & 10% High Princess discount)
- Max Officers: 5
- Max Crew: 30
- Base Fuel: 100
- Small Components: 10
- Medium Components: 7
- Large Components: 4
421 – LARGE COMPONENTS
- Hull Plating 1 -> Cargo Hold 1 [$39K/12 Weeks]
- Increases your Cargo and Fuel capacity.
422 – MEDIUM COMPONENTS
- Barracks III -> Barracks IV [$42K/9 Days]
- Increases your Crew capacity to 30.
- Basic Medical Bay -> Resource Processor [$99K/1 Week]
- Greatly increases your Exploration yields.
- ミサイル & Mass Dampener -> 3x Storage Holds [$42K/6 Weeks]
- Increases your Cargo capacity by 25 それぞれ.
423 – SMALL COMPONENTS
- Weapon Locker A1 -> Weapon Locker A6 [$329K/1 Week]
- You want the best weapons for Crew Combat. あなた’ll need to find an Urban Zone with 10 Military to purchase this component.
- Phoenix Lance -> Officer Cabin [$9K/4 Days]
- Increases your Officer capacity to 5.
- Imperator PC-1 -> Storage Cache [$16K/3 Weeks]
- Increases your Cargo capacity by 10.
- 2x Hellfire Torpedoes -> 2x Mass Dampener 1’s [$21K/3 Days]
- Increases your Officer capacity to 5.
Building Your Crew
510 – COMBAT CREW – To assemble your optimal Combat crew, the initial step involves training multiple officers with recruit-boosting talents such as the Military Officer’s Recruiter’s Eye and the Commander’s Discerning Glance. 次の手順に従ってください:
- Dismiss 1x Scavenger/Engineer/Mechanic officer.
- Dismiss 2x Doctor/Quartermaster/Commander officers.
- Promote 2x Crew Dogs to officers.
- Promote 2x Navigators to officers.
注記: Promote crew members you don’t mind losing, 可能であれば, choose crew with negative traits.
Train each newly promoted officer to Level 1 Commander for the talent Discerning Glance and to Level 5 Military Officer for the talent Recruiter’s Eye. This provides you with a total of 8 recruit-boosting talents. Head to your Gestalt Explorer Starting Contact and get ready to recruit your Combat Crew.
511 – BEST ATTRIBUTES – You want to recruit combat crew officers with great Attributes. The following factors impact the Attributes of your recruits:
Planet/Zone Ratings – These have a HUGE impact on recruit attributes:
- ゾーン 軍隊 Rating impacts 強さ
- ゾーン 経済 Rating impacts カリスマ
- ゾーン 人口 Rating impacts Quickness
- ゾーン 政府 & Trade Law Ratings impacts 知恵
- ゾーン 軍隊 Rating impacts Fortitude
- 惑星 Danger Rating impacts 回復力 (higher danger is better!)
- さらに, ゾーン 人口 Rating has a small impact on all attributes
Recruit Boosting Talents – 平均して, these talents add an additional +20-25 attribute points to each new recruit. ドン’t hire a new combat crew recruit without one!
Recruit Level – 平均して, a Level 16 Recruit has an additional +6 attribute points when compared with a Level 1 リクルート.
Recruited as Officer – 平均して, a character recruited directly as an officer has an additional +6 attribute points when compared with a recruited crew member.
Faction-Specific Jobs – Each faction has a specific job that gets an additional +3 attribute points:
- Javat Exo-Scouts
- De Valtos Swordsmen
- Steel Song Blade Dancers
- Rychart Saboteurs
- Cadar Shocktroopers
- Moklumnue Merchants
- Thulun Diplomats
- Alta Mesa Wing Leaders
- Zenrin Bodyguards
Attributes from Traits – These attributes have a semi-random distribution, although certain factions are more prone to getting specific traits than others.
As an experiment, I enlisted around 50 Exo-Scouts at levels 16-19 on Javat Prime using my Gestalt Explorer contact on this map. Each was recruited as a crew member (not an officer) with recruit-boosting talents. Here are the average attributes I observed:
- 強さ – 21
- カリスマ – 26
- Quickness – 20
- 知恵 – 26
- Fortitude – 23
- 回復力 – 21
512 – RECRUITING YOUR COMBAT TEAM – Recruit several Exo-Scouts as crew members until you get four you really like. Dismiss your Commander/MO Officers and promote THREE of your Exo-Scouts to Officers. I recommend the following build for your Combat Crew Team:
- SLOT 1 – Shocktrooper / Xeno Hunter / Exo-Scout – Snubber + 重装甲
- SLOT 2 – Combat Medic / Saboteur / Exo-Scout – ピストル + 重装甲
- SLOT 3 – Combat Medic / Saboteur / Exo-Scout – ピストル + 重装甲
- SLOT 4 – Exo-Scout (Non-Officer) – アサルトライフル + Med Armor
Be sure to equip them with Thraul Injectors from your Fixer contact to improve their Initiative in combat.
520 –EXPLORER CREW – Dismiss your two Gundeck Bosses and recruit eleven (11) 探検家. Teach your Explorers these talents:
- Makeshift Repairs (E5) – Repair ship upon Wilderness Zone Landing.
- Rarest Find (E11) – While Exploring replace a risk card with a RTG reward card.
- Digging Deeper (E11) – While Exploring increase rewards by 30% + Explorer Skill.
521 –EXPLORER OFFICER – Select the Officer with the largest bonus to Explore Skill and promote them to an Officer position. Increase the Explorer job to Level 5 ために Artifact Profiteer, add five levels of Xeno Hunter for Macabre Harvest, and pour the rest of their levels into Scientist for Sample Analysis and Doctor saves.
Exploration Runs
610 – EXPLORATION OPERATIONS – With a freighter boasting 180 Cargo Capacity, a robust Combat Crew Team, and a surplus of Explorers to enhance your Exploration endeavors, it’s time to embark on Exploration Runs. Choose a Wild Zone and initiate your exploration, using the Talent Rarest Find every round until it’s no longer available. If the Zone depletes, shift to a different one. 個人的には, I periodically load my ship with Rare Trade Goods and deposit them into a common Wilderness Zone in Savant’s Edge. This establishes an “RTG Bank” that proves crucial when it’s time to sell your goods.
For your reference, here are the Wilderness Zones near your Starting Quadrant. Whenever possible, coordinate Mission Runs with Exploration efforts in these quadrants:
SAVANT’S EDGE – Starting Quadrant
- Gulgutux Delta – 10 探検 / 9 Richness / 8 Danger
- Kambria Ruins – 8 探検 / 1 Richness / 10 Danger
- Rudulvan Ice Wastes – 1 探検 / 3 Richness / 5 Danger
FARFALLEN RIM – 1 Jump Away
- Hills of Ghactllli – 4 探検 / 2 Richness / 9 Danger
- Tennath Wastes – 4 探検 / 3 Richness / 10 Danger
- Ihaca Basin – 6 探検 / 2 Richness / 8 Danger
- Ninth Kingdom – 2 探検 / 6 Richness / 10 Danger
KULLO SPIRAL – 2 Jumps Away
- Dragon Moor – 5 探検 / 8 Richness / 4 Danger
- Mulkor Mesa – 10 探検 / 10 Richness / 9 Danger
PAREJA GAP – 3 Jumps Away
- Ogorlit Delta – 4 探検 / 10 Richness / 6 Danger
- Kinonas Sands – 7 探検 / 10 Richness / 4 Danger
- Cathedral Swamps – 1 探検 / 8 Richness / 2 Danger
620 – SELLING YOUR WARES – Once you have enough goods of a single type to fill your cargo hold it’s time to find the best place to sell it. Make sure your sales boost talent if off cooldown before you go to the market:
KRAESLINE SHARDS
- Sales Location: Javat Prime / Savant’エッジ
- Market Type: ブラックマーケット (Fixer Contact)
- Sales Price: $13,593 / ユニット
- Boost Talent: Bootleg Profits (キャプテン) – profit increased by 20% + Negotiation Skill
IRIDLAENTINE
- Sales Location: Gamma Capital / Farfallen Rim
- Market Type: Exchange
- Sales Price: $7,250 / ユニット
- Boost Talent: Righteous Profits (キャプテン) – profit increased by 10% + Negotiation Skill
PRUVIA BLOOMS
- Sales Location: Javat Prime / Savant’エッジ
- Market Type: ブラックマーケット (Fixer Contact)
- Sales Price: $4,200 / ユニット
- Boost Talent: Bootleg Profits (キャプテン) – profit increased by 20% + Negotiation Skill
KONGON LOCUSTS
- Sales Location: Bandar Haven / Hope Swathe
- Market Type: Exchange
- Sales Price: $2,484 / ユニット
- Boost Talent: Righteous Profits (キャプテン) – profit increased by 10% + Negotiation Skill
TERROX XENO ARTIFACTS
- Sales Location: Javat Prime / Savant’エッジ
- Market Type: ブラックマーケット (Fixer Contact)
- Sales Price: $4,757 / ユニット
- Boost Talent: Artifact Profiteer (Explorer Officer) – profit increased by 25% + Explore Skill
KAFFANGE ROYAL JELLY
- Sales Location: Javat Prime / Savant’エッジ
- Market Type: ブラックマーケット (Fixer Contact)
- Sales Price: $2,362 / ユニット
- Boost Talent: Bootleg Profits (キャプテン) – profit increased by 20% + Negotiation Skill
KLOXIAN MEDICAL BAYS
- Sales Location: Javat Prime / Savant’エッジ
- Market Type: ブラックマーケット (Fixer Contact)
- Sales Price: $7,000 / ユニット
- Boost Talent: Bootleg Profits (キャプテン) – profit increased by 20% + Negotiation Skill
CADAVOST PLATING
- Sales Location: Rinze Mining Camp / Farfallen Rim
- Market Type: Exchange
- Sales Price: $4,698 / ユニット
- Boost Talent: Righteous Profits (キャプテン) – profit increased by 10% + Negotiation Skill
630 – MAXIMUM EFFICIENCY – Maximum efficiency is reached when your Explorers hit Level 21 and learn the Rank 15 タレント Unstoppable Hunt. Now you can reroll any Exploration hand that doesn’t start with a RTG or a TXA card. Combined with the Rarest Find タレント, you can now guarantee that ever hand has at least two RTG / TXA card.
640 – THE END OF EXPLORATION – After ten years of playing you should have generated +$15M in credits, allowing you to purchase and upgrade any ship that you want!
これが今日私たちがこの目的で共有するすべてです スタートレーダー: フロンティア ガイド. このガイドは元々、次の者によって作成および執筆されました。 burnhj. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.