✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: 0.2.2 – 修正 & Cannon Tweaks (Geometrics Alpha)
- パッチのリリース日: 4月 13, 2024
Sprocket の開発者は 4 月にゲームの新しいアップデートをリリースしました 13, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
こんにちは、みんな,
A few more fixes up for you on the public alpha branch.
Reload time rework
Reload times are now transparent about the pickup, travel and ram times for loading shells.
Different load techniques are now used, based off of shell length and weight.
- One hand – The loader can move the shell from rack to breech using one hand. Having a free hand allows faster pickup and ram times.
- Two hand – The loader requires both hands to lift the shell from the rack to the breech.
- Two piece – The loader requires both hands to lift the projectile or the propellant. They’ll have to make two trips to the rack.
This is a quick functionality-only implementation and a more in-depth two piece ammunition system is planned. - クレーン – The loader will need to use mechanical assistance to move the shell from rack to breech. Requires a longer pickup time and travel speed is much slower.
This is a placeholder that lets you reload large cannons until multiple loader assignment to cannons is ready.
修正
- Fixed factions created in 0.2.x not saving vehicle preview icons with designs.
- Fixed the predicted cannon load time in editor not matching the resulting load time outside of the editor.
- Fixed duplicated fuel tanks using the same blueprint. Sometimes causing them to change shape when loading in.
- Disabled cannon counterweight influence on breech size. A stopgap until counterweights are replaced entirely in 0.2 by simply attaching heavy parts to cannons.
- Wheel arrays now have a minimum of 1 車輪. Setting their length to the minimum would result in no wheels, which isn’t supported.
- Gun layers can now move the cannon along the azimuth and elevation axes simultaneously.
- General stability improvements.
変更点
- Reworked breech height and length. Breeches are now x2 shorter and their length is more tied to calibre.
- Restored all 0.127 part scale limits.
- Headlamp and tail-light parts can now be selected for placement again.
- The required shell load space behind the breech is no longer obstructed by crew members.
Thank you all for the kind words and feedback on yesterday’s post.
There’s lots of mechanics which aren’t as clear as they should be.
一度 0.2 is more stable, I’ll prioritise making part obstructions, missing turret holes and unassigned crew roles clearer.
Making crew placement more enjoyable is also a priority, moving to a puppet style where you can click and drag each joint.
- Hamish
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.