コンテンツにスキップ
ライオットビット

ライオットビット

  • 家
  • ニュース
  • ガイド
  • ビデオガイド
  • パッチノート
  • 不正行為を報告する
  • 検索フォームを切り替え

Space Engineers How to Display All Ship’s Telemetry

ポストする 11/06/2022 に TechCoder コメントはありません の上 Space Engineers How to Display All Ship’s Telemetry
  • タイトル: 宇宙エンジニア
  • 発売日: 2月 28, 2019
  • 開発者: キーン ソフトウェア ハウス
  • 出版社: キーン ソフトウェア ハウス

Keep track of all your ships. Displays all your ships telemetry in one screen (以上). Use the visual telemetry screen to have a Radar like visual location of your ships. Instantly identify ships with damage, core problems or ‘missing’ by color!

What’s New?

vTC.1.2.0

  • added ability to show GPS data as (デフォルト) rounded to 4 decimal digits or ‘long’ with several digit accuracy (後 4 digits the difference is minimal and 4 digits show better on screens)
  • added ability to have a seperate LCD screen for showing GPS data (using tag [TelemetryGPS])
  • added feature where you can make ALIAS names for all the ships shown in any given collector. 使用するには, 追加 [TelemetryPlusAliases] to the Custom Data of the PB (のように [Telemetry] 今) and under that, set OLDSHIPNAME=NEWSHIPNAME on individual lines.
  • Fixed bug in displays – now shows header on TELEMETRY, TELEMETRY GPS and TELEMETRY ALERTS LCDs
  • 追加した ———— line between TELEMETRY data packets to make them easier to ready (and consistent with ALERTS data seperator)

vTC.1.1.0

  • (default=5) Added ability to set the ‘ship_lostTimeSpanMinutes’ (time before an entity is considered NOT REPORTING by a collector) so entities can ‘hide’ for whatever time you like
  • (default=5) Added ‘reportInTime’ to allow variation (IN SECONDS) by ship/base to broadcast their location (like SPRT ‘Mayday’ 船) This allows the entity to ‘hide’ from enemies and still report in at regular intervals
  • (default=false) Added ‘hideReportIn’ to allow reportInTime (その上) to be sent at random intervals (から 1/2 to full time set in reportInTime) 注記: Setting this to true affects all non-laser antenna transmission distance!
  • (default=50000) Added ‘maxAntennaRange’ to allow ‘hiding’ ships to limit broadcast range when identifying themselves (maximum transmission range in METERS)
  • now allows for multiple PBs to be on the same grid (different collector{s}/receiver{s}) for larger applications (Thanks @Phoenix for reporting it)
  • fixed bug where ships were reporting damage when docked (reported by @inuyashagodofall)
  • Technical debt

vTC.1.0.0 – first release supported by TechCoder (with all due credit and respect to Magistrator!)

  • Cargo percent full
  • Damage percent
  • Set Font size on visual display name
  • ******* SHIP DAMAGE *******
  • ******* CORE FAULT DETECTED *******
  • ALERT LOG
  • COLORS on visual display
  • Scrolling Text
  • PB screen identifier

More Details….

  • Cargo percent full – This number includes all ‘Cargo Containers’ other than “Lockers” と “兵器”
  • Damage percent – This returns a percentage number for damage to blocks (ANY damage triggers SHIP DAMAGE – 以下を参照してください)
  • Set Font size on visual display name – allows you to set visual_text_size in Custom Data to change the size of the font for the display – 0.35f or 0.45f seems to be nice ‘small’ font setting {Telemetry original setting was 0.75f}
  • ******* SHIP DAMAGE ******* – status shown on ships that have damage to blocks of any kind
  • ******* CORE FAULT DETECTED ******* – status shown on ships that have damage to ‘core’ システム (電池, スラスター, tanks, 等)
  • ALERT LOG – add an LCD with the [TelemetryAlert] TAG to show only ships that have alert status (makes it much easier to spot them). This also included the GPS with the Alert which makes them easier to find too!
  • COLORS on visual display – makes it MUCH easier to spot ships and status! Ships with DAMAGE status show as dark orange (a ‘warning’ ある種の), ships with CORE issues show as crimson, '普通’ ones are still Green and “NOT REPORTING” 船 (those that haven’t updated status in 5 minutes or more) show as Yellow
  • Scrolling text – Telemetry and Alert LCDs now show data as Scrolling – easier to see more ship data
  • PB screen identifier – Script name and version are displayed on PB screen for easy identification

使用方法?

  1. Subscribe to this script (その上)
  2. Place a PB (Programming Block) in your ship and load this code (click ‘Edit’, then ‘Browse Scripts’ and select Telemetry Plus).
    注記: YOUR SHIP MUST NOT BE CONNECTED TO A BASE WHEN INSTALLING THIS CODE FOR ‘DAMAGE’ TO WORK PROPERLY!
  3. Place a PB in your base and load this code (same process)
  4. Go to the Custom Data in the PB of your base and set flag ‘collector’ under Telemetry to ‘true’.
  5. Add the TAG [Telemetry] to the Name of a text panel (usually an LCD) in your base (つまり, “LCD [Telemetry]”)
  6. Every ship telemetry with this PB will show up in the panel provided they are in antenna range.
  7. Add the TAG [VTelemetry] to the Name of a text panel or console block (projector table) in your base.
  8. Add the TAG [TelemetryAlert] to a text panel/LCD in your base to see only ships broadcasting ‘alert’ 状態
  9. To use SHIP ALIASES, 追加 [TelemetryPlusAliases] to the Custom Data of the PB (just like [Telemetry] is there now) and under that, set OLDSHIPNAME=NEWSHIPNAME on individual lines. Be sure to spell the name exactly as it is now shown and put NO SPACES around the equals sign!
  10. Be sure to mark Telemetry Plus as a ‘Favorite’ and give a ‘thumbs up’!

Colors from DAMAGE, NOT REPORTING and CORE issues will show up automatically – color automatically upgrades when you repair the issue!

Telemetry

  1. Ship name
  2. Ship status (if not ‘normal’) (新しい)
  3. 速度
  4. Altitude
  5. Battery charge
  6. Damage level (if damaged) (新しい)
  7. Hydrogen level
  8. Oxygen level
  9. Cargo Level (新しい)
  10. Docked grid
  11. GPS location (if not using TelemetryGPS LCD)
  12. Last update
  13. Shield Percentage (Shield Defense MOD)

GPS LCD

  • Shows all GPS data on one screen, seperate from other ship data
  • Default GPS length is 4 decimal places – option to set it to ‘long’ 必要に応じて

アラート

  • Shows each ship, status and GPS location in one block (much easier to read)
  • LCD allows you to set the font size you like for easier reading
  • Automatically scrolls through all Alerts – no need for additional screens
  • GPS data shortened to 4 places to better fit on smaller screens

設定

Put these in the Custom Data of the Programming Block under [Telemetry]:

collector
Set to true to enable this PB as a Telemetry collection node.
panel_tag
Text panels with this [タグ] will display the telemetry.
visual_tag
Text panels or Console blocks (projector) with this [タグ] will display the visual telemetry.
alert_panel_tag
Text pannels with this [タグ] will display the ALERT telemetry.
subgrid_panels
Set to true to enable this PB to write to panels in other subgrids.
security_key
Change to avoid other factions from seeing your telemetry.
チャネル
Have ships send telemetry in different channels. Then for example, in your base when configuring the text pannel, 使用 [TELEMETRY_2] for only seeing telemetry sent by ships on channel 2.

ALIASES

Add a new section to the Custom Data of the Programming Block [TelemetryPlusAliases] and name all your ships as you like for your own collector base!

DETAILS

  • In the Custom Data of the PB, add a new line at the bottom (or top) => [TelemetryPlusAliases]
  • Under this ‘header’, place each ship you want to ‘alias’ => original ship name=alias name
    例:
    If you have a ship named “DAVE BEST” and want to alias it as just “DAVE”, add the following to the Custom Data of the PB:
    [TelemetryPlusAliases]
    DAVE BEST=DAVE
    それだけです!

    Use the above format to add ALIASES for all your ships!

LCDs

See the Settings above and make sure you have an LCD with the [タグ] in the Name of the LCD you want to see Telemetry, アラート, GPS or Visual Telemetry.

You can also have the Visual Telemetry on a Console block – また, put the [タグ] you have set for visual_tag above in the Name of the Console.

コマンド

Run these commands as arguments in the Programming Block:

1 select the PB (Programming Block)

2 scroll down to the ‘Argument’ area and enter the word in the first column – 例えば, ‘scale’ (引用符はありません)

3 click ‘Run’

scale
Changes the visual telemetry scale. (each time it is run it changes the scale 20m, 200メートル, 2km, 20km, 200km {wide LCD scales to 50m, 500メートル, 5km, 20km, 500km – though top/bottom do not show the full distance})
保存
Saves telemetry data to PB Storage.
クリア
Clears Telemetry data.
orbit <altitude>
Calculate the exact orbit position above the current location at the given altitude in meters and add the GPS entry to the CustomData. 例: orbit 42000

これが今日私たちがこの目的で共有するすべてです 宇宙エンジニア ガイド. このガイドは元々、次の者によって作成および執筆されました。 TechCoder. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.

このサイトのコンテンツがあなたの権利を侵害していると思われる場合, あなたの知的財産権を含む, お問い合わせフォームを使用してすぐにご連絡ください.
ガイド タグ:宇宙エンジニア

ポストナビゲーション

前の投稿: Horse Tales Emerald Valley Ranch All Esme’s Sandcastle Location
次の投稿: How to Fix Octodad: Dadliest Catch Crashing, 起動時にクラッシュする, およびフリーズの問題

返信を残す 返信をキャンセル

あなたのメールアドレスは公開されません. 必須フィールドにマークが付いています *

  • タイトル: 宇宙エンジニア
  • 発売日: 2月 28, 2019
  • 開発者: キーン ソフトウェア ハウス
  • 出版社: キーン ソフトウェア ハウス

免責事項

引用されたすべてのコンテンツはそれぞれの情報源から得られています. 当社があなたのコンテンツを許可なく使用したと思われる場合, 必ずご連絡ください。真剣に対応させていただきます.
  • 私たちに関しては
  • お問い合わせ
  • プライバシーポリシー
  • 利用規約

著作権 © 2025 ライオットビット.

搭載 プレスブックニュース ワードプレスのテーマ