このガイドでは, you will learn everything about Skills mechanics in Red Algorithm.
What are skills?
Skills were introduced in バージョン 1.8. They are essentially just another way of permanently improving your heroes. As you play the game and get new levels, your hero gains skill points and becomes better at dealing with particular weapons.
This button will lead you to them
There you will see the skills screen:
Every hero starts with 0 スキルポイント
The screen above actually has pretty much all the necessary information that you need to understand how skills work, but in this short guide, we’ll go thru all this anyway one more time.
Skills list
がある 10 skills in the game:
- ピストル
- ショットガン
- SMGs
- ARs
- ライフル
- プラズマ
- Gauss
- MG
- Launchers
- Primitive
One skill per weapon class.
効果
毎 20 skill points in one skill give you a bonus:
- 20 スキルポイント: +0.25 habit gain speed
- 40 スキルポイント: +5% 経験
- 60 スキルポイント: +10% 正確さ
- 80 スキルポイント: +10% 範囲
- 100 スキルポイント: +10% ダメージ
An important note here is that only the primary class of the weapon is considered when you get one of those bonuses. 例えば, if we take a mixed-class weapon like 裁判官, which is a mix of launchers ( primary [P] ) and pistols ( secondary [S] ), only your mastery with launchers and skill points there will be taken into account.
Training speed
Here are the factors that affect skills training speed:
- 0.05 skill points per hero level in the casual mode
- 0.1 skill points per hero level in the casual mode
- Double speed for favorite [+] スキル
- Double speed with Genius perk
- 追加 1% あたり 1 completed achievement
- 追加 10, 20, または 30% per fulfilled declaration, と 10% less if not fulfilled
- Double speed with the Book DLC
Here is an example of the calculation. Let’s say that we survived 13 minutes in Hard Mode and finished with hero John level 11 and we had a rifle all the time. This alone will mean that we got: 0.1 * 10 (11 – 1, we start with level 1) = 1 スキルポイント. As rifles is one of John’s favorite skills, we will double our skill points and get: 1 * 2 = 2 skill points with Rifles skill. If we already completed 50 実績, we will get +50% bonus to that and get: 2 * 1.5 = 3 スキルポイント. What else can be there? 例えば, if we also completed a 10 minutes declaration, we get an additional 10%, so the total would be: 3 * 1.1 = 3.3 skill points per one game. Is that slow or fast for a 10 minutes game? It’s hard to judge, しかし 6 games like that (1 hour in the game) will give you 19.8 skill points already, which means that you will almost get 1/5 ボーナス (+0.25 habit gain speed). This was the case of a free hero and no DLCs. If you purchase the Book DLC (which is the cheapest one…), you can double the training speed and save a lot of time (and help to support the game! :)).
If it’s not the favorite skill of the hero and you play in the casual mode, skill training speed can be painfully slow, しかし, it’s meant to be that way. Skills weren’t intended to be the goal of the game at all, it’s just another small long-term progression that you can enjoy.
If you want to train skills fast, you have to start playing in Hard Mode, get some runes before to improve the hero (to be ready for the Hard Mode), try to fulfill declarations, complete as many achievements as possible, and stick to the hero favorite skills.
また, note that skill points that you see in the game are rounded by default. To see the raw skill points (丸まっていない), you can go to settings and set “Nice Skill” に “オフ”.
最後に, small positive news, when you use mixed-class weapons (which are most of the plasma and gauss weapons, 他にもたくさん), you will train 2 skills at the same time! 例えば, if you pick up Siberia (SMG + ピストル) as Sarah, who has SMGs as the favorite skill, you will get double skill points per each hero level with SMGs, と, in addition to that, regular skill points for pistols skill as well! In some rare cases, when both hero favorite skills are also 2 classes of the weapon, you can train 2 skills with the double speed at the same time!