✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: パッチ 1.091
- パッチのリリース日:
The developer of Our Adventurer Guild has released a new update for the game on . この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
バグ修正:
- Fixed an issue where Firestorm would not give the burned status despite having the skill “Fire Magic Adept”
- Fixed an issue where the BP cost for Beyond Limit wouldn’t be decreased by the fearless skill
- 問題を修正しました。 “Personal Song” of Bards would also trigger twice with “チームワーク: Groupies”
- Fixed an issue where the Chain Prompt setting would incorrectly always use the counter prompt setting when loading the game
- Fixed an issue where elemental slashes would not use up “Prepared Spells” または “Metamagic – Quicken”
- The Elite skill “ヘビーヒッター”- will no longer trigger on poison and bleed effects
- Fixed an issue where charmed companions of the beast master while having the skill “Animal Trust” would completely lock combat
- Fixed an issue where the Achievement for the Moon Sword did not fire(If you already crafted the item, then you’ll still get the achievement when loading a save where you have the item)
- Fixed a visual bug where the sneak attack text would appear when triggering bleeding and poison
- Failing the roll for the cursed trait will now also show in the combat log
- Fixed an issue where Auras would sometimes not affect the unit with the aura, despite the effect being self-included
- Fixed an issue where you could retrain an adventurer who is not available by clicking the “Previous/Next Character”-Button in the Class training menu
- Fixed an issue where you could inspect dead enemies on the map
- Fixed an issue where enemies could have 0 PAB or MAB with the weak modifier. PAB and MAB will always at least be 1 今
Gameplay changes:
- Removed Intelligence requirement for Bards and reduced intelligence growth to C but increased Dexterity Growth to A.
- Gold reward from assignments will now also scale with the difficulty of
- Increased value of Goldenfern to reduce their drop rate. They aren’t used that much for crafting but spawn far too often
生活の質:
- You can hover over the mood UI in the temple when healing adventurers to see the exact mood values
- You can close the inventory UI during batte and the character info ui in battle with escape now (I’ll keep adding this functionality to other windows if it seems fitting)
- Clarified the description of Divine Reach II a bit to say that it only affects skills that solely affects allies(not skills like mass heal that can affect enemies too)
- Added a version number to the main menu
- Added a yellow unit marker that will appear when hovering over a unit in the timeline. This should make it easier to see which unit will go next
- After confirming a class change the UI will no longer immediately return to the adventurer list. This should make it easier to changes classes for multiple adventurers at the same time
Created beta-branch for patch 1.09.
PS: Didn’t want to call this Patch 1.1 so thats why it’s patch 1.091 😛
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.