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オークは死ななければならない!

オークは死ななければならない! – 悪夢 5 Skull Guide

ポストする 08/17/2021 に N. Gallagher コメントはありません の上 オークは死ななければならない! – 悪夢 5 Skull Guide
  • タイトル: オークは死ななければならない!
  • 発売日:
  • 開発者:
  • 出版社:
Information about Orcs Must Die! まだ不完全です. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

If you are new to the game I recommend playing it through fully on an apprentice, then war mage.
When nightmare is available play each level on War Mage first to get 5 skulls as a practice round, then switch to the nightmare for the same run.

Standard setup:

  • Steel Weaver + first skill (Death Augmenter) to get more money from kills
    (update it for either traps or archers where appropriate)
  • Lightning/fire (to be used where they enter and near traps)
  • 氷 + 剣 (for trolls/hunters)
  • Fire ring for ice trolls

Standard wall setting:

  • Barricade leaving one space (a kill zone)
  • Tar
  • メース
  • Grinders
  • Brimstone in front
  • Spring traps behind (時々) or archers (other times)

Level Guide

Lv 1 – The Hallway

  • Arrow Walls at the start
  • ブリムストーン – Tar – Lightning/Fire
  • Mushroom for the Armoured Troll

Lv 2 – The Fork

  • Arrow Walls at the start
  • ブリムストーン – Tar – Lightning/Fire
  • Mushroom for the Armoured Troll

Lv 3 – The Corner

  • Arrow Walls under low ceiling near the start
  • ブリムストーン – Tar – Lightning/Fire – メース
  • Mushroom for Trolls
  • N.B. Keep an eye on the time

Lv 4 – The Baths

  • Arrow Walls under low ceiling near the start
  • ブリムストーン – Tar – Lightning/Fire – メース
  • Careful of orc archers
  • N.B. Time is an issue so don’t use springs/wind belt

Lv 5 – Runner’s Alley

  • Arrow Walls under low ceiling near the start
  • ブリムストーン – Tar – Lightning/Fire – メース
  • Careful of orc archers and kobolds

Lv 6 – 高架

  • Barricade right path to stairs
  • Arrow Walls under low ceiling near the start
  • ブリムストーン – Tar – Lightning/Fire – メース
  • Wind belt works well before you retreat behind your traps, but it’s not necessary
  • Careful of kobolds and sappers

Lv 7 – Twin Halls

  • Block right path (beware announcement ‘a barricade has been destroyed’)
  • Standard setting after stairs on the left path: barricade leaving one space – tar – grinders – spring traps behind
  • Arrow Walls and spring traps near the start for extra help later on
  • Careful of sappers on wave 8

Lv 8 – Lunch Break

  • Barricade entrance at top of stairs + defend the end of the bridge
  • Standard setting: barricade leaving one space – tar – grinders – spring traps behind
  • Arrow Walls and spring traps near the start for extra help later on
  • Careful of sappers on wave 8

Lv 9 – The Stream

  • Archers up top and at the rift
  • Standard setting after right gate: barricade leaving one space – tar – grinders
  • Arrow Walls up high for fliers
  • Use wind belt if you like
  • Mushroom for trolls. Careful of kobolds and help archers with fliers.

Lv 10 – Sludge Hole

  • 下: 4 Push Traps on each side, 1/2 Spring traps behind, 2 Arrow walls near the entrance
  • 上: 3 arrow walls + a few paladins

Lv 11 – Chaos Chamber

  • Standard setting on both floors (do lower first): mace in middle – tar – brimstone – arrow walls – spring traps (no barricades)
  • Careful of kobolds, hunters, and trolls (fire and ice)

Lv 12 – Chokepoint

  • On the bridge: tar – brimstone – springs traps
  • Arrow walls covering the end of the bridge (and some archers behind)
  • Careful of kobolds. Mushroom for the armored troll.

Lv 13 – The Arena

  • Blockade from the north door (with staggered barricades to the first wall to avoid them being attacked) to create the usual trap set up just past the west door – then stay far away from the north door or the kobolds will attack you and blow the barricades.
  • In the first two rounds, you’ll have to kill them all yourself.
  • Careful of kobolds at the start, hunters, and sappers blowing your barricades the last 2 波.

Lv 14 – The Balcony

  • 5x archers on over path near rift (その後 5 under that bridge) – fully upgrade them
  • Arrow walls low and high at end of bridge + brimstone
  • Zapper above forwarding over path if you have it
  • Careful of kobolds

Lv 15 – ザ・タワー

  • N.B. It’s very long and time is a problem
  • Use brimstone and wall arrows at entrances and use the logs on the first 3 levels to speed things up
  • Standard setting higher up: barricades – メース – tar – grinders – archers behind
  • Don’t use swords on ogres as there are too many. Freeze them when they are under the mace

Lv 16 – 図書館

  • 3 barricades diagonally (so they don’t attack them) to block off one rift
  • Standard setting on another side: メース – tar – grinder – brimstone
  • Some wall arrows in front to help
  • Freeze ogres under traps

Lv 17 – The Bridge

  • Block right tunnel (replace if ‘a barricade is down’)
  • Archers upgraded on the central ridge
  • メース + brimstone under archers
  • Spring traps on bridges

Lv 18 – Killing Fields

  • Block left tunnel after stairs and the central passage top of the stairs
  • Set up under stairs right (no barricades): maces left to right (x4 eventually) – tar – wall arrows – brimstone
  • Set wall arrows and brimstone on left entrance for extra protection

Lv 19 – 再生

  • メイス + Tar + Arrow walls + shoot barrels above
  • Paladins after tar

Lv 20 – Gateway

  • 2 maces after bridge + tar + arrow walls + fire ring for ice trolls
  • Archers above and at sides upgraded asap
  • Zappers + arrow walls + brimstone at the bridge where they enter

Lv 21 – Hard Climb

  • Blockade right entrance below stairs where they enter – stagger the last one so they won’t attack barricades.
  • Blockade left entrance below stairs to rift
  • Standard set up in gap: tar – grinders – brimstone (最後 2 essential for kobolds)
  • Then loads of archers fully upgraded up top between rifts (much better than zappers)
  • Take out ogres fast then lay down a lightning shower at traps before going top to help with numerous fliers (including a couple that can sneak by on the first two levels before you get your archers set up) + defend archers from hunters

Lv 22 – The Squeeze

  • Standard wall setting on both levels (upper first): barricade leaving one space – tar – メイス – grinders
  • Watch for fliers from the top – they can kill you in a flash even on the first wave
  • Then archers at the rift and on top of stairs at the lower level
  • Reinforce with arrow walls low and high

Lv 23 – Stairs of Doom

  • Standard wall setting right: barricade leaving one space – tar – grinders (for kobolds)
  • Jump left and kill orcs manually, then set up the same standard wall setting left
  • Adding maces to both
  • Beware sappers in wave 3 – 最終的に, place brimstone below to take care of them.
  • Then place all archers above and at the top of the stairs.
  • Watch for ogres and hunters. を使用します。 2 logs on each side if you need them

Lv 24 – フィナーレ

  • Fully upgrade all trap options first
  • Walls arrows x3 at each entrance (waves start north and go clockwise)
  • Then fully upgrade archers and place them around the rift.
  • Then upgrade paladins and place them at each entrance to the rift.
  • Brimstone below each rift entrance.
  • There is a log above each entrance for last wave trolls.
  • Use mushrooms on armored trolls if you wish.

これが今日私たちがこの目的で共有するすべてです オークは死ななければならない! ガイド. このガイドは元々、次の者によって作成および執筆されました。 N. Gallagher. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.

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  • タイトル: オークは死ななければならない!
  • 発売日:
  • 開発者:
  • 出版社:
Information about Orcs Must Die! まだ不完全です. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

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