What’s that little red circle mean?
Yields at a Glance
- お金 – Used to buy Food, 鉄, 石, or Wood, or to fund tutoring, influencing, or many other missions etc.
- 食べ物 – Used to build units (例えば. Settlers, Chariots) and for unit upkeep (例えば. Chariots). Primarily comes from from Farms and Camps. 小麦, Barley, Sorghum, ゲーム (キャンプ), and Citrus (グローブ) are special resources.
- 鉄 – Used to build units (例えば. Warriors) and for unit upkeep (例えば. Warriors). Primarily comes from Mines. Ore is a special resource.
- 石 – Used to build improvements (例えば. 兵舎), some units (例えば. Onagers), and for unit or building upkeep. Primarily comes from Quarries (requires Stonecutting tech). Marble is a special resource.
- 木材 – Used to build improvements (例えば. 農場, 鉱山), some units (例えば. 射手), and for unit or building upkeep. Primarily comes from workers chopping and, 後で, from Lumbermills (requires Forestry tech). No special resources, but look out for Forests that border Rivers as they make the best Lumbermills.
- メンテナンス – Sort of the inverse of money. What it takes to keep your city running. Goes up with higher Discontent and worse Family Opinion. +20% Maintenance is bad. When it’s not percentage and is a fixed amount, negative maintenance (例えば. -110.5 メンテナンス) is bad.
- 成長 – Used to make units that are produced using Growth (Settlers, 労働者, スカウト, 等). Only comes from special resources, 穀倉地帯, certain Shrines, or certain Specialists. Growth not used for unit production in a city goes toward growing Citizens.
- トレーニング – Used to make units that produced using Training (almost all military units). Only comes from special resources, Barracks and Ranges, certain Shrines, or certain Specialists. Training not used for unit production in a city goes to the Global Training Stockpile.
- Civics – Used to make specialists or city projects using Civics. Also used for laws, hurrying production, appointing governors, appointing councillors, steal research missions, pacify city missions, religious conversions… Civics not used for specialist/project production goes to the Global Civics Stockpile.
- 科学 – Not used for city production. Goes directly to contribute to Empire-wide Research. A significant amount comes from Characters (based on Wisdom), not only from cities.
- Discontent – Old World’s version of unhappiness. Reduces city-science, city-growth, and raises city-maintenance. Cities automatically create discontent (with more on higher difficulty levels) which fills up a bar, which actually raises the discontent level. Cities produce discontent each turn unless you do something about it, which you won’t be able to until quite a bit later on in the game (usually via buildings, specialists, and laws). You can almost entirely ignore Discontent until you’re playing on the higher difficulty levels. Higher discontent levels and positive discontent is bad. Lower discontent levels and negative discontent production is good.
- 文化 – Another bar to fill up, but this one’s good! Culture levels for cities go from Weak -> Developing -> Strong -> 伝説の. Cities produce culture via buildings and specialists. Higher culture levels unlock wonders as well as the ability to build Strongholds (at Developing) and Citadels (at Strong), which you’ll need to make your nation’s unique units (alongside 4 または 7 laws, のために 6 または 8 STR version of them, それぞれ).
- Orders – Action points. The more of these you have, the more things you can do each turn. Cities can produce some of these via Pastures (esp. if you’re Persia), laws (例えば. Monotheism), some shrines. Legitimacy is also a significant source of Orders (0.1 orders per point of Legitimacy). You want more orders.