コンテンツにスキップ
ライオットビット

ライオットビット

  • 家
  • ニュース
  • ガイド
  • ビデオガイド
  • パッチノート
  • 不正行為を報告する
  • 検索フォームを切り替え
NIMBY Rails

NIMBY Rails – Path Signals and Points Guide

ポストする 06/11/2021 に Zion Fox
  • タイトル: NIMBY Rails
  • 発売日:
  • 開発者:
  • 出版社:
Information about NIMBY Rails is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

How to use the Beta Branch Path Signals to plot your Points and Junctions in NIMBY Rails.

Path Signals were recently introduced to NIMBY Rails as a recent update to the beta branch. You need to move over to the branch or wait for 1.2 to roll on to the main for this guide to make sense to you.

There are three main types of signals recently introduced to NIMBY Rails as of 1.2.9: Simple Block; Block Balise; and Path Signal. There’s another fantastic guide available for how to use the first two of these signals in addition to One Way and Station Stop objects, which are self-explanatory.

This guide will give you basic coverage for Path Signals, what they mean, and why they’re needed.

The Old Way

Pre Beta 1.2.9, the best way to signal points was to place two Simple Block signals to the entrance to the split, and then another Simple Block signal to end every other point. You’d have to determine which route was your more popular route, and then place a Block Balise signal between the two main paths of this line.

NIMBY Rails
Simple branch junction with old signal system.

私たちが見ることができるように, the blue line visible travels across the lower horizontal line, and the Block Balise signal stops any train on this section of track interfering with the upper horizontal line. しかし, imagine if a train came from the bottom up to the upper horizontal line, and another train was also on the upper horizontal line, both traveling right? Who would have the right of way? Would the signals make a train stop? Keep in mind that trains cannot stop at Block Balise signals!

それは正しい! Both trains would collide with each other, because the Block Balise signal stops the signals from talking to each other, informing them of trains being on the track. 実際には, to the far right is a station. If a train is in that station waiting for pax or any other reason, and another train comes up to the back of it, as long as that train clears the Block Balise signal the bottom track going into the station will not tell trains to stop! This is bad.

The New Way, with Path Signals

The new way to signal this junction is by using Path Signals. A few are needed, and if you’ve placed one and looked at the options it might be confusing. Using the same junction as before, let’s tidy it up and put Path Signals in where they should be.

NIMBY Rails
Simple junction with the new Path Signal blocks.

私たちが見ることができるように, we’ve one less signal, and three new signals with orange lights. These are our Path Signals and I’ve selected the right-most one to demonstrate how it works. Note we’ve also got rid of the Block Balise signal separating both paths.

まず始めに, there is an additional option with Path Signals over Simple Block signals, which is the Limits Path: オプション. This has two settings: Always and Only for the same direction. If it’s set to Always, it will never let a train pass this signal if any of its paths are occupied with a train. If it’s set to Only for the same direction, it will only let trains pass if they’re not following the path that is occupied. This last bit is perfect for what we need. These two options have different graphics, ‘Always’ being a solid color, and ‘Only same’ having a black stripe in it. The Path Signal to the right is set to ‘Only for the same direction’.

If a train leaving our station goes West or SouthWest, this signal will allow it as long as the path in that direction is not occupied.

これをイメージしてください: A train has left the station going West and has become blocked by some unknown means. If the next train to leave the station wishes to go SouthWest, it can pass the Path Signal controlling the junction to allow this to happen.

What About those Other Signals?

I hear you cry?

The two Path Signals to the left of the above image are set to ‘Limit Path: Always’. This means that if the block that the path occupies intersects with a block that a train is in, the signal will turn red when a train approaches this Path Signal.

It reads more complex than it is. これをイメージしてください: Train A is traveling into the station from the West, going East. The station is already occupied by a train filling with pax. Train A can travel forwards and wait patiently at the signal before the station. Train B has just approached, joining the queue to the station, coming from the SouthWest. Because of the Path Signals utilized, the SouthWest Path Signal will disallow trains from entering the junction, because its path is occupied by Train A. しかし, a train leaving the station and traveling West can do so! The SouthWest Line is not occupied by Train B!

This might be an easier example:

NIMBY Rails
Simple ‘get on the right path’ points with Path Signals.

The above image should explain a little better. The train on the Left has just departed the station and is taking this Path Signalled junction to get on the upper line to continue East, yet there’s a train waiting at their Path Signal (which is now red, not amber), until the path that signal control is clear. Note that the Path Signal set to ‘Limit Path Always’ on the upper line of the station is also required, it will be red as this train is moving onto that path, preventing any trains from departing the station and colliding with the train taking its path to the upper line. しかし, it will also be green when the train on the right proceeds into the station because its path is clear. A regular Simple Block signal will work but will be red when technically the path is clear because the block it controls also extends to the lower line. See below for how not to signal this type of point.

NIMBY Rails
How not to signal this point.

Hope this helps understanding simple junctions. Don’t forget that complex junctions are just lots of simple junctions chained together.

As a general rule of thumb: Use Path Signals for every entrance to a branch/point/junction. Where the lines split into different directions, set that Path Signal’s Limit Path to ‘Only for the same direction’, with every other Signal that doesn’t split, is set to ‘Always’. For the exit to junctions, use Simple Block signals, or Block Balise if you really want to.

これが今日私たちがこの目的で共有するすべてです NIMBY Rails ガイド. このガイドは元々、次の者によって作成および執筆されました。 Zion Fox. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.

このサイトのコンテンツがあなたの権利を侵害していると思われる場合, あなたの知的財産権を含む, お問い合わせフォームを使用してすぐにご連絡ください.
ガイド タグ:NIMBY Rails

ポストナビゲーション

前の投稿: OMORI – How to Defeat ABBI
次の投稿: Wave Break PC Crashing, 起動時にクラッシュする, 応答しない, および黒い画面の修正
  • タイトル: NIMBY Rails
  • 発売日:
  • 開発者:
  • 出版社:
Information about NIMBY Rails is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

免責事項

引用されたすべてのコンテンツはそれぞれの情報源から得られています. 当社があなたのコンテンツを許可なく使用したと思われる場合, 必ずご連絡ください。真剣に対応させていただきます.
  • 私たちに関しては
  • お問い合わせ
  • プライバシーポリシー
  • 利用規約

著作権 © 2025 ライオットビット.

搭載 プレスブックニュース ワードプレスのテーマ