コンテンツにスキップ
ライオットビット

ライオットビット

  • 家
  • ニュース
  • ガイド
  • ビデオガイド
  • パッチノート
  • 不正行為を報告する
  • 検索フォームを切り替え

モータル・グローリー 2 4月にパッチノートを更新 3, 2024

ポストする 04/06/2024 に パッチボット コメントはありません の上 モータル・グローリー 2 4月にパッチノートを更新 3, 2024
  • タイトル: モータル・グローリー 2
  • 発売日: 行進 4, 2024
  • 開発者: レッドビーク ゲーム
  • 出版社: レッドビーク ゲーム

✅ ソースは次の方法で検証されました スチームコミュニティ

  • パッチのタイトル: Updated to 1.1.0
  • パッチのリリース日: 4月 3, 2024

The developer of Mortal Glory 2 4月にゲームの新しいアップデートをリリースしました 3, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。 

新しい

-New setting: Compare equipment (shown as a tooltip when looking at new equipment). This is enabled by default but can be turned off in options.
-New setting: Tooltip size scale. Set to minimum by default, which is the same as previously. Can be adjusted in options.
-New setting: Run in background toggle. Enabling this will keep the game running if you alt tab to another window. Disabled by default, but can be turned in options.
-The shop will now warn you if you already have a unit of the same race in your team.
-Added an additional tutorial tip about gameplay options. If you haven’t checked it out yet, there are many settings in the main menu options (especially under the advanced section) that you can adjust to tailor the gameplay more to your liking.
-Added visualization to difficulty selection.

変更

-Changed the battle challenge of one of your units being stunned for the whole fight to only apply for the first 5 turns of a battle.
-Stats gained from level-ups are now shown in stat tooltips.
-All neutral units are no longer tagged as summoned units (for example units from the “Third Team” battle challenge). These units will now give slightly more XP when knocked out (overall the amount is small).
-Damage and knockouts dealt by the destruction of barrels will now give XP to the character whose turn it is. Environmental tiles and debuffs caused by the destruction of barrels will also give XP to the same character if they deal damage or knockouts.
-Moved details about skills gaining charges into the text description of skills. Previously it was opened from the small icons.
-Characters in Roster now also heal after battles (so in higher glory levels with reduced healing you can benefit from switching characters).
-Telekinetic Cowl will now activate after most other effects that activate at the end of turn. So you can for example debuff surrounding units with Blightseed and then knock them back with Telekinetic Cowl.
-Toned down Hasty perk.
-Clarified description for Invigorated Perk.
-Clarified description for Banish skill.
-Added description for difficulty setting.
-Added progression% info to inventory stats page.
-Otherworldly Blade: Removed need for charges, +1 cooldown.
-Vile Rain: ダメージ 7% -> 10%, ヒーリング 40% -> 50%.
-Toned down fire demon boss slightly.
-Improved skeleton king boss slightly and adjusted the skillset.

修正

-Randomizing stats through the mushroom event no longer gives too many extra stats. Also removed the unlikely possibility of ending up with 0 in some stat.
-Fixed a bug that allowed many different effects affecting damage (like Predator perk) to also affect healing.
-Fixed a bug that prevented Puppetmaster perk from affecting Umibozu’s racial skill.
-Fixed a bug where a medium sized blood elemental could be resurrected (despite no corpse remaining), which would then softlock the battle.
-Using Split with Glass Helmet (= resulting in death of the caster) will not spawn a 1 HP clone instead of a 0 HP clone. Possible similar interactions will also now always spawn with 1 HP instead of 0.
-Fixed a bug that could sometimes prevent AI units from attacking a target if the damage was estimated to be very low.
-Previously AI units with very low physical damage didn’t attack targets with very high protection if they knew they would deal 0 (non-crit) damage and there were no other viable targets around. Now they will prefer to attack these targets instead of just moving around.
-Small technical fix where changing languages in middle of a game could cause unnnecessary warnings.

この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.

パッチノート タグ:モータル・グローリー 2

ポストナビゲーション

前の投稿: Relationship Anarchy Update Patch Notes on April 3, 2024
次の投稿: Timtimのサーカスは、4月のパッチノートを更新します 3, 2024

返信を残す 返信をキャンセル

あなたのメールアドレスは公開されません. 必須フィールドにマークが付いています *

  • タイトル: モータル・グローリー 2
  • 発売日: 行進 4, 2024
  • 開発者: レッドビーク ゲーム
  • 出版社: レッドビーク ゲーム

免責事項

引用されたすべてのコンテンツはそれぞれの情報源から得られています. 当社があなたのコンテンツを許可なく使用したと思われる場合, 必ずご連絡ください。真剣に対応させていただきます.
  • 私たちに関しては
  • お問い合わせ
  • プライバシーポリシー
  • 利用規約

著作権 © 2025 ライオットビット.

搭載 プレスブックニュース ワードプレスのテーマ