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MARVEL SNAP Update Patch Notes on April 10, 2024

ポストする 04/21/2024 に パッチボット コメントはありません の上 MARVEL SNAP Update Patch Notes on April 10, 2024
  • タイトル: MARVEL SNAP
  • 発売日:
  • 開発者:
  • 出版社:
Information about MARVEL SNAP is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

✅ ソースは次の方法で検証されました スチームコミュニティ

  • パッチのタイトル: パッチノート – 4月 10, 2024
  • パッチのリリース日: 4月 10, 2024

The developer of MARVEL SNAP has released a new update for the game on April 10, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。 

PLEASE NOTE: あなたが持っているなら’t updated your game yet, get the latest in the App Store!

GENERAL UPDATES

FEATURES

* Cosmetics Shop - a new section in the Shop
  * Here, players can find cosmetics (that aren’t Variants) for sale on rotation.  
  • Players can expect to find Avatars and Emotes available for Gold.
  • Bonus Boosters section

    • The Fast Upgrade section has been renamed to Bonus Boosters
    • Everything works the same as before, を除外する… あなたは得ます… Wait for it… BONUS BOOSTERS!
    • You no longer have to worry about having enough boosters. Just upgrade your cards as you usually would with credits and the missing boosters are included.
    • 以前と同じように, あるだろう 3 cards available to upgrade every 8 時間.
  • New Feature: Card/Location Reaction Wheel

    • Tap-and-hold (or click-and-hold on PC) on a Card or Location to bring up the Reaction Wheel to quickly React with an emoji to your opponent!

 

AUDIO & VISUAL EFFECTS

The following Cards and Locations now have Visual and Audio Effects:

  • リーダー
  • レギオン
  • Mirage
  • Hazmat
  • Patriot
  • Agent Coulson
  • The Hood/Demon
  • Wakandan Throne Room
  • Triskelion

 

BALANCE UPDATES

We’ve only got a handful of changes for this patch, but we expect them to be fairly impactful, and perhaps even require some follow-up in the OTA next week–time will tell! 飛び込みましょう.

CARD UPDATES

* **Alioth**
  * **[Old]** 6/2 - **On Reveal:** Destroy all unrevealed enemy cards here.  
  • [新しい] 6/8 – On Reveal: Remove the text from all unrevealed enemy cards here.

Since release, Alioth has been an important but polarizing card in the SNAP metagame. It’s been hugely effective in creating more tension on turn 6, but the in-game effect can also be really frustrating. Losing your cards completely, 質問はありません, is very powerful. We’re sensitive to that, so as we monitored Alioth we’ve also thought about other ways we could implement the card. と “振り向く 6 metagame” fairly settled these days, it felt like the time was ripe to freshen up the purple cloud with a new effect. Our goal here is to keep a fairly similar role, but to introduce more meaningful counterplay to the effect. We expect the biggest difference will happen with stuff like Magneto now being able to defeat Alioth either way. 

  • Zabu
    • [Old] 2/2 – Ongoing: Your 4-Cost cards cost 1 少ない. (最小 1)
  • [新しい] 2/3 – On Reveal: Until the end of next turn, your 4-Cost cards cost 1 少ない.

We’re aware that Zabu is taking a huuuge hit here, but hear us out! In the last year, the game has shifted to revolve more and more around Zabu’s interaction with 4-Cost cards and their matchups. 今すぐ, Zabu is probably at an all-time low, but the impact is still very real and 4-Cost cards that don’t have strong synergy with Zabu are at a disadvantage. We’ve been analyzing the data to better understand exactly what this has done to the metagame and what we might want to adjust, but Zabu is really clouding those measures. So we’ve decided to do something unusual here and temporarily rework this card into a state that we believe is weak enough to shift the way 4-Costs perform.We don’t think that White Queen is suddenly good or anything–we expect 4-Costs as a group to get weaker, and decks that can still “浮気” using cards like Ravonna, 希望, 波, 等. to be stronger as well as 4-Costs that naturally have big stats, like Cull Obsidian. We may account for that a little with subsequent OTAs, but we’re also expecting to make a larger set of impactful changes later this year. So this change is really to help us vet that work, and we also don’t expect Zabu to remain in this state permanently. 

  • Sandman
    • [Old] 5/4 – Ongoing: Players can only play 1 card a turn.
  • [新しい] 5/7 – On Reveal: Players can only play 1 card next turn.

Like Mobius, Luke Cage, and Professor X, Sandman is the kind of tech card we want to be careful with. If Sandman is too popular, SNAP is just a less fun game due to the permanence of that Ongoing effect, so we deliberately aimed Sandman to be more niche. しかし, the low Power necessary for that balance has made it so that Sandman’s often too weak to consider playing, even in metagames where the effect would be strong. We’re trying a different tact here and switching to a temporary effect that can pack more Power because it doesn’t warp the game as much, playing more like a turn 5 “tech card” than a turn 4 buildaround. 

  • Lady Deathstrike
    • [Old] 5/4 – On Reveal: Destroy each card here with less Power than this.
  • [新しい] 5/7 – On Reveal: Destroy each card here with 3 or less Power.

This change looks fairly similar to Sandman, but it’s different in some nuanced ways. Lady Deathstrike was built around scaling with Power to provide an appealing goal for players, but that just hasn’t worked out. When Deathstrike is good, it’s often just because the base effect is useful–and those times are few and far between. Most of the time the card is simply weak, and investing in buffing it is a trap. We’ve decided to trade in “the dream” here with the goal of creating a more consistently useful card that players have to fear more meaningfully, and not exclusively in decks trying to do some gimmicks with her. 

  • Strong Guy
    • [Old] 3/3 – Ongoing: If your hand is empty, +6 力.
  • [新しい] 3/3 – Ongoing: +6 Power if your hand has one or fewer cards.

We’re loosening the restriction on Strong Guy’s Power buff. The last numbers change we made was something of an experiment to see if we thought we could get Strong Guy somewhere, but ultimately combining poorly with both Apocalypse and your normal draw each turn has proven too heavy. Let’s see how it goes! 

  • Shadow King (text update)
    • [Old] 2/2 – On Reveal: Set all cards here to their original base Power.
  • [新しい] 2/2 – On Reveal: Set all cards here to their base Power.

Just a small update to remove the redundant “オリジナル” from this card. 

  • Pixie (text update)
    • [Old] 2/1 – On Reveal: Shuffle the Costs of all cards in your deck that started there.
  • [新しい] 2/1 – On Reveal: Shuffle the base Costs of all cards in your deck that started there.

This change makes it more clear which Costs are being shuffled. 

バグの修正

Card and Location Logic Fixes in 26.x

* Fixed an issue that caused the cards destroyed by Yondu to not always be visible to the Yondu player  
  • Fixed an issue with Cannonball that could cause an exception and Aw Snap to occur
  • Players should no longer Aw Snap after White Palace triggers if their opponent’s hand is empty
  • 獣’s cost reduction should now properly apply to Nico Minoru
  • Fixed an issue that could on rare occasions cause cards destroyed by Nico Minoru to be shuffled back into the deck and seen as valid targets for Lockjaw
  • A duplicated She-Hulk created by Moon Girl being played on Grand Central should show the proper cost reductions
  • Inspecting Morph after it’s been turned into another card should now properly show that is was created by Morph

VFX & SFX Fixes in 26.x

* Kang’s rewind VFX should now be rendering correctly on the button itself  
  • Darkhawk’s VFX should no longer be disabled when he is forcibly moved
  • Knowhere’s VFX should no longer play in its previous position if moved by something like Quake
  • Corvus Glaive’s energy VFX should no longer play every turn instead of just once
  • Great Portal’s VFX should now adjust position and not always display in the center
  • When an opponent discards Swarm’s VFX should be properly positioned
  • Cards claimed off the Collection Track should now properly show the card’s asset on the track itself
  • Nico Minoru’s VFX should now display properly when she’s initially drawn to hand
  • Fixed a positioning issue with Nico Minoru’s destroy card VFX when it targeted a card that didn’t go to the graveyard
  • Hope Summers should no longer show +2 when your opponent plays her
  • Morbius’ VFX and SFX should no longer fire when the game ends
  • The VFX for cards affected by High Evolutionary should no longer be disabled when Starlight Citadel swaps location positions
  • Nico Minoru’s VFX should no longer remain on a location if she’s shuffled back into the deck by Attilan

Existing Known Issues Fixed

* Fixed an issue that caused card sorting to often be reset to the default sort order after tapping on the Cosmetics tab  
  • Flare Effects in the custom card menu should no longer be inadvertently selected behind some of the other UI
  • “Custom Card” now displays on the nameplate when viewed in a match
  • Favoriting a custom card as the Unlock Custom Card animation plays should no longer repeat the animation
  • Fixed several related issues that caused the Custom Card tutorial to softlock and require a client restart to resolve
  • Cards should now render correctly when tilted in the Artist detail view after upgrading
  • の “新しい” label in the Shop should no longer be obscurable by other assets
  • Tapping on a card during the Deck Building animation should no longer cause the background to unblur
  • The background scrim when cancelling a card upgrade from the post-match screen should no longer be missing
  • Card Back assets should now render properly in all areas of the game for some devices
  • Tapping on the same emote multiple times from the Collection should no longer result in the asset not loading in the preview
  • Fixed an issue that caused the Shop button on the navigation bar to become unresponsive on rare occasions
  • The pin button should no longer persist on the token shop after you’ve claimed that card but does not function
  • Corrected an issue that would occasionally see the word “無料” on the daily 50 credits icon be changed to a “0”
  • The losing player’s avatar in Conquest and Friendly battle should no longer occasionally display as a white box

Additional Fixes in 26.x

* Fixed an issue that could cause assets to be missing or broken upon initial startup after updating the client  
  • Fixed an issue that prevented players from using Undo End Turn immediately after their opponent snapped
  • Using the Smart Deck Builder should no longer cause custom card lock icons to occasionally appear or disappear from variants
  • Addressed a softlock that could occur if a tutorial was triggered while in the Album tab of the Collection
  • The string for “Custom Card Unlocked” should now properly line break for all languages where appropriate
  • Card Back previews should no longer display quite so high on the screen
  • Cleaned up a weird scrolling behavior that could occur at times when accessing the shop using a link from another section
  • Fixed a visual issue that could cause the appearance of duplicate cards in a deck if you toggled between variants and base cards in the collection
  • The Next button should no longer go missing if you immediately upgrade the card before it had a chance to load in
  • Placeholder assets should no longer be briefly visible when rapidly scrolling through Avatars or Card Backs
  • Cards in the Collection should now be properly dimmed when added to a deck via the Smart Deck Builder
  • Navigation buttons should no longer be visible along the top of the screen when looking at a card’s focused detail view from within the shop
  • Hitting End Turn should no longer occasionally fail to end the turn, nor should the button’s VFX turn off randomly
  • Superfluous periods should no longer show up when editing a deck name on Android devices

Existing Known PC Issues Fixed

* [PC] An error should no longer occur when attempting to upgrade a card immediately after using the Make Me a Deck function with it  
  • [パソコン] The weekly missions reward UI should no longer be missing its blur effect
  • [パソコン] After frequently removing or adding cards to deck, the ability to remove a card should no longer become disabled until exiting and re-entering the Deck Edit screen

Additional PC Issues Fixed

* [PC] Pressing ESC during the Custom Card tutorial should no longer cause a softlock  
  • [パソコン] Fixed an inconsistency with how Strong Guy’s VFX were displaying on PC compared to mobile
  • [パソコン] The variant label at the top of the screen should now update appropriately when viewing reference tokens from the collection
  • [パソコン] The Smart Deck Builder tutorial should now properly show tooltips
  • [パソコン] Hovering over the outer edge of an Album’s icon should no longer cause it to rapidly alternate between hover states

この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.

パッチノート タグ:MARVEL SNAP

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前の投稿: Clem Update Patch Notes 4月に 10, 2024
次の投稿: Shred Off Update Patch Notes on April 10, 2024

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  • タイトル: MARVEL SNAP
  • 発売日:
  • 開発者:
  • 出版社:
Information about MARVEL SNAP is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

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