コンテンツにスキップ
ライオットビット

ライオットビット

  • 家
  • ニュース
  • ガイド
  • ビデオガイド
  • パッチノート
  • 不正行為を報告する
  • 検索フォームを切り替え
カーバル宇宙プログラム

Kerbal Space Program 航空機製造のヒントとガイド

ポストする 03/31/2022 に starwarsfish コメントはありません の上 Kerbal Space Program 航空機製造のヒントとガイド
  • タイトル: カーバル宇宙プログラム
  • 発売日:
  • 開発者:
  • 出版社:
Information about Kerbal Space Program is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

I made this guide after I couldn’t find one on steam that was specifically about SSTO’s. うまくいけば, this will help you put aircraft in the air and keep them there with minimal explosions.

This guide will have the basics of aircraft building. It was created for 1.12.3. I downloaded BDarmory and wanted to build fighters but I had trouble getting them off the ground and so I tried to find a steam guide but failed. その後, I used the forums and the stock planes to figure out this info. Then I turned it into this guide to make it more accessible.

Center of mass, center of lift, and center of thrust

The center of mass (CoM), center of thrust (CoT), and center of lift (CoL) are quite important for aircraft building. CoM is the point on which it will balance, or more technically, “the average position of all parts of the object, weighted according to their masses (Khan Academy)”. It is also the center of gravity if gravity is uniform. It matters because if it is misaligned with the CoL by too much, the craft will start to spin in one way or another. The CoL is where the lift of all parts averages out, and it is the point where the lift force will act on the craft. At the CoT, it’s where the force of all engines averages out and where it will act on the craft.

So why do they matter?

They matter because these are the three main things the program uses to calculate the flight model. They should be positioned roughly as follows: The center of mass will just fall into the center of the craft. The center of thrust should have its arrow pointed away from the center of mass in the direction you want to move. The center of lift should be behind the center of mass (not in it). The farther the center of lift is from the center of mass, the more stable the aircraft will be; the closer it is to the center of mass, the more maneuverable the aircraft will be.

How do I find them?

They can be displayed by pressing the three circular buttons next to the price of the craft in the lower left. The center of mass is the first button and will appear as a large yellow and black sphere. The center of thrust is the second button and displays a purple and black small sphere with a purple arrow coming out of it in the direction that the craft is thrusting (so the craft will be propelled in the opposite direction). The center of the lift is the last button and will look the same as the thrust indicator except for being light blue and black. The arrow points in the direction of the lift, so point it the way you want to move.

How to move them?

The center of mass can be moved by moving parts to the front or back of the craft. しかし, I have found that the best way to move the center of mass is to drain fuel from the front or rear tanks by right-clicking them and then sliding the liquid fuel slider in the window that appears. To move the center of lift, add wings and or elevators to the front or back, or move the existing wings back and forth. The center of thrust can be balanced by making sure that the engines are aligned on both sides. The best way to stay balanced is to use the symmetry mode, so it places the same parts in the same place on both sides.

Tips for moving parts

One useful tip is that the ASDWQE keys will rotate parts in-place mode, even if they are not connected to the ship yet. また, if you middle-click (press the scroll wheel) on the symmetry button it will change the mode from radial to mirror and vice versa.

Tips for aircraft design

はじめに, in order for an aircraft to tack off, the front wheel(s) should be as far forward and longer than the back wheel(s), which should be just behind the center of mass. the tail fin should have only yaw enabled (by right-clicking on it and selecting pitch and roll). The elevators should have only pitch enabled and the outer elevators should have pitch and roll.

Aircraft controls

A and D for yaw, W and S for pitch, Q and E for roll. Left shift to raise throttle and left control to lower. Z for full throttle and X for cut throttle. Spacebar for staging. C to enter and leave cockpit view. R for RCS .T for SAS (which cancels out movement that isn’t ordered with the keys and is very useful).

これが今日私たちがこの目的で共有するすべてです カーバル宇宙プログラム ガイド. このガイドは元々、次の者によって作成および執筆されました。 starwarsfish. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.

このサイトのコンテンツがあなたの権利を侵害していると思われる場合, あなたの知的財産権を含む, お問い合わせフォームを使用してすぐにご連絡ください.
ガイド タグ:カーバル宇宙プログラム

ポストナビゲーション

前の投稿: Planet Crafter Fusion Reactorロック解除および終了ゲームガイド
次の投稿: シオリノコトハ – 暗い反射 – 全エンディング攻略ガイド

返信を残す 返信をキャンセル

あなたのメールアドレスは公開されません. 必須フィールドにマークが付いています *

  • タイトル: カーバル宇宙プログラム
  • 発売日:
  • 開発者:
  • 出版社:
Information about Kerbal Space Program is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

免責事項

引用されたすべてのコンテンツはそれぞれの情報源から得られています. 当社があなたのコンテンツを許可なく使用したと思われる場合, 必ずご連絡ください。真剣に対応させていただきます.
  • 私たちに関しては
  • お問い合わせ
  • プライバシーポリシー
  • 利用規約

著作権 © 2025 ライオットビット.

搭載 プレスブックニュース ワードプレスのテーマ