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ジャブローニの乱闘エピソード 3 コンソール変数ガイド

ポストする 11/13/2022 に 𝘽𝙤𝙮𝙨𝘾𝙡𝙪𝙗 コメントはありません の上 ジャブローニの乱闘エピソード 3 コンソール変数ガイド
  • タイトル: ジャブロンの乱闘: エピソード 3
  • 発売日:
  • 開発者:
  • 出版社:
ジャブローニの乱闘に関する情報: エピソード 3 まだ不完全です. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

This is a list of all Jabroni Brawl Episode 3 console codes and variables.

指示 タイプ 説明
jb_admin_addcond 指示 Syntax: jb_admin_addcond <partial name|#uid|@group> <cond. 番号|cond. 名前> [間隔]
jb_admin_allweps 指示 Syntax: jb_admin_allweps <partial name|#uid|@group>
jb_admin_entinput 指示 Syntax: jb_admin_entinput <ターゲット> <input> [arguments]
jb_admin_entinput_aim 指示 Syntax: jb_admin_entinput_aim <input> [arguments]
jb_admin_gamemode 指示 Sets the gamemode to be loaded on next map change.
jb_admin_give 指示 Syntax: jb_admin_give <partial name|#uid|@group> <entity name> [subtype]
jb_admin_headscale 指示 Syntax: jb_admin_headscale <partial name|#uid|@group> <価値>
jb_admin_infect 指示 Syntax: jb_admin_infect <partial name|#uid|@group>
jb_admin_kick 指示 Syntax: jb_admin_kick <partial name|#uid|@group>
jb_admin_meow 指示 Syntax: jb_admin_meow
jb_admin_meow_loud 指示 Syntax: jb_admin_meow_loud
jb_admin_noclip 指示 Syntax: jb_admin_noclip <partial name|#uid|@group>
jb_admin_possess 指示 Syntax: jb_admin_possess <partial name|#uid|@group> <番号> 0 – headcrap, 1 – pigeion, 2 – kleiner
jb_admin_queuebypass 指示 Syntax: jb_admin_queuebypass <partial name|#uid|@group>
jb_admin_remcond 指示 Syntax: jb_admin_remcond <partial name|#uid|@group> <cond. ID|cond. 名前>
jb_admin_scale 指示 Syntax: jb_admin_scale <partial name|#uid|@group> <価値>
jb_admin_scale_down 指示 Syntax: jb_admin_scale_down <partial name|#uid|@group> [価値]
jb_admin_scale_up 指示 Syntax: jb_admin_scale_up <partial name|#uid|@group> [価値]
jb_admin_slap 指示 Syntax: jb_admin_slap <partial name|#uid|@group> [ダメージ]
jb_admin_spawn 指示 Syntax: jb_admin_spawn <npc name> [scale]
jb_admin_specuse 変数 rver_can_execute”, “cl” : Allow use on items while dead.
jb_admin_strip 指示 Syntax: jb_admin_strip <partial name|#uid|@group>
jb_admin_teleport 指示 Syntax: jb_admin_teleport <partial name|#uid|@group>
jb_admin_teleport_random 指示
Syntax: jb_admin_teleport_random Teleports random player to target. Will teleport command caller if there’s no other valid play
jb_admin_throwprop 指示 Syntax: jb_admin_throwprop <モデル>
jb_admin_timescale 指示 Syntax: jb_admin_timescale <scale> [blend duration] [interp. タイプ] [blend delay]
jb_bot_add 指示 Add a Jabroni Bot
jb_bot_aim_error 変数 No description provided
jb_bot_aim_steady_rate 変数 No description provided
jb_bot_always_fire 変数 No description provided
jb_bot_br_koth_roam_radius_max 変数 No description provided
jb_bot_br_koth_roam_radius_min 変数 No description provided
jb_bot_br_roam_radius_max 変数 No description provided
jb_bot_br_roam_radius_min 変数 No description provided
jb_bot_debug_weapon_evaluation 変数 Debug logging for weapon eval
jb_bot_default_attack_range 変数 Bots with most ranged weapons will try to get within this distance when fighting enemies
jb_bot_difficulty 変数 Set the difficulty of newly spawned bots. 0 – 簡単 1 – 普通 2 – 難しい 3 – Jabroni
jb_bot_disregard_enemy_time 変数 No description provided
jb_bot_engage_dist 変数 No description provided
jb_bot_fire_time 変数 No description provided
jb_bot_idle_look_max_range 変数 No description provided
jb_bot_idle_look_max_time 変数 No description provided
jb_bot_idle_look_min_range 変数 No description provided
jb_bot_idle_look_min_time 変数 No description provided
jb_bot_idle_look_outside_fov_chance 変数 No description provided
jb_bot_idle_look_priority 変数 No description provided
jb_bot_idle_look_use_encounter_spots 変数 No description provided
jb_bot_kick_door_chance 変数 No description provided
jb_bot_kick_physprop_chance 変数 No description provided
jb_bot_low_clip_threshold 変数 No description provided
jb_bot_manager_quota_maintain_interval 変数 No description provided
jb_bot_melee_attack_range 変数
Bots using melee or close-range weapons won’t actually hit their fire button until they’re at least this close. A good value fo
jb_bot_melee_range 変数
Bots using most melee or close-range weapons will try to get within this distance when fighting enemies
jb_bot_nav_avoidflags_penalty 変数 No description provided
jb_bot_nav_crouch_penalty 変数 No description provided
jb_bot_nav_danger_penalty 変数 No description provided
jb_bot_nav_jump_penalty 変数 No description provided
jb_bot_nav_prone_penalty 変数 No description provided
jb_bot_path_lookahead 変数 No description provided
jb_bot_quota 変数 Set the desired number of bots
jb_bot_speakers_attack_range 変数
Bots using the dubstep gun won’t actually hit their fire button until they’re at least this close. While the DG is a close-rang
jb_bot_speakers_range 変数
Bots using the dubstep gun will try to get within this distance when fighting enemies. While the DG is a close-range weapon, 番目
jb_bot_svm_roam_radius_max 変数 No description provided
jb_bot_svm_roam_radius_min 変数 No description provided
jb_bot_use_behaviour_profiles 変数 No description provided
jb_chumtoad_wander_radius_max 変数 No description provided
jb_chumtoad_wander_radius_min 変数 No description provided
jb_cl_autoswitch 変数 rver_can_execute”, “cl” : Allow us to autoswitch if we pick up a new weapon.
jb_cl_bypasshdrflush 変数 When enabled bypass the full 3x simulated alt-tabs when switching between HDR/LDR levels
jb_cl_cache_weapon_scripts 変数 Cache weapon scripts (client side)
jb_cl_censorlevel 変数 Explicity of sexual content.
jb_cl_check_audio_music 指示 Check if ‘jb_audio_music’ entity is present on the client side.
jb_cl_corpse_bloodspurts_count 変数 A max. number of blood spurts/ropes to spawn
jb_cl_corpse_bloodspurts_force 変数 No description provided
jb_cl_corpse_deathanim_abspos 変数 0 = Use ragdoll render position for death animations 1 = Use networked position for death animations
jb_cl_corpse_dildosplode_force 変数 No description provided
jb_cl_corpse_dildosplode_force_upwards 変数 No description provided
jb_cl_corpse_dildosplode_total 変数 How many dildos should we throw on dildo explode per hitbox
jb_cl_corpse_dismember_dampen 変数 No description provided
jb_cl_corpse_gibs_anglevariance 変数 Angle gibs can vary by.
jb_cl_corpse_gibs_forcevariance 変数 Force gibs can vary by.
jb_cl_corpse_melon_total 変数 How many dildos should we throw on CORPSE_MELON death
jb_cl_debug_campaignlist 指示 No description provided
jb_cl_debug_demo_playerpos 変数 Render position of every player in demos.
jb_cl_debug_gamerules_precache 変数 No description provided
jb_cl_debug_railgunbeams 指示 List active railgun beam effects.
jb_cl_debug_showroundintro 指示 No description provided
jb_cl_debug_updvisibility 変数 Enable this if players would start vanishing again.
jb_cl_debug_voice 変数
Displays voice status HUD elements for the selected player. -2 = off, -1 = everyone, 0 = local player, >=1 – プレイヤーID
jb_cl_disablemags 変数 に設定します 1 to totally disable magazine dropping.
jb_cl_disablestrobe 変数 に設定します 1 to disable the strobing from the dubstep gun.
jb_cl_dumpsteamstats 指示 No description provided
jb_cl_giblevel 変数 Amount of gore effects and gibs.
jb_cl_hidetracers 変数 に設定します 1 to totally disable tracers.
jb_cl_hitsound_name 変数 No description provided
jb_cl_hitsound_pitchmaxdmg 変数 No description provided
jb_cl_hitsound_pitchmindmg 変数 No description provided
jb_cl_hitsound_volume 変数 No description provided
jb_cl_hitsounds 変数 No description provided
jb_cl_hittext 変数 No description provided
jb_cl_hittext_distscale_max 変数 No description provided
jb_cl_hittext_distscale_min 変数 No description provided
jb_cl_hittext_duration 変数 No description provided
jb_cl_hittext_gravity 変数 No description provided
jb_cl_hittext_velocity_x_max 変数 No description provided
jb_cl_hittext_velocity_x_min 変数 No description provided
jb_cl_hittext_velocity_y_max 変数 No description provided
jb_cl_hittext_velocity_y_min 変数 No description provided
jb_cl_hittext_velocity_z_max 変数 No description provided
jb_cl_hittext_velocity_z_min 変数 No description provided
jb_cl_killsound_name 変数 No description provided
jb_cl_killsound_pitch 変数 No description provided
jb_cl_killsound_volume 変数 No description provided
jb_cl_killsounds 変数 No description provided
jb_cl_notice_time 変数 No description provided
jb_cl_notice_time_self 変数 No description provided
jb_cl_oldtracers 変数 に設定します 1 to use old tracers for other players.
jb_cl_particles_disable_weather 変数 Disable particles related to weather effects.
jb_cl_path_speed 変数 No description provided
jb_cl_perf_gibs_burn 変数 No description provided
jb_cl_perf_maxgibs 変数 When this limit is reached, oldest gibs will be removed right away.
jb_cl_pickup_highlight 変数 No description provided
jb_cl_playercolor 変数 ” : If empty, use a random player color with every spawn.
jb_cl_playermodel 変数 “server_can_execute”, “cl” : Player Model
jb_cl_rendertrails 変数 No description provided
jb_cl_roundintro_allowskip 変数 有効になった場合, press +attack button to hide Round Intro panel earlier.
jb_cl_roundintro_duration 変数 No description provided
jb_cl_skip_hidden_queue 変数 ” : Game will not pick you as Hidden
jb_cl_skip_hunted_queue 変数 ” : Game will not pick you as VIP on Hunted
jb_cl_skip_sneak_queue 変数 ” : Game will not pick you as Sneak on SvT and SvM
jb_cl_stats_log 変数 No description provided
jb_cl_tdm_team_glow 変数 Control the glow of teammates through walls (0 – 一度もない, 1 – When Visible, 2 – いつも)
jb_cl_teamtransparency_minalpha 変数 No description provided
jb_cl_topdown_debug_aim 変数 No description provided
jb_cl_topdown_height_max 変数 No description provided
jb_cl_topdown_height_min 変数 No description provided
jb_cl_viewroll 変数 No description provided
jb_cl_viewroll_angle 変数 ” : How far should we lean when moving at max side speed.
jb_cl_viewroll_speed 変数 No description provided
jb_cl_vm_forward 変数 View model look – max forward
jb_cl_vm_max_lag 変数 View model lag max value
jb_cl_vm_right 変数 View model look – max right
jb_cl_vm_up 変数 View model look – max up
jb_cl_voicestatus_fadeout 変数 No description provided
jb_cl_vr_decalsnap 変数 No description provided
jb_cl_wep_snipersensitivity 変数 No description provided
jb_cl_woosh_maxspeed 変数 No description provided
jb_cl_woosh_maxvolume 変数 No description provided
jb_cl_woosh_minspeed 変数 No description provided
jb_cl_woosh_minvolume 変数 No description provided
jb_debug_ctf_testsort 指示 No description provided
jb_debug_missingentityspew 変数 No description provided
jb_debug_printmodelchanges 変数 No description provided
jb_debug_scilaunch 指示 No description provided
jb_debug_securitycamera 変数 No description provided
jb_debug_spawnpoints 指示 Display specific spawn points for 60 秒
jb_debug_spawnselection 変数 rep”, “cl” : 0 = Disabled, 1 = Show bad spots only, 2 = Show all spots.
jb_debug_voting 変数 Toggle spew for voting debug messages.
jb_discord_autojoin 変数 Automatically join games through Discord
jb_discord_autoreply 変数 Automatically accept (1) or decline (2) join requests sent from Discord. に設定します 0 for manual control
jb_discord_enabled 変数 Enable Rich Presence feature on Discord when available
jb_discord_joinadvertise 変数 Enable the Ask to Join button on Discord
jb_dive_cam_test 変数 No description provided
jb_dive_cooldown 変数 ” : Minimum time between dives
jb_dive_force 変数 ” : Dive at this speed forward
jb_dive_force_clamp 変数 ” : Diving force is clamped to this much, stops extreme across-the-map dives.
jb_dive_up 変数 ” : Pushes us up this far vertically when diving
jb_dive_up_method 変数
” : Method used to apply up force, 1 = Classic (Can stop fall damage), 2 = New, does not stop falldamage.
jb_ellie_beep_interval 変数 No description provided
jb_fist_swap 指示 Automatically swaps the current weapon for the fists and back again.
jb_halloween_zombie_taunt_chance 変数 Chance of skeleton taunt after kill, に設定 0 to disable
jb_hhh_base_health 変数 No description provided
jb_hhh_chase_duration 変数 No description provided
jb_hhh_chase_range 変数 No description provided
jb_hhh_health_increase_min_players 変数 No description provided
jb_hhh_health_per_player 変数 No description provided
jb_hhh_quit_range 変数 No description provided
jb_hhh_range 変数 No description provided
jb_hhh_scare_radius 変数 No description provided
jb_hhh_speed 変数 No description provided
jb_hhh_speedup_rate 変数 Movement units/second
jb_mapents_create 指示 No description provided
jb_mapents_create_weaponpickup 指示 No description provided
jb_mapents_koth_create 指示 Defines boundaries of new KOTH zone at your eye position.
jb_mapents_koth_reset 指示 Removes all unsaved data.
jb_mapents_koth_save 指示 Saves the box laid out with jb_mapents_koth_create.
jb_mapents_koth_snap 変数 : Should we snap points up/down so they are touching the floor?
jb_mapents_koth_undo 指示 Removes the last box added to current selection.
jb_nav_debug_mesh_decoration 変数 No description provided
jb_nav_show_kothzone 変数 No description provided
jb_nb_ragdoll_threshold 変数 The amount of damage a killing blow must deal in order to ragdoll a nextbot (該当する場合)
jb_nb_stopped_speed_threshold 変数 No description provided
jb_nihil_hp 変数 No description provided
jb_nihil_speed 変数 No description provided
jb_nihil_zap 変数 No description provided
jb_npc_cat_distance 変数 How close does an enemy have to be before we can explode
jb_npc_cat_explosion_damage 変数 No description provided
jb_npc_cat_explosion_radius 変数 No description provided
jb_npc_cat_friendly 変数 Make cats treat their owners as a friends 0 – 一度もない 1 – In Teamplay 2 – In FFA modes 3 – いつも
jb_npc_cat_jump_cost_mult 変数 How much a jump movement will multiply a cat’s navigation cost
jb_npc_cat_meowdelay 変数 How often should we meow?
jb_npc_cat_meowpitch_end 変数 No description provided
jb_npc_cat_meowpitch_start 変数 No description provided
jb_npc_cat_scale 変数 How big should we grow?
jb_npc_cat_scale_duration 変数 How long does it take to reach full scale (and explode)
jb_npc_peanut_aggro_range 変数 No description provided
jb_npc_peanut_chase_time 変数 No description provided
jb_npc_peanut_health 変数 No description provided
jb_npc_robogrunt_pulse_damage 変数 No description provided
jb_npc_robogrunt_pulse_speed 変数 No description provided
jb_npc_sci_flyer_speed 変数 No description provided
jb_npc_scichase_damage 変数 Base damage for hostile Scientists
jb_npc_scichase_gag 変数 No description provided
jb_npc_scichase_health 変数 Base health for Scientists
jb_npc_scichase_jump_cost_mult_above 変数 How much a jump movement will multiply a standard scientist’s navigation cost when the goal is above
jb_npc_scichase_jump_cost_mult_below 変数 How much a jump movement will multiply a standard scientist’s navigation cost when the goal is below
jb_npc_scientist_debug 変数 No description provided
jb_npc_sciroller_shock_dmg 変数 No description provided
jb_npc_scisnark_chatter 変数 No description provided
jb_npc_scisnark_dieonkill 変数 No description provided
jb_npc_scisnark_dmg_bite 変数 No description provided
jb_npc_scisnark_dmg_pop 変数 No description provided
jb_npc_scisnark_searchrange 変数 No description provided
jb_npc_surv_sci_spawn_sound 変数 No description provided
jb_npc_surv_sci_speed 変数 No description provided
jb_railtest_rate 変数 No description provided
jb_railtest_speed 変数 No description provided
jb_railtest_taper 変数 No description provided
jb_railtest_width 変数 No description provided
jb_steamrpc_enabled 変数 Enable Rich Presence feature on Steam when available
jb_steamrpc_joinadvertise 変数 Enable the Join Game button on Steam
jb_sv_admin_hide_identity 変数 有効になった場合, hides admins specific badges and tags.
jb_sv_alert_enabled 変数 No description provided
jb_sv_alltalk_automatic 変数
” : Automatically switches alltalk on at the end of rounds and off again at the start of the next. Highly recommended to be 1
jb_sv_autoteambalance_endtime 変数 Seconds till round end when the game can auto balance teams.
jb_sv_autoteambalance_starttime 変数 Seconds since round start when the game can auto balance teams.
jb_sv_avoidphysicsprops 変数 No description provided
jb_sv_bhop_force 変数 Once ramped up, how much force will we push them with?
jb_sv_bhop_force_airaccel 変数 Air accel while bunnyhopping
jb_sv_bhop_force_hops 変数 How many hops before we reach full speed?
jb_sv_bhop_global 変数 ” : もし 1, players can always bunnyhop.
jb_sv_bhop_time 変数 Players jumping this quickly after landing will ‘bunnyhop’ forward.
jb_sv_bleeding_damage 変数 No description provided
jb_sv_blood_death 変数 No description provided
jb_sv_blood_duration 変数 No description provided
jb_sv_blood_injure 変数 No description provided
jb_sv_blood_radius_death 変数 No description provided
jb_sv_blood_radius_dismember 変数 No description provided
jb_sv_blood_radius_shoot 変数 No description provided
jb_sv_blood_shoot 変数 No description provided
jb_sv_bonedemic_allow_monster_possess 変数 No description provided
jb_sv_bonedemic_ammo_packs 変数 No description provided
jb_sv_bonedemic_bird_poop_infects 変数 Control whether or not bird poop will cause players to be infected
jb_sv_bonedemic_infected_diving 変数 No description provided
jb_sv_bonedemic_infected_health 変数 No description provided
jb_sv_bonedemic_infected_kicking 変数 No description provided
jb_sv_bonedemic_infected_speed_mult 変数 No description provided
jb_sv_bonedemic_infected_survivor_outline 変数 No description provided
jb_sv_bonedemic_infected_weapons 変数 No description provided
jb_sv_bonedemic_last_man_firing_rate_mult 変数 No description provided
jb_sv_bonedemic_last_man_health 変数 No description provided
jb_sv_bonedemic_last_man_speedmod 変数 No description provided
jb_sv_bonedemic_last_man_time 変数 No description provided
jb_sv_bonedemic_no_infected_handling_mode 変数
: Adjust how the game handles cases where the infected team is somehow emptied during a round. モード 0 – Infect a random player, e
jb_sv_bonedemic_possessed_can_infect 変数 No description provided
jb_sv_bonedemic_preround_time 変数 No description provided
jb_sv_bonedemic_round_time 変数 No description provided
jb_sv_bonedemic_spread_through_touch 変数 No description provided
jb_sv_bonedemic_survivor_diving 変数 No description provided
jb_sv_bonedemic_survivor_fragnades 変数 No description provided
jb_sv_bonedemic_survivor_kicking 変数 No description provided
jb_sv_bonedemic_survivor_tripmines 変数 No description provided
jb_sv_bonedemic_survivor_weapons 変数 No description provided
jb_sv_bonedemic_survivors_per_infected 変数 No description provided
jb_sv_bonuspickup_powerup_chance1 変数 Chance of a tier 1 pickup turning in to a buff!
jb_sv_bonuspickup_powerup_chance2 変数 Chance of a tier 2 pickup turning in to a buff!
jb_sv_bonuspickup_powerup_chance3 変数 Chance of a tier 3 pickup turning in to a buff!
jb_sv_bonuspickup_powerup_duration 変数 Duration of powerups.
jb_sv_bonuspickup_respawn_maxplayers 変数 No description provided
jb_sv_bonuspickup_respawn_maxtime 変数 No description provided
jb_sv_bonuspickup_respawn_minplayers 変数 No description provided
jb_sv_bonuspickup_respawn_mintime 変数 No description provided
jb_sv_bot_playermodel 変数 Full path to player model for bots to use.
jb_sv_br_allow_instagib 変数 もし 1, players can get the instagib weapons.
jb_sv_br_beep_enabled 変数 有効な場合, bomb collars will start beeping closer to the round end.
jb_sv_br_beep_overtime 変数 有効な場合, bomb collars will beep on overtime.
jb_sv_br_dump_mutators_queue 指示 No description provided
jb_sv_br_forcemutator 指示 Force round mutator. Set to blank for normal behavior.
jb_sv_br_forceweapon 指示 Forces everyone to this weapon. Set to blank for normal behavior.
jb_sv_br_give_fists 変数 No description provided
jb_sv_br_givemaxammo 変数 に設定します 1 to give max amount of ammo per weapon, default amount of ammo otherwise.
jb_sv_br_golden_speedmod 変数 No description provided
jb_sv_br_headsize_max 変数 No description provided
jb_sv_br_headsize_min 変数 No description provided
jb_sv_br_koth_activate_players 変数 KOTH activates when this many players remain. (0 to not activate based on player count.)
jb_sv_br_koth_activate_time 変数 KOTH activates when this much time is left.
jb_sv_br_koth_enable 変数 Should we enter king of the hill mode?
jb_sv_br_koth_kill_at_timelimit 変数 本当なら, players are killed at end of round regardless of if they are in the safe zone or not.
jb_sv_br_koth_speedup_on_start 変数 If we are activated by playercount, jump to the activation time?
jb_sv_br_mutator_chance_bias 変数 No description provided
jb_sv_br_mutator_chance_inc 変数 Chance to have a special round * number of normal rounds in a row.
jb_sv_br_mutators 変数 に設定します 1 to enable randomized occaisonal special roundtypes.
jb_sv_br_mvp_mindamage 変数 No description provided
jb_sv_br_noboxorhandgun 変数 Disables handgun and box in following BR rounds.
jb_sv_br_nochargerifle 変数 Disables Charge Rifle in following BR rounds.
jb_sv_br_noflashbang 変数 Disables flashbangs in following BR rounds.
jb_sv_br_nosvd 変数 Disables SVD in following BR rounds.
jb_sv_br_overtime_chance 変数 No description provided
jb_sv_br_overtime_duration 変数 No description provided
jb_sv_br_preround_time 変数 Time between round start and playing.
jb_sv_br_preround_walkaround 変数 Let players walk around before getting their guns- 0 for old behavior.
jb_sv_br_redlight_delay_max 変数 No description provided
jb_sv_br_redlight_delay_min 変数 No description provided
jb_sv_br_redlight_duration_max 変数 No description provided
jb_sv_br_redlight_duration_min 変数 No description provided
jb_sv_br_reset_mutators_queue 指示 No description provided
jb_sv_br_rocketpogo_altfire 変数 No description provided
jb_sv_br_rocketpogo_speedmod 変数 No description provided
jb_sv_br_roundtime_max 変数 No description provided
jb_sv_br_roundtime_min 変数 How long a round with two people should be.
jb_sv_br_shrink_lower_bound 変数 No description provided
jb_sv_br_shrink_size_step 変数 No description provided
jb_sv_br_shrink_upper_bound 変数 No description provided
jb_sv_br_speed_highspeed 変数 No description provided
jb_sv_br_speed_lowspeed 変数 No description provided
jb_sv_br_supernailgun 変数 Replace Nailgun with Super Nailgun in following BR rounds.
jb_sv_br_timewarp_delay_max 変数 No description provided
jb_sv_br_timewarp_delay_min 変数 No description provided
jb_sv_br_timewarp_scale_fade 変数 Enabled smooth transition.
jb_sv_br_timewarp_scale_max 変数 No description provided
jb_sv_br_timewarp_scale_min 変数 No description provided
jb_sv_burning_damage 変数 No description provided
jb_sv_burning_duration 変数 ” : Default burning duration
jb_sv_burning_spread 変数 ” : セット 1 to let the fire spread on touch
jb_sv_burpdelay 変数 How many seconds does the player have to wait before next burping. に設定します -1 to disable this feature.
jb_sv_cache_weapon_scripts 変数 Cache weapon scripts (server side)
jb_sv_can_use_callouts 変数 ” : 本当なら, allow players to use the taunting callouts
jb_sv_cheats4admins 変数 Allow server admins to run cheat commands.
jb_sv_clamp_back_speed 変数 No description provided
jb_sv_clamp_back_speed_min 変数 No description provided
jb_sv_coop_allow_monster_possess 変数 No description provided
jb_sv_coop_autoskill 変数 No description provided
jb_sv_coop_countdown_maxtime 変数 No description provided
jb_sv_coop_countdown_minplayers 変数 Minimum percent of players to start off the countdown timer.
jb_sv_coop_countdown_mode 変数 When set to 0, count escaped players only. When set to 1, count living players.
jb_sv_coop_npc_health_scaling 変数 Is NPC health scaled in coop?
jb_sv_coop_npc_health_scaling_debug 変数 No description provided
jb_sv_coop_npc_health_scaling_factor 変数 Factor by which NPC health is scaled in coop
jb_sv_coop_npc_health_scaling_factor_frie 変数 : Factor by which friendly NPC health is scaled in coop
jb_sv_coop_npc_health_scaling_min_players 変数 : Playercount must *exceed* this before NPC health starts being scaled in coop
jb_sv_coop_possessed_canbeheard 変数 No description provided
jb_sv_coop_possessed_candmgplayers 変数 No description provided
jb_sv_coop_possessed_candmgpossessed 変数 No description provided
jb_sv_coop_respawn_from_start 変数 有効になった場合, dead players will respawn from their start points
jb_sv_coop_respawn_minhealth 変数 No description provided
jb_sv_coop_respawn_time 変数 How long should players have spawn protection.
jb_sv_coop_respawn_use_method1 変数
DEBUG: allow use of method number One (from the transition data). 0 = Never, 1 = When available, 2 = Always
jb_sv_coop_respawn_use_method2 変数
DEBUG: allow use of method number Two (random living player position). 0 = Never, 1 = When available, 2 = Always
jb_sv_coop_respawn_use_method3 変数 DEBUG: allow use of method number Three (landmark position). 0 = Never, 1 = Always
jb_sv_coop_respawn_use_method5 変数
DEBUG: allow use of method number Five (random saved player position). 0 = Never, 1 = WHen available, 2 = Always
jb_sv_coop_transition_debug 指示 No description provided
jb_sv_coop_transition_ignore_bots 変数 No description provided
jb_sv_coop_transition_playerpos 指示 No description provided
jb_sv_corpse_deathanim_chance 変数 No description provided
jb_sv_corpse_surfstick_chance 変数 No description provided
jb_sv_ctf_caps_per_round 変数 No description provided
jb_sv_ctf_flag_dropcooldown 変数 No description provided
jb_sv_ctf_flag_returntime_override 変数 No description provided
jb_sv_debug_bonuspickup 変数 No description provided
jb_sv_debug_campaignlist 指示 No description provided
jb_sv_decap_crazy 変数 No description provided
jb_sv_decap_threshold 変数 How much force should be applied for a headshot to count as a decapitation.
jb_sv_dildosion_crispy 変数 0 = Disabled 1 = Always allowed 2 = Allowed in between rounds 3 = Allowed for admins only
jb_sv_diving_damage_amount 変数 ” : Scalar of damage done to players and NPCs while diving at them.
jb_sv_diving_damage_minspeed 変数 ” : Minimum speed needed to damage a player when diving.
jb_sv_dm_ammopacks_enabled 変数 No description provided
jb_sv_dm_mutator_duration 変数 Time a mutator is active.
jb_sv_dm_mutator_spacing 変数 Time between mutators.
jb_sv_dm_respawn_time 変数 Time before a player can respawn.
jb_sv_dm_roundtime 変数 Duration of a DM round
jb_sv_dm_spawnprotection_time 変数 Damage immunity time after spawn, in seconds.
jb_sv_drop_and_roll_time_reduction 変数 ” : How much rolling will reduce fire condition time with every ConditionThink
jb_sv_dump_respawntimers 指示 No description provided
jb_sv_dumpsteamstats 指示 No description provided
jb_sv_edgefriction 変数 ” : Friction applied when approaching ledge
jb_sv_falldamage_breakables 変数 ” : When disabled, players won’t take damage from breakables they broke on landing.
jb_sv_falldamage_maxdmg 変数 ” : If mp_falldamage = 1, use this amount as max fall dmg.
jb_sv_fartsteps 変数 Maturity epitomised, each footstep lets out a small parp.
jb_sv_fc_fart_spree_cap 変数 ” : How many kills to be a fully certified FARTCOPS. に設定します 0 to always use regular fart delay.
jb_sv_fc_fartdelay_max 変数 Max fart delay for FARTCOPS.
jb_sv_fc_fartdelay_min 変数 Min fart delay for FARTCOPS.
jb_sv_fc_roundtime 変数 Duration of a FC round
jb_sv_forced_holiday 変数 No description provided
jb_sv_forceplayermodel 変数 Full path to player model for players to use.
jb_sv_freezecam_enable 変数 Should we make players freezecam?
jb_sv_funcvehicle_debug_usebankangle 変数 No description provided
jb_sv_funcvehicle_easysink 変数 有効になった場合, func_vehicles have high chance of falling through the world on aligned surface.
jb_sv_gamemode 変数 nf”, “rep” : Sets the gamemode to be loaded on next map change.
jb_sv_gamemode_music_override 変数 No description provided
jb_sv_gg_data_file 変数 “nf” : Specifies name of the weapons list file
jb_sv_gg_equip_delay 変数 No description provided
jb_sv_gg_leader_glow 変数 Leading player has glow?
jb_sv_gg_leader_notify 変数 もし 1, you will be notified every time the leader levels up.
jb_sv_gg_leveldown_on_suicide 変数 もし 1, you will be leveled down on suicide.
jb_sv_gg_levelup_on_kick 変数 No description provided
jb_sv_gg_levelup_on_stomp 変数 No description provided
jb_sv_gg_levelup_on_telefrag 変数 No description provided
jb_sv_gg_play_score_sound 変数 0 = never, 1 = on level up, 2 = on every valid kill
jb_sv_gg_spawnprotection_time 変数 Damage immunity time after spawn, in seconds.
jb_sv_gslayer_bodyscale_giants 変数 No description provided
jb_sv_gslayer_bodyscale_guards 変数 No description provided
jb_sv_gslayer_dealdmg_giants2giants 変数 No description provided
jb_sv_gslayer_dealdmg_giants2others 変数 No description provided
jb_sv_gslayer_dealdmg_others2giants 変数 No description provided
jb_sv_gslayer_dealdmg_others2others 変数 No description provided
jb_sv_gslayer_give_giants_list 変数 ” : Comma separated list of weapons to give
jb_sv_gslayer_give_guards_explosives 変数 No description provided
jb_sv_gslayer_give_guards_firearms 変数 No description provided
jb_sv_gslayer_give_guards_fists 変数 No description provided
jb_sv_gslayer_give_guards_knives 変数 No description provided
jb_sv_gslayer_give_guards_melee 変数 No description provided
jb_sv_gslayer_give_guards_smokenades 変数 No description provided
jb_sv_gslayer_health_giants_base 変数 No description provided
jb_sv_gslayer_health_giants_extra 変数 No description provided
jb_sv_gslayer_health_guards 変数 No description provided
jb_sv_gslayer_respawn_time 変数 Time before a player can respawn.
jb_sv_gslayer_roundtime 変数 Duration of a round
jb_sv_gslayer_spawnprotection_time 変数 How long should players have spawn protection.
jb_sv_gslayer_speedmult_giants 変数 No description provided
jb_sv_gslayer_speedmult_guards 変数 No description provided
jb_sv_gslayer_swapteams 変数 0 = Disabled, 1 = Swap, 2 = Scramble
jb_sv_hh_awardonkill 変数 When disabled, killers would have to pickup frags from the dead.
jb_sv_hh_fraglimit 変数 ” : The number of heads collected at which the round ends
jb_sv_hh_respawntime 変数 No description provided
jb_sv_hh_roundtime 変数 No description provided
jb_sv_hh_skulllifetime 変数 No description provided
jb_sv_hh_slowmo_on_roundend 変数 0 = Disabled, 1 = When timer runs out, 2 = When players reach the frag limit, 3 = Always
jb_sv_hh_spawnprotection_time 変数 Damage immunity time after spawn, in seconds.
jb_sv_hidden_allowkicking_hidden 変数 No description provided
jb_sv_hidden_allowkicking_hunters 変数 No description provided
jb_sv_hidden_falldamagemult 変数 Fall damage multiplier for the Hidden
jb_sv_hidden_fartnade_ammo 変数 No description provided
jb_sv_hidden_healthperkill 変数 No description provided
jb_sv_hidden_hidden_can_eavesdrop 変数 No description provided
jb_sv_hidden_hunters_per_hidden 変数 No description provided
jb_sv_hidden_pistol_ammo 変数 No description provided
jb_sv_hidden_reargas_refilldelay 変数 No description provided
jb_sv_hidden_roundtime_bonus 変数 Extend round time by this many seconds with every kill by the Hidden.
jb_sv_hidden_roundtime_max 変数 Maximum time for a single Hidden round.
jb_sv_hidden_slamdamage 変数 When disabled, the Hidden will recieve no damage from ceiling/wall impacts
jb_sv_hidden_smoke_refilldelay 変数 No description provided
jb_sv_hidden_sonar_allowed 変数 No description provided
jb_sv_hidden_speed_hidden 変数 No description provided
jb_sv_hidden_speed_hunter 変数 No description provided
jb_sv_hidden_tripmine_ammo 変数 No description provided
jb_sv_hidden_z89_ammo 変数 No description provided
jb_sv_hl1_always_deathanim 変数 No description provided
jb_sv_hl1_gib_secret_chance 変数 No description provided
jb_sv_hotspot_koth_lifetime 変数 No description provided
jb_sv_hotspot_koth_pausetimer 変数 No description provided
jb_sv_hotspot_roundtime 変数 No description provided
jb_sv_hotspot_smokenades_enabled 変数 No description provided
jb_sv_hotspot_spawnprotection_time 変数 How long should players have spawn protection.
jb_sv_hotspot_teamcount 変数 Number of teams to participate in the mode. Takes effect after map change.
jb_sv_hunted_allow_kicking_allies 変数 有効になった場合, guards will be able to push VIP with kicks
jb_sv_hunted_allow_player_colors 変数 No description provided
jb_sv_hunted_assassins_armor 変数 No description provided
jb_sv_hunted_assassins_health 変数 No description provided
jb_sv_hunted_assassins_nodiving 変数 No description provided
jb_sv_hunted_assassins_respawn 変数 No description provided
jb_sv_hunted_assassins_respawnwavetime 変数 No description provided
jb_sv_hunted_assassins_spawnprotectiontim 変数 No description provided
jb_sv_hunted_assassins_speedmult 変数 No description provided
jb_sv_hunted_drop_ammo_chance 変数 No description provided
jb_sv_hunted_escapeprop_range 変数 No description provided
jb_sv_hunted_guards_armor 変数 No description provided
jb_sv_hunted_guards_health 変数 No description provided
jb_sv_hunted_guards_nodiving 変数 No description provided
jb_sv_hunted_guards_rations 変数 No description provided
jb_sv_hunted_guards_respawn 変数 No description provided
jb_sv_hunted_guards_respawnwavetime 変数 No description provided
jb_sv_hunted_guards_spawnprotectiontime 変数 No description provided
jb_sv_hunted_guards_speedbuff_duration 変数 No description provided
jb_sv_hunted_guards_speedbuff_maxdist 変数 If closest VIP is furthest than this value, apply Speed Buff
jb_sv_hunted_guards_speedmult 変数 No description provided
jb_sv_hunted_roundtime_max 変数 No description provided
jb_sv_hunted_roundtime_min 変数 No description provided
jb_sv_hunted_vip_armor 変数 No description provided
jb_sv_hunted_vip_health 変数 No description provided
jb_sv_hunted_vip_nodiving 変数 No description provided
jb_sv_hunted_vip_rations 変数 No description provided
jb_sv_hunted_vip_speedmult 変数 No description provided
jb_sv_ig_allow_fists_insta 変数 本当なら, players will spawn with the Knife of the Gods in the InstaGib gamemode/mutator.
jb_sv_ig_damage 変数 ” : Every weapon will do this much damage per shot.
jb_sv_ig_firerate 変数 ” : How fast do weapons fire.
jb_sv_ig_knockback_force 変数 ” : Force used to knock back with each shot.
jb_sv_ig_playerspeed 変数 Speed mod of players.
jb_sv_ig_roundtime 変数 Duration of an Instagib round.
jb_sv_impact_ceilspeed 変数 ” : Speed required for ceiling impact damage
jb_sv_impact_damage 変数 ” : Damage on a max-speed impact
jb_sv_impact_damage_threshold 変数 ” : How much speed before we reach full damage
jb_sv_impact_launched_multiplier 変数 ” : Damage multiplier for hitting a surface if we were launched by a player
jb_sv_impact_wallspeed 変数 ” : Speed required for impact damage
jb_sv_kill_assist_mindamage 変数 rep”, “cl” :
jb_sv_kill_assist_timer 変数 rep”, “cl” :
jb_sv_kill_scorer_timer 変数 rep”, “cl” :
jb_sv_knockback_accelerate 変数 No description provided
jb_sv_knockback_bias 変数 No description provided
jb_sv_knockback_friction 変数 No description provided
jb_sv_knockback_maxspeed 変数 No description provided
jb_sv_mapcycle_method 変数 0 = sequential cycle, follows specific order. 1 = randomised.
jb_sv_melee_radiusscale 変数 No description provided
jb_sv_melee_rangescale 変数 No description provided
jb_sv_monkeylight_faderate 変数 No description provided
jb_sv_mutator_force 指示 Force a mutator
jb_sv_nextbot_friction_forward 変数 NextBot forward friction
jb_sv_nextbot_friction_sideways 変数 NextBot sideways friction
jb_sv_nextbot_gravity 変数 Gravity for nextbots
jb_sv_noclip_friction 変数 No description provided
jb_sv_npc_bullsquid_spit_grenade_dmg 変数 Total damage done by an individual antlion worker loogie.
jb_sv_npc_bullsquid_spit_grenade_poison_r 変数 : Percentage of an antlion worker’s spit damage done as poison (which regenerates)
jb_sv_npc_bullsquid_spit_grenade_radius 変数 Radius of effect for an antlion worker spit grenade.
jb_sv_npc_chicken_health 変数 No description provided
jb_sv_npc_chicken_melee_dmg 変数 No description provided
jb_sv_npc_chumtoad_chase 変数 No description provided
jb_sv_npc_chumtoad_corpse_persist_time 変数 No description provided
jb_sv_npc_chumtoad_health 変数 No description provided
jb_sv_npc_chumtoad_speed 変数 No description provided
jb_sv_npc_garg_attackdist 変数 No description provided
jb_sv_npc_garg_flame_sets_fires 変数 に設定します 1 to enable the garg’s flamethrowers to set players and other entities on fire
jb_sv_npc_gargantua_flame_range 変数 No description provided
jb_sv_npc_gator_corpse_persist_time 変数 No description provided
jb_sv_npc_gator_health 変数 No description provided
jb_sv_npc_gator_hearing_range_inner 変数 No description provided
jb_sv_npc_gator_hearing_range_outer 変数 No description provided
jb_sv_npc_gator_melee_dmg 変数 No description provided
jb_sv_npc_gator_melee_range 変数 No description provided
jb_sv_npc_hassassin_grenade_cooldown 変数 No description provided
jb_sv_npc_hassassin_grenade_fuse_time 変数 No description provided
jb_sv_npc_hassassin_grenade_range 変数 No description provided
jb_sv_npc_hgrunt_debug_kickscale 変数 No description provided
jb_sv_npc_hl1_revenge_friends 変数 No description provided
jb_sv_npc_hl1_vital_damage_reflection 変数 No description provided
jb_sv_npc_ichthy_debug_probe 変数 No description provided
jb_sv_npc_miniraptor_health 変数 No description provided
jb_sv_npc_miniraptor_melee_dmg 変数 No description provided
jb_sv_npc_miniraptor_speed 変数 No description provided
jb_sv_npc_raptor_corpse_persist_time 変数 No description provided
jb_sv_npc_raptor_dbg_createvphysics 変数 No description provided
jb_sv_npc_raptor_health 変数 No description provided
jb_sv_npc_raptor_hearing_range_inner 変数 No description provided
jb_sv_npc_raptor_hearing_range_outer 変数 No description provided
jb_sv_npc_raptor_hiss_chance 変数 Chance for Raptors to hiss at new targets when spotting them
jb_sv_npc_raptor_leap_cooldown 変数 No description provided
jb_sv_npc_raptor_leap_range_max 変数 No description provided
jb_sv_npc_raptor_leap_range_min 変数
The minimum range a raptor must be at from the player to leap. Should be higher than jb_sv_npc_raptor_melee_range
jb_sv_npc_raptor_melee_dmg 変数 No description provided
jb_sv_npc_raptor_melee_range 変数 No description provided
jb_sv_npc_raptor_speed 変数 No description provided
jb_sv_npc_rgrunt_big_kickscale 変数 No description provided
jb_sv_npc_rgrunt_big_kickscale_minsize 変数 No description provided
jb_sv_npc_rgrunt_big_kickscalefactor 変数 No description provided
jb_sv_npc_scikamikaze_can_lose_enemy 変数 No description provided
jb_sv_npc_scikamikaze_explode_damage 変数 No description provided
jb_sv_npc_scikamikaze_explode_radius 変数 No description provided
jb_sv_npc_scikamikaze_health 変数 No description provided
jb_sv_npc_scikamikaze_speed 変数 No description provided
jb_sv_npc_scikamikaze_vision_range 変数 No description provided
jb_sv_npc_snarknest_burst_radius 変数 No description provided
jb_sv_npc_snarknest_can_lose_enemy 変数 Might be buggy
jb_sv_npc_snarknest_rusher_default_snark_ 変数 No description provided
jb_sv_npc_snarknest_speed 変数 No description provided
jb_sv_npc_snarknest_vision_range 変数 No description provided
jb_sv_npc_thzombie_attack_range 変数 No description provided
jb_sv_npc_thzombie_bleeding_chance 変数 No description provided
jb_sv_npc_thzombie_bleeding_duration 変数 No description provided
jb_sv_npc_thzombie_drop_health 変数 No description provided
jb_sv_npc_thzombie_farmer_strength 変数 Strength of the farmer’s launching melee slap.
jb_sv_npc_thzombie_flinch_delay 変数 No description provided
jb_sv_npc_thzombie_health_extra 変数 No description provided
jb_sv_npc_thzombie_rare_chance 変数
Chance a generic zombie (npc_thzombie) will spawn as either a nurse or a supplier instead of a generic or headless. 1 = 100%, 0
jb_sv_npcdeaths 変数 No description provided
jb_sv_overtime_nag 変数 Announcer overtime nag.
jb_sv_penetrate_computer_dmgloss 変数 No description provided
jb_sv_penetrate_computer_maxdist 変数 No description provided
jb_sv_penetrate_concrete_dmgloss 変数 No description provided
jb_sv_penetrate_concrete_maxdist 変数 No description provided
jb_sv_penetrate_debug 変数 No description provided
jb_sv_penetrate_default_dmgloss 変数 No description provided
jb_sv_penetrate_default_maxdist 変数 No description provided
jb_sv_penetrate_dirt_dmgloss 変数 ” : Commonly used for plaster
jb_sv_penetrate_dirt_maxdist 変数 ” : Commonly used for plaster
jb_sv_penetrate_eggshell_dmgloss 変数 ” : Probably useful for the rocks on caliber
jb_sv_penetrate_eggshell_maxdist 変数 ” : Probably useful for the rocks on caliber
jb_sv_penetrate_flesh_dmgloss 変数 No description provided
jb_sv_penetrate_flesh_maxdist 変数 No description provided
jb_sv_penetrate_glass_dmgloss 変数 No description provided
jb_sv_penetrate_glass_maxdist 変数 No description provided
jb_sv_penetrate_grate_dmgloss 変数 No description provided
jb_sv_penetrate_grate_maxdist 変数 No description provided
jb_sv_penetrate_invisible_dmgloss 変数 No description provided
jb_sv_penetrate_invisible_maxdist 変数 No description provided
jb_sv_penetrate_metal_dmgloss 変数 No description provided
jb_sv_penetrate_metal_maxdist 変数 No description provided
jb_sv_penetrate_plastic_dmgloss 変数 No description provided
jb_sv_penetrate_plastic_maxdist 変数 No description provided
jb_sv_penetrate_sand_dmgloss 変数 ” : sandbags = hardest material known to man
jb_sv_penetrate_sand_maxdist 変数 ” : sandbags = hardest material known to man
jb_sv_penetrate_slosh_dmgloss 変数 No description provided
jb_sv_penetrate_slosh_maxdist 変数 No description provided
jb_sv_penetrate_tile_dmgloss 変数 No description provided
jb_sv_penetrate_tile_maxdist 変数 No description provided
jb_sv_penetrate_vent_dmgloss 変数 ” : Thin metal
jb_sv_penetrate_vent_maxdist 変数 ” : Thin metal
jb_sv_penetrate_wood_dmgloss 変数 No description provided
jb_sv_penetrate_wood_maxdist 変数 No description provided
jb_sv_pickup_health_drunktime 変数 No description provided
jb_sv_pickup_lifetime 変数 No description provided
jb_sv_pickup_tiprange 変数 No description provided
jb_sv_player_spawn_sound 変数 Play a sound effect when players spawn
jb_sv_playerpickup_enabled 変数 Allow players to pick up objects. 0 = Disallow, 1 = with fists only, 2 = with any weapons
jb_sv_playerpickup_maxsize 変数 No description provided
jb_sv_playerpickup_maxweight 変数 No description provided
jb_sv_playerpickup_scalelimits 変数 No description provided
jb_sv_playersenses_distance 変数 No description provided
jb_sv_playerstacking 変数 ” : When disabled, players standing on top of each other will be forced to move
jb_sv_poison_can_kill 変数 No description provided
jb_sv_poison_damage 変数 No description provided
jb_sv_propbreak_indirect_damage 変数 Multiplier of damage to inflict when not looking at the thing we’re diving at.
jb_sv_propbreak_indirect_dot 変数 Max dot product value to consider a direct hit at.
jb_sv_propbreak_mindamage 変数 Minimum damage to be inflicted on a prop to break it.
jb_sv_propbreak_minspeed 変数 Minimum speed needed to break a prop while diving.
jb_sv_radiusdamage_altmethod 変数 No description provided
jb_sv_radiusdamage_debug 変数 No description provided
jb_sv_ragdoll_forcescale 変数 Force multiplier for ragdolls.
jb_sv_raptor_leapcalc_gravity_mult 変数 No description provided
jb_sv_raptor_max_leap_time 変数 No description provided
jb_sv_ration_chance 変数 ” : Chance to drop a ration
jb_sv_ration_health 変数 ” : How much the ration will heal
jb_sv_rc_ammo 変数 No description provided
jb_sv_rc_pickup_freeze_duration 変数 No description provided
jb_sv_rc_pickup_respawn 変数 No description provided
jb_sv_rc_playermodel 変数 セット 1 to let players use their own models, 0 to force Ricochet guy model.
jb_sv_rc_roundtime 変数 Duration of a Ricochet round
jb_sv_rc_wep_knockback 変数 No description provided
jb_sv_rc_wep_knockback_up 変数 No description provided
jb_sv_rc_wep_max_bounces 変数 No description provided
jb_sv_rc_wep_rate 変数 No description provided
jb_sv_rc_wep_use_player_color 変数 No description provided
jb_sv_recoil_dampen 変数 ” : Dampener force of view kicks.
jb_sv_recoil_scale 変数 No description provided
jb_sv_recoil_smooth_dampen 変数 ” : Dampener force of view kicks.
jb_sv_recoil_smooth_scale 変数 No description provided
jb_sv_regen_enable 変数 ” : もし 1, enables HP regen globally. Not recommended.
jb_sv_regen_time_between_hp_gain 変数 ” : Time between each point of HP gained.
jb_sv_regen_time_to_start_regening 変数 ” : Time until HP regeneration starts since last damage.
jb_sv_reload_weaponscripts 指示 Reload scripts of the weapons a calling player currently have
jb_sv_reloadadmins 指示 No description provided
jb_sv_remarkable_debug 変数 rep”, “cl” :
jb_sv_remarkable_distance 変数 rep”, “cl” :
jb_sv_remarkable_dot 変数 rep”, “cl” :
jb_sv_respawn_maxtime 変数 If they have been in deathcam for this long, force respawn
jb_sv_respawn_mintime 変数 Min seconds before player can respawn by clicking
jb_sv_ricochet 変数 ” : Will ricochet this many times.
jb_sv_ricochet_dot 変数 ” : Dot product of the minimum angle to the wall required to ricochet. 1.0 = 90 度, 0.5 = 45, 0 = 0
jb_sv_ricochet_extreme 変数 ” : Bullet won’t stop until it meets the minimum required ricochets.
jb_sv_ricochet_mindist 変数 ” : Bullets traveling less distance than this can’t ricochet.
jb_sv_ricochet_mindist_requirement 変数 ” : Bullets have to have had ricocheted this many times before being nuked by the mindist.
jb_sv_ricochet_safety 変数 ” : 有効になった場合, ricochet bullets do no damage to the shooter.
jb_sv_ricochet_speed 変数 ” : Speed bullets ricochet at.
jb_sv_rr_debugprogress 変数 No description provided
jb_sv_rr_latejoin_timeperc 変数 No description provided
jb_sv_rr_min_players 変数 No description provided
jb_sv_rr_outlineplayers 変数 No description provided
jb_sv_rr_roundtime 変数 No description provided
jb_sv_rr_showprogress 変数 No description provided
jb_sv_rr_spawnprotection_time 変数 Damage immunity time after spawn, in seconds.
jb_sv_rr_testwinner 指示 jb_sv_rr_testwinner <userid>
jb_sv_scaling_soundlevel 変数 No description provided
jb_sv_scaling_soundlevel_lower 変数 No description provided
jb_sv_scaling_soundlevel_upper 変数 No description provided
jb_sv_secualert_lvl1 変数 No description provided
jb_sv_secualert_lvl2 変数 No description provided
jb_sv_secualert_lvl3 変数 No description provided
jb_sv_securitycamera_alertrate 変数 No description provided
jb_sv_securitycamera_marker_duration 変数 No description provided
jb_sv_securitycamera_marker_updaterate 変数 No description provided
jb_sv_sentry_base_health 変数 The base health of all sentry guns once built
jb_sv_sentry_build_time 変数 How much time sentries should take to finish building
jb_sv_sentry_building_health 変数 How much health the sentry should have in the ‘building’ 段階
jb_sv_sentry_damage 変数 How much damage sentries do per bullet
jb_sv_sentry_idle_sound_time 変数 Time between idle sounds for sentries
jb_sv_showstatetransitions 変数 sdk_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
jb_sv_spawn_los 変数 Pretend we’re much closer if it’s in LoS (at a max range)
jb_sv_spawn_randomness 変数 Random bias of each spawn point
jb_sv_spectate_possessed 変数 No description provided
jb_sv_spectator_monsters_collide 変数 ” : 有効になった場合, spectator monsters will collide with players, but will not block their movement.
jb_sv_spectator_monsters_solid 変数 ” : When disabled, additional FSOLID_NOT_SOLID flag will be added to spectator monsters on spawn.
jb_sv_ssa_fadebias 変数 Security Sentry Awareness – Fade bias
jb_sv_ssa_fadein 変数 Security Sentry Awareness – Fade In rate
jb_sv_ssa_fadeout 変数 Security Sentry Awareness – Fade Out rate
jb_sv_stats_log 変数 No description provided
jb_sv_stomp_bounce 変数 ” : How hard should a player land on our head to kill us.
jb_sv_stomp_damage 変数 How much damage should a stomp do?
jb_sv_stomp_damage_coop 変数 How much damage should a stomp do in coop?
jb_sv_stomp_force 変数 ” : How hard should a player land on our head to kill us.
jb_sv_streaktime 変数 Player has to kill another person within this time to continue a streak.
jb_sv_suicide_cooldown 変数 Min. time until a player could suicide again
jb_sv_suicidedelay_time 変数 How long to delay delayed suicides
jb_sv_survival_control_total_higher 変数 No description provided
jb_sv_survival_control_total_lower 変数 No description provided
jb_sv_survival_cull 変数 No description provided
jb_sv_survival_cull_interval 変数 No description provided
jb_sv_survival_hp_1_1 変数 No description provided
jb_sv_survival_hp_1_2 変数 No description provided
jb_sv_survival_hp_2_1 変数 No description provided
jb_sv_survival_hp_2_2 変数 No description provided
jb_sv_survival_speed_1_1 変数 No description provided
jb_sv_survival_speed_1_2 変数 No description provided
jb_sv_survival_speed_2_1 変数 No description provided
jb_sv_survival_speed_2_2 変数 No description provided
jb_sv_survival_total_1_1 変数 No description provided
jb_sv_survival_total_1_2 変数 No description provided
jb_sv_survival_total_2_1 変数 No description provided
jb_sv_survival_total_2_2 変数 No description provided
jb_sv_svm_bananarate_move 変数 Speed to spew objects while running.
jb_sv_svm_bananarate_still 変数 Speed to spew objects while sitting still.
jb_sv_svm_forceroundtype 変数 Set to force a specific round theme
jb_sv_svm_monkeydive 変数 Can Team M players dive?
jb_sv_svm_monkeyhealth 変数 HP of Team M players
jb_sv_svm_monkeyradio 変数 ” : Allow monkeys to use radio commands
jb_sv_svm_monkeyscale 変数 Size of Team M players
jb_sv_svm_monkeyseemates 変数 ” : Let Team M players see their teammates though walls.
jb_sv_svm_monkeyspeed 変数 Team M players are faster the less of them there are.
jb_sv_svm_monkeyspeed_max 変数 No description provided
jb_sv_svm_monkeyspeed_min 変数 No description provided
jb_sv_svm_monkeyspersnake 変数 How many monkeys we have until we add a new snake
jb_sv_svm_randomvoice_period 変数 How often Team M players should speak random voice lines, in seconds.
jb_sv_svm_roundtime 変数 No description provided
jb_sv_svm_roundtypes_file 変数 “nf” : Specifies name of the round types configuration file
jb_sv_svm_snakecaluclation 変数 How we caluclate how many snakes. 0 = snakesperturn, 1 = monkeyspersnake
jb_sv_svm_snakesperturn 変数 No description provided
jb_sv_svm_sneakdive 変数 Can Sneak dive?
jb_sv_svt_alert_duration1 変数 SUSPICION state duration
jb_sv_svt_alert_duration2 変数 CAUTION state duration
jb_sv_svt_alert_duration3 変数 ALERT state duration
jb_sv_svt_alert_duration4 変数 EVASION state duration
jb_sv_svt_allow_monster_possess 変数 Allow players to use possess monsters while dead.
jb_sv_svt_balance_terrorist_health_max 変数 TEMP BETA CVAR: How low will terrorist health be when reaching max players.
jb_sv_svt_balance_terrorist_health_maxpla 変数 : TEMP BETA CVAR: Max player count to begin health scaling
jb_sv_svt_balance_terrorist_health_minpla 変数 : TEMP BETA CVAR: Min player count to begin health scaling
jb_sv_svt_balance_terrorists_can_dive 変数 Allow the Terrorists to prone and dive (推奨されません)
jb_sv_svt_balance_terrorists_per_snake 変数 TEMP BETA CVAR: How many terrorists should we have before adding an extra Sneak.
jb_sv_svt_cankilltripmines_terrorist 変数 Allow terrorists to destroy their own mines? 0 – Disallow 1 – Only tripmine owner 2 – Anyone’s tripmine
jb_sv_svt_damagemod_snake 変数 ” : Modify Sneaks damage globally by this much.
jb_sv_svt_damagemod_terrorist 変数 ” : Modify terrorist damage globally by this much.
jb_sv_svt_extra_grenade_increment 変数 Player increments for extra grenades. デフォルトでは: 10 players = 2 手榴弾, 20 players = 3 手榴弾
jb_sv_svt_extra_pistol_rounds_max 変数 Maximum of additional rounds that can be added.
jb_sv_svt_extra_pistol_rounds_min_players 変数 : Minimum number of players needed to add more rounds to the pistol
jb_sv_svt_extra_pistol_rounds_per_player 変数 Extra rounds per player over the min player amount.
jb_sv_svt_extreme 変数 If set to 1, Sneak will lose on alert.
jb_sv_svt_frog_range 変数 No description provided
jb_sv_svt_hideattachedsatchel 変数 ” : に設定します 1 to hide satchel changes, attached to a terrorist, from enemy team.
jb_sv_svt_jammer_max_players 変数 No description provided
jb_sv_svt_jammer_min_players 変数 No description provided
jb_sv_svt_magazines 変数 Give Sneak porn mags?
jb_sv_svt_p90_ammo 変数 No description provided
jb_sv_svt_p90_max_players 変数 No description provided
jb_sv_svt_p90_min_players 変数 No description provided
jb_sv_svt_pistol_ammo 変数 No description provided
jb_sv_svt_pistol_max_players 変数 No description provided
jb_sv_svt_pistol_min_players 変数 No description provided
jb_sv_svt_ration_chance 変数 0 に 1, chance to drop a ration on terrorist death
jb_sv_svt_ration_chance_possessed 変数 0 に 1, chance to drop a ration on spectator monster death
jb_sv_svt_ration_health 変数 How much health a ration contains (from terrorists).
jb_sv_svt_ration_health_possessed 変数 How much health a ration contains (from spectator monsters).
jb_sv_svt_rations 変数 No description provided
jb_sv_svt_roundtime_max 変数 Maximum time for a single SVT round.
jb_sv_svt_roundtime_min 変数 Minimum time for a single SVT round.
jb_sv_svt_sneaks_can_eavesdrop 変数 When enabled and sv_alltalk is disabled, Sneak will be able to hear nearby terrorists’ using voice chat.
jb_sv_svt_sonar_max_players 変数 No description provided
jb_sv_svt_sonar_min_players 変数 No description provided
jb_sv_svt_speed_snake 変数 Movement speed of Sneak.
jb_sv_svt_speed_terrorist 変数 Movement speed of terrorists.
jb_sv_svt_svd_ammo 変数 No description provided
jb_sv_svt_svd_max_players 変数 No description provided
jb_sv_svt_svd_min_players 変数 No description provided
jb_sv_svt_terrorists_backup_armor 変数 How much armor respawned terrorists would get on respawn.
jb_sv_svt_terrorists_backupcount_max 変数 マックス. number of terrorists to respawn when alarm is raised (scales with initial player count).
jb_sv_svt_terrorists_backupcount_min 変数 Min. number of terrorists to respawn when alarm is raised (scales with initial player count).
jb_sv_svt_terrorists_backupdelay_max 変数 マックス. time before spawning next reinforcements (scales with initial player count).
jb_sv_svt_terrorists_backupdelay_min 変数 Min. time before spawning next reinforcements (scales with initial player count).
jb_sv_svt_terrorists_backupdelay_pre 変数 Min. time since the alarm before sending reinforcements.
jb_sv_svt_terrorists_use_radios 変数
When enabled and sv_alltalk is disabled, terrorists will have walkie-talkie equipped. If they lose it, their voice chat becomes
jb_sv_svt_tripmine_ammo 変数 No description provided
jb_sv_svt_tripmine_max_players 変数 No description provided
jb_sv_svt_tripmine_min_players 変数 No description provided
jb_sv_tank_controls_turnspeed 変数 No description provided
jb_sv_taunt_reload_timer 変数 How long until the reloading dialog can be played again after the first time
jb_sv_taunttime 変数 How many seconds does the player have to taunt after killing a player.
jb_sv_tdm_ammopacks_enabled 変数 No description provided
jb_sv_tdm_mutator_duration 変数 Time a mutator is active.
jb_sv_tdm_mutator_spacing 変数 Time between mutators.
jb_sv_tdm_overrideteamcolor1 変数 No description provided
jb_sv_tdm_overrideteamcolor2 変数 No description provided
jb_sv_tdm_respawn_time 変数 Time before a player can respawn.
jb_sv_tdm_roundtime 変数 Duration of a TDM round
jb_sv_tdm_smokenades_enabled 変数 No description provided
jb_sv_tdm_spawnprotection_time 変数 How long should players have spawn protection.
jb_sv_tdm_sprinkle_ammoboxes 変数 Sprinkle ammoboxes around the map during gameplay.
jb_sv_tdm_swapteams 変数 0 = Disabled, 1 = Swap, 2 = Scramble
jb_sv_teamplay_no_collide 変数 No description provided
jb_sv_temmpslowmo 変数 No description provided
jb_sv_tempslowmo_scale 変数 No description provided
jb_sv_tempslowmo_time1 変数 No description provided
jb_sv_tempslowmo_time2 変数 No description provided
jb_sv_tempslowmo_time3 変数 No description provided
jb_sv_test_audio_music 指示 使用法: jb_sv_test_audio_music <sound script> [start time]
jb_sv_testmode_givecash 変数 Should players get bonus weapons?
jb_sv_testmode_giveweapon 変数 What weapon to give on spawn?
jb_sv_tm_detpacks_enabled 変数 0 = disabled, 1 = add to the secondary weapons pool, 2 = always give
jb_sv_tm_overtime_allow_respawns 変数 No description provided
jb_sv_tm_smokenades_enabled 変数 0 = disabled, 1 = add to the secondary weapons pool, 2 = always give
jb_sv_tm_spawnprotection_time 変数 How long should players have spawn protection.
jb_sv_usesurfacejumpfactor 変数 No description provided
jb_sv_usesurfacespeedfactor 変数 No description provided
jb_sv_voice_pitch_scale 変数 No description provided
jb_sv_voting_allow_gamemode 変数 Allow players to change the gamemode through voting.
jb_sv_voting_allow_map 変数
Allow players to change the map through voting. 無効の場合, maps follow the approprite mapcycle for the selected gamemode.
jb_sv_voting_allow_random_option 変数
有効になった場合, a uniqie ‘Random’ optino wil be added. Upon winning, a random mode/map will be picked.
jb_sv_voting_credit_votetime 変数 Sort state votes by the first time
jb_sv_voting_enabled 変数 Should we enable the voting system, allowing users to vote for the next gamemode and map?
jb_sv_voting_enabled_listenserver 変数 No description provided
jb_sv_voting_fallback 変数
Fallback mode, how should we behave when we have no votes? 0 = Remain on the same gamemode, continue on standard map cycle. 1 =
jb_sv_voting_time 変数 ” : How long should we wait for people to vote before tallying votes and changing accordingly.
jb_sv_windowbreak_minspeed 変数 Players need to be going this fast to smash through a window.
jb_temp_crush_difference 変数 No description provided
jb_trigger_jump_autostand 変数 No description provided
jb_viewmodel_kick_offset_x 変数 No description provided
jb_viewmodel_kick_offset_y 変数 No description provided
jb_viewmodel_kick_offset_z 変数 No description provided
jb_wep_aacannon_blastdamage 変数 No description provided
jb_wep_aacannon_blastradius 変数 No description provided
jb_wep_aacannon_explodeforce 変数 No description provided
jb_wep_aacannon_firedelay 変数 No description provided
jb_wep_aacannon_impactdamage 変数 No description provided
jb_wep_aacannon_knockback 変数 No description provided
jb_wep_aacannon_knockback_duration 変数 No description provided
jb_wep_aacannon_knockback_maxvelocity 変数 No description provided
jb_wep_aacannon_knockback_penalty 変数 ” : How long the knockback penalty lasts.
jb_wep_aacannon_maxammo 変数 No description provided
jb_wep_aacannon_speed 変数 No description provided
jb_wep_ax74_maxammo 変数 No description provided
jb_wep_ax74_melee_damage 変数 No description provided
jb_wep_base_firerate 変数 ” : Base weapon reload modifier
jb_wep_base_grenade_pullback 変数 ” : Base multiplier for grenade pullback speed.
jb_wep_base_grenade_reload 変数 ” : Base multiplier for grenade reload speed.
jb_wep_base_recoildecay 変数 ” : Decay factor for weapon recoil velocity
jb_wep_base_reload 変数 ” : Base weapon reload modifier
jb_wep_base_viewpunchmult 変数 ” : 追加 (non-aim) punch added to view from recoil
jb_wep_birdshit_damage 変数 No description provided
jb_wep_birdshit_firerate 変数 ” : Time interval between poops
jb_wep_blunderbuss_force 変数 No description provided
jb_wep_blunderbuss_force_alt 変数 No description provided
jb_wep_blunderbuss_maxammo 変数 No description provided
jb_wep_blunderbuss_nogravity 変数 If set to 1, melons have no gravity applied.
jb_wep_blunderbuss_reload 変数 ” : Reload speed multiplier.
jb_wep_blunderbuss_slowdown 変数 Bounce speed multiplier for melons. 1.0 for no slowdown
jb_wep_book_maxammo 変数 No description provided
jb_wep_book_seduce_duration 変数 No description provided
jb_wep_book_seduce_radius 変数 No description provided
jb_wep_book_seduce_spectators 変数 Can spectators resist?
jb_wep_book_seduce_teammates 変数 Can your teammates resist?
jb_wep_book_throw 変数 Throw the book with this much force.
jb_wep_book_toss 変数 Toss the book with this much force.
jb_wep_boomerang_exp_damage 変数 No description provided
jb_wep_boomerang_exp_radius 変数 No description provided
jb_wep_boomerang_hook_time 変数 No description provided
jb_wep_boomerang_maxammo 変数 No description provided
jb_wep_boomerang_speed 変数 No description provided
jb_wep_boomerang_track_max 変数 Max speed of returning boomerang
jb_wep_boomerang_track_min 変数 Min speed of returning boomerang
jb_wep_boomerang_track_time 変数 No description provided
jb_wep_bouncynade_graceperiod 変数 No description provided
jb_wep_bouncynade_maxammo 変数 ” : Maximum number of bouncy grenades
jb_wep_bouncynade_pullback 変数 ” : Pullback speed multiplier
jb_wep_bouncynade_radius 変数 Radius of the grenade explosion
jb_wep_bouncynade_reload 変数 ” : Reload speed multiplier
jb_wep_bouncynade_tripradius 変数 No description provided
jb_wep_bouncynade_velocity_drop 変数 ” : Initial speed on drop
jb_wep_bouncynade_velocity_min 変数 Minimal bouncing speed
jb_wep_bouncynade_velocity_throw 変数 ” : Initial speed on thow
jb_wep_box_decoydelay 変数 No description provided
jb_wep_box_expose_duration 変数 ” : Required time since last attack, in seconds.
jb_wep_box_invisspeed 変数 ” : Need to be going this slow to be invisible with the box out.
jb_wep_box_voicedelay 変数 No description provided
jb_wep_box_weaponswitchrate 変数 ” : Weapon switch rate from a box
jb_wep_burstpistol_accuracy 変数 No description provided
jb_wep_burstpistol_maxammo 変数 No description provided
jb_wep_cash_drop_rate 変数 No description provided
jb_wep_cash_maxammo 変数 No description provided
jb_wep_cash_pickup_lifetime 変数 Life time of cash pickup, in seconds. Set below 0 to use default pickup life time.
jb_wep_cash_throw_force_max 変数 No description provided
jb_wep_cash_throw_force_min 変数 No description provided
jb_wep_cash_throw_force_time 変数 No description provided
jb_wep_cash_throw_rate 変数 No description provided
jb_wep_catmine_attempts 変数 How many attempts at spawning the cat
jb_wep_catmine_maxactive 変数 No description provided
jb_wep_catmine_maxammo 変数 No description provided
jb_wep_chaffnade_camerastuntime 変数 No description provided
jb_wep_chaffnade_maxammo 変数 No description provided
jb_wep_chaffnade_radarjamtime 変数 No description provided
jb_wep_chaffnade_radiojamtime 変数 No description provided
jb_wep_chaffnade_radius 変数 No description provided
jb_wep_chaffnade_vischeck 変数 No description provided
jb_wep_chainsaw_correction_limit 変数 No description provided
jb_wep_chainsaw_debug_pull 変数 No description provided
jb_wep_chainsaw_desired_distance 変数 No description provided
jb_wep_chainsaw_force_limit 変数 No description provided
jb_wep_chainsaw_hit_rate_player 変数 No description provided
jb_wep_chainsaw_hit_rate_world 変数 No description provided
jb_wep_chainsaw_jump_force 変数 No description provided
jb_wep_chainsaw_jump_hit_cooldown 変数 No description provided
jb_wep_chainsaw_jump_use_impulse 変数 有効になった場合, the chainsaw will preserve velocity on jump.
jb_wep_chainsaw_pull_force 変数 No description provided
jb_wep_chainsaw_pull_on_sky 変数 有効になった場合, the chainsaw will pull players sawing a skybox.
jb_wep_chainsaw_pull_trace_mode 変数 0 – TraceLine from Weapon_ShootPosition, 1 – TraceLine from pPlayer->EyePosition, 2 – DoSwingTrace
jb_wep_chainsaw_pull_use_impulse 変数 有効になった場合, the chainsaw will preserve velocity on pull.
jb_wep_chainsaw_range 変数 No description provided
jb_wep_chainsaw_sndvolume 変数 No description provided
jb_wep_chainsaw_swingbounds 変数 No description provided
jb_wep_chargerifle_chargetime_max 変数 No description provided
jb_wep_chargerifle_crosshair 変数 No description provided
jb_wep_chargerifle_damage_max 変数 No description provided
jb_wep_chargerifle_damage_min 変数 No description provided
jb_wep_chargerifle_dot_grow 変数 No description provided
jb_wep_chargerifle_dot_minalpha 変数 No description provided
jb_wep_chargerifle_dot_size 変数 No description provided
jb_wep_chargerifle_maxammo 変数 No description provided
jb_wep_chargerifle_midairfiring 変数
” : 0 = No restrictions, 1 = Prevent charged shots when shooter is jumping, 2 = Same as 1, but only on Hunted mode
jb_wep_chargerifle_spread_fullauto 変数 No description provided
jb_wep_chicken_leap_max 変数 No description provided
jb_wep_chicken_leap_min 変数 No description provided
jb_wep_chicken_leap_time 変数 No description provided
jb_wep_cmp2a_maxammo 変数 No description provided
jb_wep_decoy_duration 変数 No description provided
jb_wep_decoy_interval 変数 No description provided
jb_wep_decoy_interval_rand 変数 No description provided
jb_wep_decoyplayer_remove_delay 変数 No description provided
jb_wep_decoyplayer_remove_threshold 変数 No description provided
jb_wep_decoyplayer_speed_crawl 変数 No description provided
jb_wep_decoyplayer_speed_crouch 変数 No description provided
jb_wep_decoyplayer_speed_run 変数 No description provided
jb_wep_detpack_damage 変数 No description provided
jb_wep_detpack_dmgradius 変数 No description provided
jb_wep_detpack_firespeed 変数 No description provided
jb_wep_detpack_maxammo 変数 No description provided
jb_wep_detpack_punchable 変数 Allow defusing of enemy detpacks with fists.
jb_wep_displacer_charge_time_primary 変数 No description provided
jb_wep_displacer_charge_time_secondary 変数 No description provided
jb_wep_displacer_debug_orbzap 変数 nf” : Visualize Displacer projectile’s attack vectors
jb_wep_displacer_explode_damage 変数 No description provided
jb_wep_displacer_explode_delay 変数 No description provided
jb_wep_displacer_explode_radius 変数 No description provided
jb_wep_displacer_maxammo 変数 No description provided
jb_wep_displacer_particle_radius 変数 No description provided
jb_wep_displacer_particle_radius_end 変数 No description provided
jb_wep_displacer_speed 変数 No description provided
jb_wep_displacer_tp_after_impact 変数 No description provided
jb_wep_displacer_tp_generic_spawns 変数 Include ‘jb_spawn_all’ when looking for teleport targets
jb_wep_displacer_tp_npcs 変数 No description provided
jb_wep_displacer_tp_objects 変数 No description provided
jb_wep_displacer_tp_players 変数 No description provided
jb_wep_displacer_tp_radius 変数 No description provided
jb_wep_displacer_zap_damage 変数 No description provided
jb_wep_displacer_zap_interval 変数 No description provided
jb_wep_displacer_zap_radius 変数 No description provided
jb_wep_doublebarrel_knockback 変数 No description provided
jb_wep_doublebarrel_knockback_duration 変数 No description provided
jb_wep_doublebarrel_maxammo 変数 No description provided
jb_wep_doublebarrel_melee_damage 変数 No description provided
jb_wep_doublebarrel_melee_force_forward 変数 No description provided
jb_wep_doublebarrel_melee_force_up 変数 No description provided
jb_wep_doublebarrel_spread 変数 ” : Bullet spread.
jb_wep_fartnade_damage 変数 No description provided
jb_wep_fartnade_damage_timer 変数 No description provided
jb_wep_fartnade_duration 変数 No description provided
jb_wep_fartnade_maxammo 変数 No description provided
jb_wep_fartnade_radius 変数 No description provided
jb_wep_firenade_duration 変数 No description provided
jb_wep_firenade_maxammo 変数 No description provided
jb_wep_firenade_radius 変数 No description provided
jb_wep_flashbang_blind_dsp 変数 No description provided
jb_wep_flashbang_blind_duration 変数 No description provided
jb_wep_flashbang_blind_fade_ratio 変数 No description provided
jb_wep_flashbang_effects_spectators 変数 0 = No, 1 = Quick flash (デフォルト), 2 = Normal flash
jb_wep_flashbang_effects_teammates 変数 0 = No, 1 = Quick flash (デフォルト), 2 = Normal flash
jb_wep_flashbang_ignite_duration 変数 No description provided
jb_wep_flashbang_ignite_on_impact 変数 Ignite enemies on direct impact
jb_wep_flashbang_maxammo 変数 No description provided
jb_wep_flashbang_radius 変数 No description provided
jb_wep_flashbang_timer 変数 No description provided
jb_wep_foodfight_dmg 変数 No description provided
jb_wep_foodfight_force 変数 No description provided
jb_wep_foodfight_rate 変数 No description provided
jb_wep_foodfight_spread 変数 No description provided
jb_wep_frag_fuse 変数 ” : Fuse cook timer for the frag grenade.
jb_wep_frag_maxammo 変数 ” : Maximum number of frag grenades
jb_wep_frag_pullback 変数 ” : Pullback speed multiplier
jb_wep_frag_radius 変数 No description provided
jb_wep_frag_reload 変数 ” : Reload speed multiplier
jb_wep_fricnade_damage 変数 Damage to do per half-second.
jb_wep_fricnade_damage_bonus 変数 Damage to do per half-second if hit with a direct impact.
jb_wep_fricnade_friction 変数 Friction when hit by nade.
jb_wep_fricnade_impact_damage 変数 ” : Scalar of damage to do when the player bumps into another.
jb_wep_fricnade_maxammo 変数 ” : Maximum number of friction grenades
jb_wep_fricnade_pullback 変数 ” : Pullback speed multiplier
jb_wep_fricnade_radius 変数 ” : Radius of the fricnade effect
jb_wep_fricnade_reload 変数 ” : Reload speed multiplier
jb_wep_fricnade_slapamount 変数 Slaps them by this much if they are still.
jb_wep_fricnade_slapthreshold 変数 If they are going less than this speed, give them a slap.
jb_wep_fricnade_time 変数 Time for friction reduction
jb_wep_gasnade_lifespan 変数 No description provided
jb_wep_gasnade_maxammo 変数 No description provided
jb_wep_gasnade_radius 変数 No description provided
jb_wep_gasnade_stuntime 変数 No description provided
jb_wep_goldpistols_accuracy 変数 No description provided
jb_wep_goldpistols_maxammo 変数 No description provided
jb_wep_gravtrip_delay 変数 No description provided
jb_wep_gravtrip_effect_suckforward 変数 No description provided
jb_wep_gravtrip_force 変数 No description provided
jb_wep_gravtrip_maxammo 変数 No description provided
jb_wep_gravtrip_radius 変数 No description provided
jb_wep_gravtrip_radius_dissolve 変数 No description provided
jb_wep_gravtrip_radius_inner 変数 No description provided
jb_wep_gravtrip_spewdelay 変数 No description provided
jb_wep_gravtrip_spewforce 変数 No description provided
jb_wep_gravtrip_spewforce_player 変数 No description provided
jb_wep_gravtrip_suck_accurate 変数 有効になった場合, tripmine will check if nearby entity was already sucked in by another tripmine.
jb_wep_gravtrip_sucktime 変数 No description provided
jb_wep_grenade_skybox_remove 変数 もし 1, grenades will be removed on impact with skybox.
jb_wep_handgun_angle 変数 How many degrees away can we be from directly behind to count as a hit.
jb_wep_handgun_duration 変数 No description provided
jb_wep_handgun_maxammo 変数 No description provided
jb_wep_handgun_range 変数 About the distance of two farts’ – postal 2012
jb_wep_headcrab_leap_max 変数 No description provided
jb_wep_headcrab_leap_min 変数 No description provided
jb_wep_headcrab_leap_time 変数 No description provided
jb_wep_headcrab_leapattack_dmg 変数 No description provided
jb_wep_headcrab_leapattack_time 変数 No description provided
jb_wep_hornet_duration 変数 No description provided
jb_wep_hornet_health 変数 Health of Hornet projectiles
jb_wep_hornet_maxammo 変数 No description provided
jb_wep_hornet_rapidfire_delay 変数 No description provided
jb_wep_hornet_recharge_delay 変数 No description provided
jb_wep_hornet_recharge_pause 変数 No description provided
jb_wep_hornet_speed_altboost 変数 No description provided
jb_wep_hornet_speed_orange 変数 No description provided
jb_wep_hornet_speed_red 変数 No description provided
jb_wep_hornet_vision_fov 変数 Cosine
jb_wep_hornet_vision_maxrange 変数 No description provided
jb_wep_impactnade_damage 変数 No description provided
jb_wep_impactnade_maxammo 変数 ” : Maximum number of impact grenades
jb_wep_impactnade_pullback 変数 ” : Pullback speed multiplier
jb_wep_impactnade_radius 変数 No description provided
jb_wep_impactnade_reload 変数 ” : Reload speed multiplier
jb_wep_impactnade_throwmult 変数 No description provided
jb_wep_jammer_graceperiod 変数 No description provided
jb_wep_jammer_jamdebug 変数 No description provided
jb_wep_jammer_jamfriendlies 変数 ” : 有効になった場合, a jammer would also affect teammates and their devices
jb_wep_jammer_jamrange 変数 No description provided
jb_wep_jammer_maxammo 変数 No description provided
jb_wep_kick_damage 変数 The default damage of kick without player velocity.
jb_wep_kick_damage_div 変数 Divide the velocity by this.
jb_wep_kick_damage_mult 変数 The multiplier for kick damage.
jb_wep_kick_debug 変数 No description provided
jb_wep_kick_delay 変数 No description provided
jb_wep_kick_distance 変数 No description provided
jb_wep_kick_doors 変数 If the kick can break doors or not.
jb_wep_kick_enable 変数 No description provided
jb_wep_kick_force_grabbed 変数 No description provided
jb_wep_kick_force_maxmass 変数 No description provided
jb_wep_kick_force_npc 変数 No description provided
jb_wep_kick_force_other 変数 No description provided
jb_wep_kick_force_player 変数 No description provided
jb_wep_kick_force_player_coop 変数 No description provided
jb_wep_kick_force_projectile 変数 No description provided
jb_wep_kick_force_upbias 変数 No description provided
jb_wep_kick_min_proj_velocity 変数 No description provided
jb_wep_kick_player_knowback_time 変数 No description provided
jb_wep_kick_range 変数 No description provided
jb_wep_kick_spectatormonsters_can_use 変数 No description provided
jb_wep_kick_spectators_can_use 変数 No description provided
jb_wep_kick_teammates 変数 No description provided
jb_wep_kick_underwater 変数 No description provided
jb_wep_kick_while_diving 変数 No description provided
jb_wep_kick_while_prone 変数 No description provided
jb_wep_kick_while_prone_dmg 変数 No description provided
jb_wep_knife_backstab_angle 変数 No description provided
jb_wep_knife_backstab_damage 変数 No description provided
jb_wep_knife_scope_firerate 変数 No description provided
jb_wep_landmine_damage 変数 How much damage?
jb_wep_landmine_dmgradius 変数 No description provided
jb_wep_landmine_firespeed 変数 No description provided
jb_wep_landmine_graceperiod 変数 No description provided
jb_wep_landmine_maxactive 変数 No description provided
jb_wep_landmine_maxammo 変数 No description provided
jb_wep_landmine_tripradius 変数 No description provided
jb_wep_nailgun_damage 変数 No description provided
jb_wep_nailgun_maxammo 変数 No description provided
jb_wep_nailgun_speed 変数 No description provided
jb_wep_obrez_maxammo 変数 No description provided
jb_wep_obrez_spread_scoped 変数 No description provided
jb_wep_obrez_spread_unscoped 変数 No description provided
jb_wep_pistol_accuracy 変数 No description provided
jb_wep_pistol_disableprimary 変数 No description provided
jb_wep_pistol_fart_expldamage 変数 No description provided
jb_wep_pistol_fart_expldamage_self 変数 に設定します -1 to disable damage override.
jb_wep_pistol_fart_explradius 変数 No description provided
jb_wep_pistol_fart_killangle 変数 ” : Picks anything in an X degrees cone behind the player to kill
jb_wep_pistol_fart_killdamage 変数 No description provided
jb_wep_pistol_fart_killradius 変数 No description provided
jb_wep_pistol_fartdelay 変数 No description provided
jb_wep_pistol_fartforce 変数 No description provided
jb_wep_pistol_maxammo 変数 No description provided
jb_wep_plasmarifle_accuracy 変数 No description provided
jb_wep_plasmarifle_firerate_base 変数 ” : ベース, starting fire rate
jb_wep_plasmarifle_firerate_cap 変数 ” : Fire rate cap. -1 means none.
jb_wep_plasmarifle_firerate_cycleamount 変数 ” : Amount of shots required to apply the fire rate multiplier (perbullet)
jb_wep_plasmarifle_firerate_cycletime 変数 ” : Amount of time in seconds required to apply the fire rate multiplier (時間)
jb_wep_plasmarifle_firerate_debug 変数 rep”, “cl” :
jb_wep_plasmarifle_firerate_method 変数 ” : Method of firerate boosting. 1 for time, 0 for perbullet
jb_wep_plasmarifle_firerate_multiplier 変数 ” : Fire rate multiplier after X amount of shot cycles are hit
jb_wep_plasmarifle_maxammo 変数 No description provided
jb_wep_plasmarifle_soundcap 変数 ” : At what fire rate shall we switch from single shots to a looped sound.
jb_wep_projectile_can_collide 変数 ” : もし 1, projectiles will collide with other projectiles (does not affect collision with tripmines).
jb_wep_projectile_debug_attachment 変数 nf” : Draw debug lines on collide
jb_wep_projectile_debug_bounds 変数 nf” : Draw collission bounds
jb_wep_projectile_debug_grace_end 変数 nf” : Draw marker when grace time ends
jb_wep_projectile_expiry 変数 もし 1, projectiles will expire.
jb_wep_projectile_grace_scale_frametime 変数 No description provided
jb_wep_projectile_grace_scale_projsize 変数 nf” : Scale extra time based on projectile size
jb_wep_projectile_grace_scale_throwersize 変数 “nf” : Scale extra time based on thrower size
jb_wep_projectile_skybox_remove 変数 もし 1, projectiles will be removed on impact with skybox.
jb_wep_pulserifle_maxammo 変数 No description provided
jb_wep_pulserifle_projectile_speed 変数 No description provided
jb_wep_pumpshotgun_altdelay 変数 ” : Re-fire delay for alt-fire.
jb_wep_pumpshotgun_altricochets 変数 ” : How many times should the shotgun alt-fire be forced to ricochet?
jb_wep_pumpshotgun_altspreadmod 変数 ” : Multiply the spread by this much when doing alt-fire.
jb_wep_pumpshotgun_maxammo 変数 No description provided
jb_wep_pumpshotgun_reload 変数 No description provided
jb_wep_pumpshotgun_spread 変数 ” : Bullet spread for shotgun.
jb_wep_quadrpg_alt_barrage 変数 No description provided
jb_wep_quadrpg_alt_barrage_interval 変数 No description provided
jb_wep_quadrpg_alt_rocket_damage 変数 No description provided
jb_wep_quadrpg_alt_rocket_force 変数 No description provided
jb_wep_quadrpg_alt_rocket_radius 変数 No description provided
jb_wep_quadrpg_alt_rocket_speed 変数 No description provided
jb_wep_quadrpg_altfire 変数 No description provided
jb_wep_quadrpg_maxammo 変数 Maximum number of rockets on backup
jb_wep_quadrpg_reload 変数 ” : Reload speed multiplier.
jb_wep_quadrpg_rocket_damage 変数 No description provided
jb_wep_quadrpg_rocket_damage_self_mult 変数 No description provided
jb_wep_quadrpg_rocket_force 変数 Blast force.
jb_wep_quadrpg_rocket_force_self 変数 Rocket jump force.
jb_wep_quadrpg_rocket_radius 変数 No description provided
jb_wep_radar_canpickup 変数 If true can pick own radar mines and the mines of dead teammates back up like tripmines
jb_wep_radar_range 変数 No description provided
jb_wep_radarmine_force 変数 Throw the radarmine with this much force.
jb_wep_radarmine_maxammo 変数 No description provided
jb_wep_railgun_maxammo 変数 No description provided
jb_wep_ration_drop_rate 変数 No description provided
jb_wep_ration_maxammo 変数 No description provided
jb_wep_ration_pickup_health 変数 Amount of health points per pickup.
jb_wep_ration_pickup_lifetime 変数 Life time of ration pickup, in seconds. Set below 0 to use default pickup life time.
jb_wep_ration_poison_maxammo 変数 No description provided
jb_wep_ration_throw_force_max 変数 No description provided
jb_wep_ration_throw_force_min 変数 No description provided
jb_wep_ration_throw_force_time 変数 No description provided
jb_wep_ration_throw_rate 変数 No description provided
jb_wep_rcrowbar_attackspeed_primary 変数 No description provided
jb_wep_rcrowbar_attackspeed_secondary 変数 No description provided
jb_wep_rcrowbar_deviance_speed 変数 No description provided
jb_wep_rcrowbar_devianceX1 変数 No description provided
jb_wep_rcrowbar_devianceX2 変数 No description provided
jb_wep_rcrowbar_devianceY 変数 No description provided
jb_wep_rcrowbar_force_other 変数 No description provided
jb_wep_rcrowbar_force_other_maxmass 変数 No description provided
jb_wep_rcrowbar_force_other_player 変数 No description provided
jb_wep_rcrowbar_force_self 変数 No description provided
jb_wep_rcrowbar_force_self_horizontal 変数 ” : How much horizontal velocity should we keep when flying about.
jb_wep_rcrowbar_force_self_upbias 変数 No description provided
jb_wep_rcrowbar_force_upbias_player 変数 ” : Upbias when attacking a player
jb_wep_rcrowbar_knockback_duration 変数 No description provided
jb_wep_rcrowbar_pushteammates 変数 ” : 有効になった場合, will allow pushing teammates with direct hits.
jb_wep_rcrowbar_range 変数 No description provided
jb_wep_rcrowbar_rocket_damage 変数 No description provided
jb_wep_rcrowbar_rocket_force 変数 No description provided
jb_wep_rcrowbar_rocket_radius 変数 No description provided
jb_wep_rcrowbar_rocket_speed 変数 No description provided
jb_wep_revolver_maxammo 変数 No description provided
jb_wep_ricochet_disco 変数 Random colour each throw.
jb_wep_ricochet_explode_dmg 変数 No description provided
jb_wep_ricochet_explode_radius 変数 No description provided
jb_wep_ricochet_firespeed 変数 No description provided
jb_wep_ricochet_force 変数 No description provided
jb_wep_ricochet_homingforce 変数 No description provided
jb_wep_ricochet_homingforce_extra 変数 Add this much speed per second in the air.
jb_wep_ricochet_impact_damage 変数 No description provided
jb_wep_ricochet_impact_damage_minus_per_h 変数 : The disc does damage – これ * times hit, reducing damage if this ricochet has already hurt someone.
jb_wep_ricochet_knockback_duration 変数 No description provided
jb_wep_ricochet_knockback_force 変数 No description provided
jb_wep_ricochet_max_bounces 変数 No description provided
jb_wep_ricochet_maxammo 変数 No description provided
jb_wep_ricochet_single 変数 ” : Are we limited to 1 disc at a time?
jb_wep_rocketlauncher_debugbbox 変数 nf” : For how long to display bbox of a rocket (in seconds)
jb_wep_rpg_maxammo 変数 Maximum number of rockets on backup
jb_wep_rpg_reload 変数 ” : Reload speed multiplier.
jb_wep_rpg_rocket_damage 変数 No description provided
jb_wep_rpg_rocket_force 変数 Velocity of rocket projectile
jb_wep_rpg_rocket_radius 変数 No description provided
jb_wep_satchel_can_take_damage 変数 に設定します 1 to make satchel charges shootable
jb_wep_satchel_damage 変数 How much damage?
jb_wep_satchel_explode_on_delete 変数 に設定します 1 to make satchels to explode whever detonator is removed
jb_wep_satchel_explode_on_detach 変数 に設定します 1 to make detached satchels to explode
jb_wep_satchel_force_inherit 変数 How much force is applied from our current velocity
jb_wep_satchel_maxammo 変数 No description provided
jb_wep_satchel_radius 変数 No description provided
jb_wep_satchel_throw_force 変数 Throw the satchel with this much force.
jb_wep_satchel_throw_multiple 変数 No description provided
jb_wep_scihead_allow_use 変数 No description provided
jb_wep_scihead_interval_1 変数 No description provided
jb_wep_scihead_interval_2 変数 No description provided
jb_wep_scihead_interval_3 変数 No description provided
jb_wep_scihead_len_talk 変数 No description provided
jb_wep_scihead_rate_scream 変数 No description provided
jb_wep_scihead_rate_talk 変数 No description provided
jb_wep_scishot_bounce_max 変数 Maximum number of times a scientist will bounce
jb_wep_scishot_bounce_tolerance 変数 Grace period before the scientist will explode
jb_wep_scishot_dmg 変数 ” : 爆発損傷 (bouncy scientist).
jb_wep_scishot_dmg_alt 変数 ” : 爆発損傷 (sticky scientist).
jb_wep_scishot_expire 変数 ” : Expire time for scientist projectiles. に設定します -1 for infinite.
jb_wep_scishot_force 変数 Force to shoot bouncy scientists.
jb_wep_scishot_force_alt 変数 Force to shoot sticky scientists.
jb_wep_scishot_gravity 変数 Gravity for bouncy scientists.
jb_wep_scishot_gravity_alt 変数 Gravity for sticky scientists.
jb_wep_scishot_maxammo 変数 No description provided
jb_wep_scishot_radius 変数 Explosion radius (bouncy scientist).
jb_wep_scishot_radius_alt 変数 Explosion radius (sticky scientist).
jb_wep_scishot_reflect 変数 Bounces back this fast when we impact a wall.
jb_wep_scishot_reload 変数 No description provided
jb_wep_scishot_speech_pitch_max 変数 No description provided
jb_wep_scishot_speech_pitch_min 変数 No description provided
jb_wep_scishot_speech_volume 変数 How loud scientists should talk? In decibels.
jb_wep_scishot_upaim 変数 Instead of shooting straight ahead, add X degrees to our aim position so it arcs.
jb_wep_scishot_waittime 変数 ” : Wait time after each shot fires off
jb_wep_scisnark_health 変数 No description provided
jb_wep_scisnark_maxactive 変数 No description provided
jb_wep_scisnark_maxammo 変数 No description provided
jb_wep_scisnark_scale 変数 No description provided
jb_wep_shock_delay 変数 No description provided
jb_wep_shock_delay_alt 変数 No description provided
jb_wep_shock_dmg 変数 No description provided
jb_wep_shock_exp_combo_dmg 変数 No description provided
jb_wep_shock_exp_combo_radius 変数 No description provided
jb_wep_shock_exp_dmg 変数 No description provided
jb_wep_shock_exp_radius 変数 No description provided
jb_wep_shock_maxammo 変数 No description provided
jb_wep_shock_speed 変数 No description provided
jb_wep_shock_trigger_dist 変数 No description provided
jb_wep_shuriken_altspeed 変数 ” : Maximum number of shurikens allowed.
jb_wep_shuriken_damage 変数 No description provided
jb_wep_shuriken_force 変数 No description provided
jb_wep_shuriken_force_variance 変数
” : Shurikens can go this much slower than their final speed, adds some variety so they don’t all impact instantly.
jb_wep_shuriken_maxammo 変数 ” : Maximum number of shurikens allowed.
jb_wep_shuriken_total 変数 No description provided
jb_wep_shuriken_total_secondary 変数 No description provided
jb_wep_silencedpistol_maxammo 変数 No description provided
jb_wep_silencedsmg_maxammo 変数 No description provided
jb_wep_silverpistols_accuracy 変数 No description provided
jb_wep_silverpistols_maxammo 変数 No description provided
jb_wep_singlebarrel_maxammo 変数 No description provided
jb_wep_singlebarrel_reload 変数 No description provided
jb_wep_singlebarrel_spread 変数 ” : Bullet spread for shotgun.
jb_wep_smokenade_duration 変数 No description provided
jb_wep_smokenade_maxammo 変数 No description provided
jb_wep_smokenade_radius 変数 No description provided
jb_wep_sonar_firerate 変数 No description provided
jb_wep_sonar_mark_duration 変数 No description provided
jb_wep_sonar_mark_radius 変数 No description provided
jb_wep_sonar_mark_radius_z 変数 No description provided
jb_wep_sonar_maxammo 変数 No description provided
jb_wep_speakers_angle 変数 No description provided
jb_wep_speakers_damage_max 変数 No description provided
jb_wep_speakers_damage_min 変数 No description provided
jb_wep_speakers_damage_self 変数 rep”, “cl” :
jb_wep_speakers_debugcounter 変数 No description provided
jb_wep_speakers_delay 変数 No description provided
jb_wep_speakers_effectduration 変数 No description provided
jb_wep_speakers_intensity_max 変数 No description provided
jb_wep_speakers_range 変数 No description provided
jb_wep_speakers_shake_amplitude 変数 No description provided
jb_wep_speakers_shake_fadetime 変数 No description provided
jb_wep_speakers_shake_frequency 変数 No description provided
jb_wep_speakers_slowdown 変数 No description provided
jb_wep_speakers_strobeclr 変数 ” : If empty, use player color instead of strobe color.
jb_wep_supernailgun_damage 変数 No description provided
jb_wep_supernailgun_firerate 変数 No description provided
jb_wep_supernailgun_maxammo 変数 No description provided
jb_wep_supernailgun_speed 変数 No description provided
jb_wep_svd_damage_unscoped 変数 No description provided
jb_wep_svd_damage_unscoped_svt 変数 No description provided
jb_wep_svd_lasers 変数 No description provided
jb_wep_svd_maxammo 変数 No description provided
jb_wep_svd_spread_scoped 変数 No description provided
jb_wep_svd_spread_scoped_svt 変数 No description provided
jb_wep_svd_spread_unscoped 変数 No description provided
jb_wep_svd_spread_unscoped_svt 変数 No description provided
jb_wep_tripmine_damage 変数 No description provided
jb_wep_tripmine_debug 変数 No description provided
jb_wep_tripmine_maxactive 変数 No description provided
jb_wep_tripmine_maxammo 変数 No description provided
jb_wep_tripmine_radius 変数 No description provided
jb_wep_tripmine_snap_to_players 変数 No description provided
jb_wep_tripmine_snap_to_projectiles 変数 No description provided
jb_wep_tripmine_snap_to_tripmines 変数 No description provided
jb_wep_vintorez_damage_unscoped 変数 No description provided
jb_wep_vintorez_maxammo 変数 No description provided
jb_wep_vintorez_spread_scoped 変数 No description provided
jb_wep_vintorez_spread_unscoped 変数 No description provided
jb_wep_xm16_accuracy 変数 No description provided
jb_wep_z89_accuracy 変数 No description provided
jb_wep_z89_maxammo 変数 No description provided
mp_allowNPCs 変数 No description provided
mp_autocrosshair 変数 No description provided
mp_defaultteam 変数 No description provided
mp_disable_respawn_times 変数 No description provided
mp_flashlight 変数 No description provided
mp_footsteps 変数 No description provided
mp_forcerespawn 変数 No description provided
mp_simulatemultiplecappers 変数 No description provided
mp_teamlist 変数 No description provided
mp_teamoverride 変数 No description provided
mp_teamplay 変数 No description provided
mp_tournament 変数 No description provided
mp_verbose_changelevel_spew 変数 No description provided
mp_waitingforplayers_time 変数 No description provided
mp_weaponstay 変数 No description provided

これが今日私たちがこの目的で共有するすべてです ジャブロンの乱闘: エピソード 3 ガイド. このガイドは元々、次の者によって作成および執筆されました。 𝘽𝙤𝙮𝙨𝘾𝙡𝙪𝙗. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.

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