✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: Patch v1.084 (主要)
- パッチのリリース日: 4月 19, 2024
The developer of Heartless & Dreadful : Return By 72 Hours has released a new update for the game on April 19, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
Initially I was going to release all of this with the playable knight update, しかし, things happen.
I may have a surgery coming up, so I thought I’ll just dump it here.
あなたが知っている. のために… just in case reasons.
- 一般的な – Fixed a rare issue where the jumping animation wouldn’t play out or have a delayed animation
- 一般的な – Minor performance increase for hit effects, there is now a max amount of lights that can be spawned from a hit effect, which will improve performance in areas with a lot of enemies being hit at once.
- 一般的な – Minor lighting improvements, as it turns out a specific shader ignored directional light. The player and enemies are now properly affected by it where needed. This does not cause any performance decreases, as it is simply adds information for the shader to take data from.
- 一般的な – Lighting has been re-baked in some levels, mainly where it was realtime before. Expect better performance in Mission 01.
- 一般的な – Some missing locale(言語) information has been added.
- 一般的な – Mission number now shows up in the pause menu.
- 一般的な – Multiple enemies recieved additional LODs to improve performance where possible.
- 一般的な – The character tilting system now rebalances the character tilt when the camera is not moving.
- 一般的な – Charged shot sounds now stop when switching ranged weapons. (付与された, this is probably a more temporal workaround for the annoying charging sound effect not stopping in some scenarios, I think I should take a look into it a bit more later.)
- ハントレス – Fixed an issue where Huntress would have “Dodge mode” visisble on her user interface. This was an unintentional side effect from developing playable knight as he reuses the same system.
- ハントレス – Reduced the walking speed animation in order for it to look a bit more natural.
- Shamir – Will now properly aim up and down, the aiming system from Huntress has been ported over. This however, doesn’t affect the grenade launcher for balancing reasons.
- Shamir – グレネードランチャー – Reduced the damage output of the grenade launcher itself.
- Shamir – グレネードランチャー – Reduced the damage of the explosive dump.
- Shamir – グレネードランチャー – Added a missing muzzle flash effect.
- Shamir – グレネードランチャー – A new move has been added to the upgrades menu. (あなたが知っている, I probably should have added a cooldown for it… しかたがない, enjoy no cooldown while it lasts.)
Move in question:
- ミッション 12 – Small balance adjustments for the enemies for that specific mission.
- Upgrade Menu – Split the collected HP/CT upgrade lines so they are easier to read.
Known issues –
技術的には, only the Linux one, but that’s outside of my hands. Proton team is aware of it and have a ticket for it.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky discord. For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.