✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: パッチノート 1.3.2
- パッチのリリース日:
The developer of Factory Town Idle has released a new update for the game on . この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
Auto-Trade Improvements
今回のアップデートでは, the Auto-Trade feature has been changed to give players better control of how their trades work, and in general to result in more stable behavior (less flip-flopping between import and export modes)
‘Auto’ trade mode is now split into 2 オプション:
- Local Balance: If there’s a local deficit of the item, the recipe will Import. If there’s a local surplus, it will Export. (This is closest to the current ‘Auto’ trade mode, so older trades in Auto mode will be migrated to use Local Balance)
- Local Fill: If the local town has spare storage capacity for the item, the recipe will Import. さもないと, it will Export.
Note that when these modes are using the fallback ‘Export’ モード, they will never export more than the local surplus of the item. This is because doing so would cause a local deficit, and thus force it to flip-flop back to Import mode.
バランスの変更
- Added Omni upgrades for Well
Misc Improvements
- Improved loading times for large files
- Improved inventory filter when Trading recipe selected: now it shows the local inventory and the global trading post storage for the selected item. It can also do this regardless of the active trade mode (import, export, of Off)
- When an item filter is applied to the main production list, the relevant trade recipe will be shown whether the trade is importing, exporting, or off.
バグの修正
- When Unlimited Consumption modifier was on, Item production tooltip would always show zeros for item demand / supplied for its market consumption
- Last frame’s item demand was not stored in save file, so recipes that targeted demand would not be immediately stable when loading a game
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.