✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: Dawnsbury Days 2.45 (system improvements update)
- パッチのリリース日: 4月 8, 2024
The developer of Dawnsbury Days has released a new update for the game on April 8, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
If you experience crashes or bugs in this new version, please report them here, in the bug reporting thread or on Discord, then you can switch to the “バックアップ” Steam beta version to revert to the previous version.
特徴:
- New optional house rule: Allies don’t provide soft cover to enemies
- ルール: You can now use metamagic also with spells with a variable action cost.
- User interface: While holding Tab, the interface now displays the cover kind of enemies and distance to each other creature in text.
- User interface: You can now confirm dialog boxes in menus with Space or Enter.
Character content:
- 偉業: Battle Medicine, Trick Magic Item
System improvements:
- システム: Added automated tests for some rules logic.
- システム: Added automated tests to the deployment pipeline so that a release can’t be deployed without tests passing.
- システム: Debug files are now distributed with the game so that error messages contain exact line numbers of where exceptions happened, which will help with debugging crashes.
- システム: Improved the deployment pipeline so that deployment of a new version is now faster, more automated and less prone to error.
改造:
- 改造: Added DamageKind.Mental – Trait.Mental equivalency to the list of energy damage traits.
- 改造: Added the <rename> command to XML encounter files to allow you to set a creature’s name, portrait and subtitle in a cutscene
- 改造: Dawnsbury Days now automatically adds the trait Mod also to spells and impulses, not just feats.
- 改造: Removed all obsolete members.
- 改造: You can now use ModManager.RegisterFeatName instead of CustomFeat.
- 改造: You can now use images files distributed with the game as cutscene portrait overrides for your cutscenes.
バグ修正:
- Ancestries (ドワーフ): Avenge in Glory didn’t work in “Ask to use reactions” モード.
- Character builder: Skill selection and skill increases for many skills didn’t make you trained or expert in that skill for the purposes of prerequisites, and instead made you trained or expert in Intimidation.
- クラス (野蛮人): If you use animal instinct (wolf), you should be able to trip enemies even if you don’t have a free hand (with your jaws trip attack).
- クラス (ドルイド僧): A Druid with an incomplete list of prepared spells was not considered an incomplete character sheet.
- クラス (ドルイド僧): Druid could not make daily preparations in story mode.
- クラス (ドルイド僧): Storm order should have 2 focus points; and wild order should have only 1 focus point.
- クラス (ドルイド僧): Striking handwraps of mighty blows incorrectly applied also to damage done in a battleform.
- クラス (ファイター): Exacting Strike sohuld make it more obvious it does nothing on a critical failure.
- クラス (Kineticist): Tidal Hands dealt 2d8 damage instead of 1d8 damage.
- クラス (モンク), 呪文 (速攻): Attack maneuvers gave a -15 multiple attack penalty on the fourth attack of the turn rather than -10.
- クラス (レンジャー): Disrupt Prey did nothing.
- クラス (ローグ): Rules engine crashed when you become dying in the middle of a Twin Feint and drop your second weapon before you can make your second Strike
- クラス (ウィザード): If you use Reach Spell to extend a Fear spell’s reach, Drain Bonded Item listed “Reach Fear” as an option rather than just “恐れ”.
- Encounters (S2E4): Taking the skill check counted as a hostile action.
- Encounters (S3E3): In the closing cutscene, Civilian spoke instead of Roderick.
- 偉業 (Feather Step): Feather Step did nothing.
- Pathfinding: Creatures sometimes moved on a different path than indicating when selecting the target tile.
- ルール: Objects should not be able to drink.
- ルール: Stupefied didn’t apply to Perception checks and Perception DCs
- 戦術 (S3E1,S3E5): Enemy spellcasters will prefer to summon wolves over rats or snakes with Summon Animal.
- 戦術 (S4E2-S4E3): The monsters should not attempt to sustain their spells if they are slowed, and instead should attack.
- 戦術: Enemies didn’t attempt to escape from Grabbed or Restrained, even if they have no better options
- 文章: Updated the text of many spells to unify the style of writing.
- User interface: Color blink effects, such as teleports or damage from the environment, displayed in the wrong place on resolutions other than 2560×1440.
- User interface: Spell icon particles and context menu didn’t scale based on screen size
- User interface: の “You have no more actions.” notice should better be placed under the bottom bar options in z-index.
- User interface: The character portraits box could overflow if you added in too many custom character portraits.
- User interface: The dimensions of context menu, particles and tooltips were wrong on resolutions other than 2560×1440.
- User interface: You could attempt to delete the “Create new savefile” option which would crash the game
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.