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最も暗い時間鉄のゲームの心 – グランドキャンペーンMod Abyssinia戦略

ポストする 09/24/2023 に Jormakives コメントはありません の上 最も暗い時間鉄のゲームの心 – グランドキャンペーンMod Abyssinia戦略
  • タイトル: 最も暗い時間: A Hearts of Iron Game
  • 発売日:
  • 開発者:
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Information about Darkest Hour: A Hearts of Iron Game is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

This guide provides a strategy for playing a specific video game where you lead a fictional country against British imperialism. The strategy involves various in-game decisions, economic policies, research choices, and military tactics. The goal is to resist imperialist forces and expand your territory.

はじめる

I assume you already possess a basic understanding of the game mechanics, so there’s no need to delve into those details. It’s possible that someone might have a more refined strategy, but here’s how I successfully battled against the imperialists and emerged victorious.

When you commence the game, take a moment to pause and navigate to the Decisions menu. Start by selecting ‘Minimum wage’ and then opt for the ‘none’ 選択. それに続いて, set Taxes to the ‘minimum’ レベル. This initial decision will provide you with a substantial Industrial Capacity (IC) ブースト. I recommend gradually adjusting your policy towards a Free Market orientation, as we’ll be heavily upgrading our armed forces. Once you’ve offset the 3 dissent points you acquired from the earlier decisions, turn your attention to the Indoctrination option in the Decisions menu. This will grant you 1 policy point toward the Hawk lobby, which will prove beneficial for the forthcoming upgrades. 最後に, extend the Terms of service.

Economic Policy

I opted not to engage in any production activities since you already have a sizable force of 32 divisions, and time is of the essence if you intend to gain anything from the Great War. Your objective should be to allocate as much IC as possible towards upgrades while still producing an adequate supply to sell for profit before entering the war. I directed all available resources toward spamming the ‘Invest in national research’ option because your technology teams are relatively underwhelming, and dissent will inevitably be an issue. While you could consider investing in a National development plan to increase your IC further, it’s a pricier option. The starting Total Mobilization (TC) modifier will likely suffice since we won’t be launching simultaneous attacks on all fronts.

研究

最初は, I focused on researching 1870 construction engineering, the two tabulating machines, all logistics technologies, and infantry technologies up until 1914. Try to time your investments in National Research when both technologies are under 50% researched, もし可能なら, to maximize efficiency. I suggest avoiding research in any of the Great War doctrines as they can impede the mobility of your troops. Given the minimal local infrastructure and considerable distances, you’ll want your army to be as mobile as possible.

Building an Army

Begin by upgrading some of your militias to infantry units, but avoid upgrading all of them simultaneously. Choose a few armies that will serve as your initial attacking force, prioritize their upgrades, and select ‘INF’ from their upgrade menus. While militias may not be particularly formidable, they can defend your territory adequately when entrenched, especially considering the numerous rivers in the vicinity. It’s advisable to avoid launching attacks with them whenever possible and instead let only the selected units designated for infantry upgrades engage in combat initially. This approach will help you conserve IC for Reinforcements.

Once the attacking armies have been upgraded to infantry, you can gradually proceed to upgrade the remaining militias to infantry as well. ある時点で, you might consider researching and constructing engineers, although I managed without them. Just refrain from initiating attacks across rivers initially, unless you have two armies facing inferior enemy numbers.

The War

When most of your initial attacking armies have been upgraded to infantry, it’s time to initiate your offensive. Consider aligning yourself with the Central Powers; joining Germany’s alliance is a better choice as it incurs less dissent than declaring war on the Entente. さらに, if Germany manages to emerge victorious in the Great War, the ensuing events will automatically bring about peace, sparing you from facing the British forces alone in Europe after the war’s conclusion. You can always exit the alliance post-war if you wish.

Your initial objectives should include capturing Assab, Massawa, Djibouti, Mogadishu, and the rest of Somalia. Capturing Somalia shouldn’t pose too much of a challenge; 私の経験で, the Italians typically only deploy a couple of divisions to defend their possessions. しかし, the British are a different story, usually dispatching numerous divisions to the north, 西, and south borders. 幸運, if you’ve joined the war while the Ottomans are still standing strong, the British Imperialists should be preoccupied on other fronts.

同時に, you could dispatch some of your forces to the west to seize Sudanese territories. If the British deploy sufficient forces, and your western divisions, which are still predominantly militia-based, can’t handle them in certain provinces, refrain from attacking there. その代わり, focus on defending until more troops have been upgraded to infantry. この時点で, you can also prioritize some of the western divisions for upgrades.

Keep a watchful eye on the European front while conducting your offensive. If the Austrians manage to advance into Northern Italy, promptly puppet Somalia; さもないと, you won’t gain any territories. The same applies to Sudan; if the Germans are approaching Paris, puppet Sudan immediately. Since you won’t stand a chance against the Entente alone at this stage, even gaining a couple of small puppet nations is more advantageous than gaining nothing. They will share their research and provide you with supplies, among other benefits.

If you wish to diversify your attachments beyond engineers, consider investing in armored cars. They can be constructed in approximately 72 日, are relatively cost-effective in terms of IC, don’t hinder your mobility, and offer your otherwise less capable troops a competitive edge.

While having an air force consisting of 3-4 tactical bombers would greatly enhance your offensive capabilities, it requires extensive research into doctrines, bombers themselves, と 1910 construction engineering to construct them and build air bases. さらに, given the considerable distances between provinces in the vicinity, their utility would be limited. したがって, don’t prioritize establishing an air force just yet.

Post-War Strategy

うまくいけば, the Central Powers emerge victorious; さもないと, the British Imperialists will pose a significant threat at the war’s conclusion. Once the war concludes, shift your focus towards expanding your IC, constructing any desired attachments (engineers can be particularly useful), and consolidating your position as a powerhouse nation. You may still covet the territories you couldn’t capture during the Great War, but take your time to become stronger and await opportune moments, such as the Entente becoming embroiled in a major conflict. My experience with the Interwar period and beyond is limited, so this concludes the guide for now.

Wishing you the best of luck in your endeavor to humble the Imperialists and reshape the African order, 指揮官!

これが今日私たちがこの目的で共有するすべてです 最も暗い時間: A Hearts of Iron Game ガイド. このガイドは元々、次の者によって作成および執筆されました。 Jormakives. このガイドを更新できなかった場合, これに従って最新のアップデートを見つけることができます リンク.

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  • タイトル: 最も暗い時間: A Hearts of Iron Game
  • 発売日:
  • 開発者:
  • 出版社:
Information about Darkest Hour: A Hearts of Iron Game is still incomplete. これを使用してゲームの詳細を記入するのにご協力ください。 お問い合わせフォーム.

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