✅ ソースは次の方法で検証されました スチームコミュニティ
- パッチのタイトル: Patch notes for v0.6.2a
- パッチのリリース日: 4月 17, 2024
The developer of Captain of Industry has released a new update for the game on April 17, 2024. この新しいアップデートで確認または変更される予定の新しい点は次のとおりです。. この情報は Steam の公式発表から直接抜粋したものです。
- Improved operation of the Ore sorter to not get stuck by a single resource.
- Sorter no longer accepts deliveries that contain products which have full output buffers.
- Sorter will continue to sort other materials even if some output buffers are full.
- Added a new command line argument that can limit maximum used threads for the terrain generation.
- This can be used as a work-around when games are unable to load or getting stuck on terrain generation.
- 使用
--terrain-gen-threads 1
in Launch Options on Steam to enable this (you can also try different values such as 2 または 4).
- 追加した
clear_all_goals_permanently
console command that can be used to permanently delete all current and future goals. - Any obsolete goals are now removed after game load.
- Improved stuck vehicle auto-recovery behavior.
- Fixed trucks that would never mark excavators unreachable if those trucks were never idle before.
- Improved surfaces and decals rendering to remove artifacts, seams, and blurriness.
- Vehicles now ride properly on custom surfaces, instead of on the terrain below them.
- Fixed rendering of loose material pile on overfilled trucks.
- Pushed fog clipping plane back to fix fog rendering on AMD GPUs.
- Fixed issues related to transports that span more than 127 height units.
- Fixed resource bars that would get into bad state when all resource bars were disabled.
- Reduced power consumption of conveyor lifts from 4 kW per height-delta to 2 + 2 kW * delta.
- Conveyor lifts now properly recompute their internal buffer on flip to never be a bottleneck.
- Flip of conveyor lifts on hover is now disabled when the inspector is open to prevent double-flip.
- Fixed conveyor lift highlight on flip.
この新しいアップデートの詳細については、, 上記の公式ソースを確認してください.